Laser Rifle Woes

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Predators Rage
10-11-2004, 09:22 PM
Sorry to inform you but your vid doesn't prove anything since we can't tell what your fog setting is at. And frankly from what I can see it doesn't appear to be on Ultra setting.

I have stood on stood across from another guy and both of us noticing that the distance was shortened. (fired at eachother...no hits) Now granted...that was on Demo release I didn't retry this 'expirament' after release (since I thought there was no changes from Demo). But I have shot at stationary LONG distance things with no hits in 'released' games now.

It's definately shortened. The question is whether they meant to do that or if this was just something that slipped through the cracks somehow.

It would be nice to hear from a dev on whether they did in fact shorten it on purpose (so the community doesn't keep having these stupid arguments among itself). Or if it was a mistake and they plan on correcting it.

:)

On Junk I had a guy put the laser through my face and I took no damage I've also seen the laser beam come to a halt 20 feet in front of me which leads me to believe someone saw me fired but the beam simply couldn't make it to me. Sad really. :shrug: At least I found my own nitch and thats mid field heavy with speed pack, disc, chain and mortars :bigthumb:

Claymore
10-11-2004, 09:25 PM
Lasers do have range. In general they lose collimnation (sp?) as photons are disrupted in a non-vacuum environment.

High School Physics.

boosh.


It is odd though, that you can see the beam move towards the person but not have it hit them. Ah well. Its a program, and all programs are inherently flawed. This one less than others though.

knuckle
10-12-2004, 02:41 AM
Sorry to inform you but your vid doesn't prove anything since we can't tell what your fog setting is at. And frankly from what I can see it doesn't appear to be on Ultra setting.

Then you need to look again, because that IS the Ultra High fog setting. :)

I can't say anything about player-to-player hits, because i haven't had any opportunities to test it, but you CAN hit stationary objects beyond the fog range. It isn't too much further, however. If i took one more step back from where i was standing, the shot falls short. The range seems to be just beyond the fog distance.

I've experienced what people are talking about, missing shots that should've definately connected, but i can't be sure it has to do with range. All the shots i've missed have always been agains moving objects, such as players or vehicles (even if they happen to be standing still).

dudeman
10-12-2004, 02:48 AM
The laser rifle sucks, you can even snipe turrets as easily with a spinfusor...

Ordos
10-12-2004, 02:50 AM
Lasers do have range. In general they lose collimnation (sp?) as photons are disrupted in a non-vacuum environment.

High School Physics.

boosh.


It is odd though, that you can see the beam move towards the person but not have it hit them. Ah well. Its a program, and all programs are inherently flawed. This one less than others though.


In all honesty, I just consider the Laser Rifle a Gauss Rifle now. The "energy" is actually not the laser anymore but the energy powering the magnets to fire the round.

But I want to know why I'll fire, lose ammo count ... but no red laser appears at times. I don't understand that bug.

Krage
10-12-2004, 03:04 AM
While i'm getting better with the new sniper rifle I agree with the previous points. There does seem to be some inconsistent trigger delay not entirely related to, although greatly exacerbated by, higher pings. Also the range is definitely weak. There are many, many instances i've tried to snipe a stationary target only to find out it's out of range despite being oh so clearly visible. That just sucks. The sniper rifle has always been a staple weapon of my LD loadout but I'm actually considering removing it now based on the range + ammo limitations :(

Erga
10-12-2004, 03:14 AM
I've noticed the rifle has a few problems. I don't see the beam sometimes and the delay, which comes and goes, gets annoying.

That said, alot of it is that they simply made it different than the T2 rifle. And by different, I mean harder, which is okay with me cause i'm just practicing away and getting a little better each time. Though I wish there was no ammunition and unlimited range, i'll get used to it soon enough.

I'm sure they'll try and do something about the delay (the consistency of it at least) and the beam problems sometime in the near future too...

knuckle
10-12-2004, 03:40 AM
... okay... ignore the video. I was just playing Junk... and... yeah.
Let's just say that Isle is foggy... :ftard:

Terr
10-12-2004, 04:08 AM
I've had the no-beam bug a few times too.

I believe the laser range should slightly exceed the range for maximum visibility, or the range for seeing Friend-or-foe markers caused by the sensor. I routinely try to hit things based on their IFF red-triangle. (I don't do expecially WELL---not sure if that's range of bad aim however.)

Yak of Doom
10-12-2004, 09:16 AM
I snipe 70% of the time I play and heres the problems right now:

You cant snipe things you can see on ultra high distance (which is by design but just stupid).

The "bullet, beam whatever" does not shoot in the center of the reticle all the time. This seems to be dependant on if you are looking up or down (worst error is about 50-60 degrees up and it shoots WELL below the ret).

There seems to be an bug in leading a fast moving target, the shot will go well behind the area you aim (*cough* I got $10 this was by design).

And there is a bug where the gun will "jam" and you have to go back to an INV station so it will fire again. It will sound like it shoots but will not send out a beam.

I would say that this stuff adds up to a buggy unusable weapon, but what it really adds up to is a weapon designed to stay in one spot on D only and hit the average players who do not travel fast (by IR's own words they consider speed to = talent) and have no chance against the people the game was designed for, the light cappers going 150 - 200 mph.

Asura
10-12-2004, 12:30 PM
I snipe 70% of the time I play and heres the problems right now:

You cant snipe things you can see on ultra high distance (which is by design but just stupid).

The "bullet, beam whatever" does not shoot in the center of the reticle all the time. This seems to be dependant on if you are looking up or down (worst error is about 50-60 degrees up and it shoots WELL below the ret).

There seems to be an bug in leading a fast moving target, the shot will go well behind the area you aim (*cough* I got $10 this was by design).

And there is a bug where the gun will "jam" and you have to go back to an INV station so it will fire again. It will sound like it shoots but will not send out a beam.

I would say that this stuff adds up to a buggy unusable weapon, but what it really adds up to is a weapon designed to stay in one spot on D only and hit the average players who do not travel fast (by IR's own words they consider speed to = talent) and have no chance against the people the game was designed for, the light cappers going 150 - 200 mph.
I personally only hate the bugs in the rifle, over all its pretty damn good. i have it in all my LO kits, and its really easy to use on the fly. sinEP can vouch for that :D