Killjoy
10-11-2004, 11:32 AM
I see a lot of post and comments regarding the "lack of depth" in Tribes:Vengeance. I have to tell you I was also concerned with this during the beta and demo timeframe. We had a few matches/scrims and had some good games but I wasn't sure where we were in the skill curve etc.
Well last night we had a last minute scrim on Arid and Highlands. First time we had played the maps, or retail T:V for that matter together. I had played Highlands a bit in pubs and thought I had a good flag D setup for that map.
We got summarily owned, mostly by Adept's nice routes and amazing grappler usage, that coupled with a well coordinated HO/LO clear and distract left us awestruck.
The grappler adds an entire new dimension to game play. Yes it is annoying when some retard does loopy-loops on the Junk crane while he has your flag, but beyond that I have seen some great use of tools in pubs alone lately which was quite impressive.
Here is my short list of things that I thought was kind of fun, just from pubs yesterday:
1. A medium grappling the ground to slingshot, but instead of slingshotting himself he used the buckler and launched a HO across the map.
2. A light grappled to the back of a Rover which took a hard right turn + break, launching the light into a cap route.
3. A light coming in on Arid and grappling the HoF, E-boosting and yanking him off the stand, followed by another light making the grab. Not sure if it was intentional but it was hilarious.
4. A Fighter totally owning on Isle, next map up was Fort, and someone took it upon themselves to use the grappler/burner combo on the guy every time he came near our base, stealing his Fighter each time until he eventually dropped the server.
The Tribes community is ravenous; there will be more maps, more mods, and more tactics for those who dislike things about Base.
Many of the known issues will be patched out. For something as tricky to make as Tribes this release is very stable, just needs some MP feature tweak/fixes.
If you approach this game like it is T1 and/or T2 you are going to miss out on all the fun.
Cliff notes:
New Weapons, solid physics model, jetpacks = depth
I think we are going to see some very interesting tactics, and some very interesting counter-tactics in the months to come. We all still have a lot to learn.
Don’t confuse depth with complexity.
Well last night we had a last minute scrim on Arid and Highlands. First time we had played the maps, or retail T:V for that matter together. I had played Highlands a bit in pubs and thought I had a good flag D setup for that map.
We got summarily owned, mostly by Adept's nice routes and amazing grappler usage, that coupled with a well coordinated HO/LO clear and distract left us awestruck.
The grappler adds an entire new dimension to game play. Yes it is annoying when some retard does loopy-loops on the Junk crane while he has your flag, but beyond that I have seen some great use of tools in pubs alone lately which was quite impressive.
Here is my short list of things that I thought was kind of fun, just from pubs yesterday:
1. A medium grappling the ground to slingshot, but instead of slingshotting himself he used the buckler and launched a HO across the map.
2. A light grappled to the back of a Rover which took a hard right turn + break, launching the light into a cap route.
3. A light coming in on Arid and grappling the HoF, E-boosting and yanking him off the stand, followed by another light making the grab. Not sure if it was intentional but it was hilarious.
4. A Fighter totally owning on Isle, next map up was Fort, and someone took it upon themselves to use the grappler/burner combo on the guy every time he came near our base, stealing his Fighter each time until he eventually dropped the server.
The Tribes community is ravenous; there will be more maps, more mods, and more tactics for those who dislike things about Base.
Many of the known issues will be patched out. For something as tricky to make as Tribes this release is very stable, just needs some MP feature tweak/fixes.
If you approach this game like it is T1 and/or T2 you are going to miss out on all the fun.
Cliff notes:
New Weapons, solid physics model, jetpacks = depth
I think we are going to see some very interesting tactics, and some very interesting counter-tactics in the months to come. We all still have a lot to learn.
Don’t confuse depth with complexity.