LostDuck
10-11-2004, 06:32 PM
That's 2 higher than you're supposed to, buddy. You must like it quite a lot!
:lol:
btw :wave:
:lol:
btw :wave:
Anyone else slightly disappointed in T:V?LostDuck 10-11-2004, 06:32 PM That's 2 higher than you're supposed to, buddy. You must like it quite a lot! :lol: btw :wave: BitRaiser 10-11-2004, 07:16 PM Ya know what? I'm way more impressed with T:V than I expected to be. When I heard that they were refocusing on faster paced game play, "sports style" game types, and using the UT engine, I lost just about all interest. Sure, I snooped back every once and awhile, but the impression I got during the entire Dev cycle was that T:V would be de-natured to the point of being just another twitch-kiddy shooter. Even during the Open Beta I was all "Meh... I saw it coming anyway". Then something odd happened... with just a few minor tweaks Irrational managed to re-balance things to the point where things just "work". Tack on a suprisingly interesting single player and lots of moddablility and I'm reather pleased. Besides, I'm having fun kickin the twitch-kiddies around ;) LivinDeath 10-11-2004, 07:24 PM Lets see, we should make a checklist. If you think the following of T:V 1) Maps are too small 2) Vehicles suck 3) Chaingun sucks 4) Buckler is pointless b/c body blocking is rare 5) Walking speed of heavies = light is bad 6) Lack of strategy b/c turrets are too easily destroyed 7) The lack of extra deployables like the camera is bad 8) lack of strategy b/c you can no longer arrange deployables to make an inpenetrable D 9) Packs are dumbed down.. NO CLOAK PACK!!! If you agree with say, any 6 of those 8, kindly uninstall T:V, head to your local EB, and purchase Tribes 2. B/c this game is not for you. Or if you want to learn a few things about basic Tribes gameplay, want to stick it through to see the beauty of what Tribes is about (that T2 kindly destroyed), then play a little bit more and observe that you really didn't have the foggiest idea of what you are talking about or what you are missing. blast of death 10-11-2004, 08:02 PM Lets see, we should make a checklist. If you think the following of T:V 1) Maps are too small 2) Vehicles suck 3) Chaingun sucks 4) Buckler is pointless b/c body blocking is rare 5) Walking speed of heavies = light is bad 6) Lack of strategy b/c turrets are too easily destroyed 7) The lack of extra deployables like the camera is bad 8) lack of strategy b/c you can no longer arrange deployables to make an inpenetrable D 9) Packs are dumbed down.. NO CLOAK PACK!!! If you agree with say, any 6 of those 8, kindly uninstall T:V, head to your local EB, and purchase Tribes 2. B/c this game is not for you. Or if you want to learn a few things about basic Tribes gameplay, want to stick it through to see the beauty of what Tribes is about (that T2 kindly destroyed), then play a little bit more and observe that you really didn't have the foggiest idea of what you are talking about or what you are missing. I want the vehicles to suck :roller: JumboJack 10-11-2004, 08:14 PM You forgot these, and most of us already own t2 and had more fun with it: -rocketpod is useless -inv system is a step down from previous tribes games -grappler needs to be removed(sorry wrong direction for tribes) -Constant HO base rape is lame -Pod spamming has to go -Sniper rifle is too frustrating to use -using and countering vehicles is not fun -performance is bad -pub gameplay is not fun -lack of waypoints is dissappointing I didn't have any technical problems with t2 during launch besides the occasional crashing. The fun of the game vastly outweighed the bugs. Here we see T:V has very few bugs, yet alot people are not enjoying the game. I'd prefer bugs to bad gameplay. Its great that you like the game, but these lists of complaints, and other gameplay issues people are having, seem to be shrinking the player base. Some core elements of T:V might be appealing to some, but I didn't pay 50 bucks for a competition mod. Big Monkey 10-11-2004, 08:28 PM yes disappointed for sure menes 10-11-2004, 08:37 PM Yep, but disappointment is a tribes out-of-the-box feature TriggerHappy101 10-11-2004, 09:59 PM Heavies run hellaslower than lights...almost 1/2 Not when your using speed pack. Add these to the list 1) Map system blows. I remeber in t2 they made all this fuss making a high quailty in game map. That will HELP your team be a TEAM. Not they just turned the map into an 2D overview of the playfield. Take out waypoints, take out cameras, take out everything. Just leave spawn points and where you died last. 2) I remeber in t1 we had to use TEAMWORK to defend our base. Being that turrets were gimp and it was ez to cap. We had to constialy be covering our asses while playing a game. Now when t2 came out. Many of the new toys took away from that. And thus being big maps and complacted builidings. There was far more room for error. + The turrets were just darn right god like w/ the right setup. Now in t3. Its basicly Ut200X. Hey, guys, 4 on D 4 on O. Kill every one in sight. 