[T:V] Depth and Longevity

Killjoy
10-11-2004, 11:32 AM
I see a lot of post and comments regarding the "lack of depth" in Tribes:Vengeance. I have to tell you I was also concerned with this during the beta and demo timeframe. We had a few matches/scrims and had some good games but I wasn't sure where we were in the skill curve etc.

Well last night we had a last minute scrim on Arid and Highlands. First time we had played the maps, or retail T:V for that matter together. I had played Highlands a bit in pubs and thought I had a good flag D setup for that map.

We got summarily owned, mostly by Adept's nice routes and amazing grappler usage, that coupled with a well coordinated HO/LO clear and distract left us awestruck.

The grappler adds an entire new dimension to game play. Yes it is annoying when some retard does loopy-loops on the Junk crane while he has your flag, but beyond that I have seen some great use of tools in pubs alone lately which was quite impressive.

Here is my short list of things that I thought was kind of fun, just from pubs yesterday:

1. A medium grappling the ground to slingshot, but instead of slingshotting himself he used the buckler and launched a HO across the map.

2. A light grappled to the back of a Rover which took a hard right turn + break, launching the light into a cap route.

3. A light coming in on Arid and grappling the HoF, E-boosting and yanking him off the stand, followed by another light making the grab. Not sure if it was intentional but it was hilarious.

4. A Fighter totally owning on Isle, next map up was Fort, and someone took it upon themselves to use the grappler/burner combo on the guy every time he came near our base, stealing his Fighter each time until he eventually dropped the server.

The Tribes community is ravenous; there will be more maps, more mods, and more tactics for those who dislike things about Base.

Many of the known issues will be patched out. For something as tricky to make as Tribes this release is very stable, just needs some MP feature tweak/fixes.

If you approach this game like it is T1 and/or T2 you are going to miss out on all the fun.

Cliff notes:
New Weapons, solid physics model, jetpacks = depth
I think we are going to see some very interesting tactics, and some very interesting counter-tactics in the months to come. We all still have a lot to learn.
Don’t confuse depth with complexity.

eM.Einsteinium
10-11-2004, 11:38 AM
4235235 AI controlled turrets does not equal depth. Some people just don't grasp that concept. There are so many things in T:V yet undiscovered.

enDless_Delirium
10-11-2004, 11:38 AM
I've seen some of those, others I really want to try but can't as of yet.

The HoF thing in particular, while hard to pull off, is HILLARIOUS to see.

Need to learn to use the grappler better personally.

FreshMeat
10-11-2004, 11:39 AM
Good post. I agree with you 100% about the depth of Tribes Vengeance. There is so much to this game to be discovered and we have only scratched the surface. The more I play the more I feel I see and learn and discover about the game. Yes, it was frustrating at first, because it wasn't Tribes 2. But I say to hell with Tribes 2 and welcome Tribes Vengeance!

poisonspider
10-11-2004, 11:41 AM
i hate this thread because its dumb
not just yours. every type of thread like this.

crouton
10-11-2004, 11:44 AM
1. A medium grappling the ground to slingshot, but instead of slingshotting himself he used the buckler and launched a HO across the map.

Nice! I'm waiting to see the Medium/Light cap routine: medium buckler-blocks defender off flag in time for light to grab the flag. Better yet, medium does that and then blocks the light right after he gets the flag - instant reverse velocity. Might work better as a Medium/Medium combo though.

Amadeus
10-11-2004, 01:30 PM
I just started messing around with grappling the flag stand while HoF'ing. So far it only works on Winterlake (other maps are too spam-friendly on the flag, although I didn't try Cavern much), but on Winterlake it does wonders. Couple that with a repair pack and a burner and you'll need some serious spammage to get me out of there.

pyrot3chnic
10-11-2004, 01:38 PM
I'd just like to say thank you for this thread. Nice to see some effing positivity for a change. And that grappler trick on Arid is intentinal, I do it all the time :)

Most of the time I do it in heavy armor though, but you gotta make sure you're not going *too* fast or the cable just snaps on contact.

crouton
10-11-2004, 01:43 PM
you'll need some serious spammage to get me out of there.

ooh, rock me amadeus.

mc-fine
10-11-2004, 01:47 PM
The grappler just opens all kinds of doors to the game. I am functional with it but I feel I still have so far to go.

Now if i could only hit someone with my buckler i'd be using it all the time.

crouton
10-11-2004, 01:52 PM
The buckler's just a step above the energy blade - it's useful and loads of fun, but damn if it ain't easier to get killed using the buckler than anything else.