[T:V] Countdown to 'perfect' - patch this stuff :D

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Santa
10-22-2004, 12:11 AM
Yup, Heh, Give em hell santa. Not everyone from the old T1 days blindly followed every whim and opinion spewed forth from TW. I do agree with santa, the game needs to be more fun for everybody not just a few.

Santa and Satan are not interchangeable ;)

?B-MAN
10-22-2004, 12:52 AM
Santa and Satan are not interchangeable ;)


:lol:

synthix ghost
10-22-2004, 03:30 AM
Seems I am late to the party. Anyway...

1. Improve the netcode (which may influence #2).

2. Make the buckler's deflect radius larger and/or increase reliability and chances of deflecting shots.

3. Fix all the sound problems (the missing sounds of mortar explosions).

Thats it for now.

nullynull
10-22-2004, 05:49 AM
Fixing Mute would be nice.

Koko
10-22-2004, 06:18 AM
Fixing Mute would be nice.

Heh, while waiting around before match start during scrims, I turn down the in-game sound so I can hear stuff on TS, damn voice spam. Of course, I do my fair share of it too.

in4ser
10-26-2004, 12:36 PM
Slower movement on heavy armor
Only be able to repair on target at a time with repair pack
Make the rocket launcher pod do more damage...


More deployables are always good

Amadeus
10-26-2004, 12:42 PM
Slower movement on heavy armor
Only be able to repair on target at a time with repair pack
Make the rocket launcher pod do more damage...


More deployables are always good
No

What the hell for? Really, do you have a reason for that?

It does a lot of damage already




umm, no

in4ser
10-26-2004, 12:44 PM
It might not be damage...but I'm finding my self using chaingun or disc launcher over rocketpod laucher thingy against the fighter pod and gunship

Amadeus
10-26-2004, 12:46 PM
It might not be damage...but I'm finding my self using chaingun or disc launcher over rocketpod laucher thingy against the fighter pod and gunship
The RP's spread is too big for pods, yes, but once you get the hang of the controls it's very easy to take down gunships. If anything should be done to the rocket pod, it's to tighten its spread.

Buk Naked
10-26-2004, 05:29 PM
1. Reduce amount of damage a fighter can take - make it more susceptible to chaingun
2. Be able to shoot the grapple hook to drop a hanger

The inventory system is such a step back. It's unbelievable to me that they did it. Fix that too.

mc-fine
10-26-2004, 06:51 PM
The RP's spread is too big for pods, yes, but once you get the hang of the controls it's very easy to take down gunships. If anything should be done to the rocket pod, it's to tighten its spread.

and have the rockets arm immediately so you can control them from the get go.

Aegis
10-26-2004, 08:00 PM
And if you are wondering, and I am 30, with a college degree as well. I've played Online games since i was 13 years old, so I think you are a little off base for saying you would own me at any game. We can agree to just disagree here.

Ok, so let me get this straight. you are 30, and you've played online games since you were 13. that means you've played online games for 17 years. 2004 - 17 = 1987. what online game were you playing in 1987? :banging:

Bravo
10-26-2004, 11:47 PM
would be nice if they gave us some sort of update of when (or if) a patch is gonna be coming out. It seems as though they have all buggered off since the release.

*shrug*

Amadeus
10-27-2004, 07:48 AM
and have the rockets arm immediately so you can control them from the get go.
I have nothing wrong with the principle of the rockets taking some time (or distance) to arm as it prevents point blank spammage (just imagine what a rocket pod + speed pack combo could to to a gen if it always exploded).


The problem seems to be that the rockets don't inherit your momentum. If you are flying backwards and fire the pod, the rockets will be very far from you by the time they actually start going anywhere. It's harder to chase with it too, as at higher speeds the rockets will start off from behind of you.