3) The voice combo is now stupid. YOu have to hold down V press a key and then anther key. All of my commands that have been skecthed into my brain 4 ever are useless. Now i gotta remeber all new ones. What was the freaking point of this? Give the newbies better postion to spam "shazbot." I rember skiping school ALL the time to play t1. I didnt feel that as much for t2. And i dont feel that at ALL for t3... Its a pitty. Id post more but i got HOmework. mc-fine 10-11-2004, 10:11 PM Not when your using speed pack. Add these to the list 1) Map system blows. I remeber in t2 they made all this fuss making a high quailty in game map. That will HELP your team be a TEAM. Not they just turned the map into an 2D overview of the playfield. Take out waypoints, take out cameras, take out everything. Just leave spawn points and where you died last. 2) I remeber in t1 we had to use TEAMWORK to defend our base. Being that turrets were gimp and it was ez to cap. We had to constialy be covering our asses while playing a game. Now when t2 came out. Many of the new toys took away from that. And thus being big maps and complacted builidings. There was far more room for error. + The turrets were just darn right god like w/ the right setup. Now in t3. Its basicly Ut200X. Hey, guys, 4 on D 4 on O. Kill every one in sight. 3) The voice combo is now stupid. YOu have to hold down V press a key and then anther key. All of my commands that have been skecthed into my brain 4 ever are useless. Now i gotta remeber all new ones. What was the freaking point of this? Give the newbies better postion to spam "shazbot." 1) Ok first off a lot of the T2 map design blew. Buried indoor flags did not make for teamwork it made for boredom and ppl not even bothering to cap flags. There is reason they started giving points for touching the flag. 2) Your T1 description IS T:V. The turrets are not over powered like T2. You have to cover your ass constantly with the open flags. With the energy pack you need LD ready to chase, you need ppl ready to spam flag as capper comes. You have the option of bb with the buckler. Its not in a room with 10 spider clamps that you can't see. Defense does require teamwork. 3) You don't have to hold down V to do the voice commands. You'd think you would have at least tried it before complaining. tremoredmind 10-11-2004, 10:49 PM Ive played t1 for about 4 1/2 years.. loved it, played T2 for about 2 years... loved it also... and now i have T3 and i am loving it as much as T1 or T2, or even more. Yes I to was disappointed with T3, but after i stuck into it, i began to like it. The retail version is worth the $50 bucks, even though at BB its worth $40. -TremoredMind pyrot3chnic 10-11-2004, 10:55 PM No, I am not. FlyingElmo 10-11-2004, 10:56 PM T:V is great. After T2, I dont know what you haters are complaining about. I think they recaptured the feel of Tribes great and the singleplayer is real addicting. Lots of subtle things too that once you notice, you're like :O . GJ irrational, this was a great followup to SS2 °Gn0m3_Gr0wN° 10-11-2004, 11:00 PM the demo was PLAYABLE, Retail is toooooo choppy Cadaver 10-11-2004, 11:20 PM I've already played T:V half as much as I played T2, and I'm still hooked. The skiiing speed reminds me of the T1 days. Plus, I'm loving it and whooping ass even with my 1.5ghz :) Hurricane Harold 10-11-2004, 11:41 PM 4) Buckler is pointless b/c body blocking is rare 5) Walking speed of heavies = light is bad 6) Lack of strategy b/c turrets are too easily destroyed 7) The lack of extra deployables like the camera is bad 8) lack of strategy b/c you can no longer arrange deployables to make an inpenetrable DI don't get these ones, at all. I'm doubting that you should be taken seriously. In any case, I couldn't get into T:V right away as I could in T2. It's just mostly because I'm becoming used to crappy games and started picking T:V apart when I first played it (and I'm older at that, less easily amused). The game did grow on me after a small bit of time, and now I quite like it. I've played some very fun Fuel games as well, which are nice because they actually add some variation from the normal