[Multiplayer Bug] Deployable catapults

[Ms] iNsAnE
10-11-2004, 11:57 AM
If you deploy a catapult and then shoot a grenade in between the top of it and the ground. The grenade shell will get stuck in the catapult, and the cat will start to have a seizure.

Also, you can deploy to cats basically right on top of each other.

I have a demo of this if anyone wants it. :shrug:

ParoxysM
10-11-2004, 12:00 PM
You can delpoy multiple cats in a row to go SUPAFAST...not a bug, FEATURE!!

=H|B=TechKrill
10-11-2004, 12:18 PM
Stacking acceleration deployables was a huge thing in mods for T1. It's just a feature, not really a cheat or exploit.

And the grenade thing is weird :) It seems to bounce on the surface, setting off the catapult in a loop until the projectile times out.

TheMute
10-11-2004, 12:42 PM
on any catapult grenades and mortors can get stuck in the catapult, and also are capable of being catapulted. goold part of the mortor 1 is you get it stuck there and it dosnt explode until someone trys to use the catapult, so you can booby trap enemy catapults;).

TheSpirit
10-11-2004, 12:52 PM
use trebuchets

JeToh
10-11-2004, 02:26 PM
Get a friend to give you a buckler bump across a catapult ;)

nullynull
10-11-2004, 07:55 PM
Also, shouldn't the opposing team be unable to use catapults.

Predators Rage
10-11-2004, 08:33 PM
In a mod for T1 called HaVoC the spring boards had a incredibly low chance of malfunction and throwing you into orbit, hardly ever happened but it was funny as hell when it did.