CTF that we've been playing for years. Single player is pretty fun too :shrug: TheLe 10-12-2004, 12:57 PM I am okey with T:V. I love T1 most, while T2 grew on me after a while. Keep in mind that my favorite role has always been setting up defense. Here are my likes and dislikes with T:V, when compared to the older games: -----LIKES----- -Repair Pack -Spawning vehicles -Speed Pack -deployable turret stations -3 weapons per armor type. No more. No less. This is more balanced and is more accessable to new players. -Easy Skiing -Chaingun Turrets -----DISLIKES----- -Constant changing of teams on a new map. What happned to every map being the server default (aka Blood Eagle vs Diamond Sword) -Computer voice. What happened to the "60 seconds" voice when there is a minute left? Or the "10 seconds" timer before the game begins? -Maps take a LONG time to load -Inventory stations are terrible. T2 handled it perfectly. Select your loadout BEFORE entering the station. Now I have to go to the station and then select loadout? Bah. -Blaster sucks. It used to be a great upclose weapon for a kill. No longer. When I am in a light behind a heavy it takes forever to kill it. -Voice commands. TERRIBLE! V-W-S to tell the team there needs to be more offense? Sheesh. Where's the "I have the enemy flag, heading back to our base?" It made it soo much easier to know when a teammate needed an escort. And wheres the "I need an APC Pickup?" My point is the older system really emphasized communication and teamplay. Now the only thing I ever hear is "I've deployed a repair station". Bah. Who cares? -Packs. It used to be easy to see what kind of pack someone is carrying, and see what kind of pack is on the ground. Not any more. Packs should be on the BACK, not hips. Picking up stuff on the ground was half the fun in previous games. Not so much anymore. -Mines. What a terrible implementation. And they don't look naerly as cool as Tribes 2 or Tribes 1. -Satchel Charge. Where is it? Okey, I can forgive them for removing it if it was unbalanced. But man it allowed for great defensive strategies. -Rocket Launcher. What a piece of crap. Does not work in close range, and in far range it just blows. Why not give the ability to lock on to vehicles? Not flying players, just vehicles? -Turrets. I like how they look, and I like the fact that they are essentially chainguns. And I like that they are not as small and undetectable as the T2 turrets. But can we beef them up a LITTLE please? -No Sensor Deployables!! And What happened with "if you can see the enemey, it is added to the teams sensor array?" Not being able to see little red triangles on the enemies is not fun at all. -anti Air turrets. Great against incoming vehicles, but SUCKS against non vehicles. -Broadside. Dammit, I want BROADSIDE!!! -Light, Medium, Heavy Armors. My God these are ugly. Sure they animate well, but T1 and T2 armors looked alot better. They are just a little too MEch-Warrior for me. The Imperials Heavy Armor is particularly ugly. ------------- Overall I think T:V is a good FPS game on it's own. But as part of the Tribes Franchise it loses alot of flavor. There are just alot of things that are missing from a Tribes games in T:V. I hope that someone is working on Classic Tribes Mod for T:V soon, and I don't mean Renegades. ~Le Master_01 10-12-2004, 01:51 PM ill love TV if they just make the pod where you have to aim and shoot like the shrike, make the bomber so the pilot cant aim his "bombs" in any direction meaning having the bombs drop like a bomber in any other game is supose to... ex) t2 bomber. and one more thing, taking off the RETARDED ability to change your direction while in the air WITHOUT use of jets. NOBODY can just have control of where they are moving while in the air without a jetpack. everything else just seems to be really sweetness accept for the tank being able to aim in any direction at will without waiting for the tank cannon to turn at a capped speed. SureShot 10-12-2004, 02:07 PM To Thele: If you actually want Broadside, no one is going to listen to you. Its the newb of all newb maps. TheLe 10-12-2004, 09:29 PM I would expect such responses from newbs and twinks. Vash 10-12-2004, 09:35 PM -Inventory stations are terrible. T2 handled it perfectly. Select your loadout BEFORE entering the station. Now I have to go to the station and then select loadout? Bah. Uhhh, how about before you join a server, go to "Edit Loadout" instead of doing it in-game. -Maps take a LONG time to load Wow, your kidding, right? Unless you have a shazbotty computer, it loads 10 times faster than Tribes 2. | ||