[T:V] Countdown to 'perfect' - patch this stuff :D

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SureShot
10-12-2004, 10:45 AM
I'd rather just see the grappler have limited ammo (3-5) and make it standard issue for everyone. Something so it doesnt change the tribes gameplay too much but allows the nice moves that the grappler brings to the game. I was really looking forward to some fun sking/chasing in T:V but when the cappers just swing around buildings like tarzan for 2-3 minutes at a time (or catapult themselfs 1/2 the map away to avoid chasers) it just becomes frustrating (and horrible for pubs since you cant Osnipe on most good servers) especially with a few good escorts. Its so unbalanced as a weapon right now its silly. Tribes is supposed to be about sking not swinging :p


Agreed. Right now thats my biggest complaint. Chasing around an experienced grappler on most maps is frustrating. All they do is find a couple good spots and grapple 10,000 feet in the air, come down and whip themselves 10,000 feet in the air again, or just fly around the map. Give all loadouts the grappler and limit the ammo to 3-5 like said, problem solved.

Flea
10-12-2004, 03:31 PM
I got one... the game chat (default: T and Y) doesn't let you use arrows to change letters/words. It's like win98 style dos.

Sometimes I want to change the beginning of a sentence, but I gotta erase the whole thing. (unless there's a way to do it?)

Pachacutec
10-12-2004, 03:42 PM
you guys aren't talking about "nerfing" with 3-5 ammo for grappler. you're talking about killing a weapon.

it only has 15. at any point if you fly through the line, it disconnects and boom their whole swing is off. trust me, its not hard owning them, i do it nightly.

people will learn how to eventually if they dont right now.

Satan-
10-12-2004, 04:53 PM
you guys aren't talking about "nerfing" with 3-5 ammo for grappler. you're talking about killing a weapon.

it only has 15. at any point if you fly through the line, it disconnects and boom their whole swing is off. trust me, its not hard owning them, i do it nightly.

people will learn how to eventually if they dont right now.


No we're talking about playing Tribes not Tarzan and nerfing and unbalanced weapon. Let me see you fly through a line of a capper doing midfied 90-180 degree turns going 200+ kph; it just simply wont happen on a consistant basis. Unbalanced because a chaser isnt a mind reader and cannot maintain good chaingun lead on a capper who can instantly change direction pretty much whenever he wants and not lose momentium where as the chaser has to switch weapons to do so.

Tribes routes were fast and had the ability to juke chasers but if good enough they could still chase because they had the same tools. T1 ren matches in spawn both the chaser and capper could both speed boost which made it evenly balanced. T:V is 80/20 balanced towards the capper as it stands which isnt fun for alot of people. I dont even want to shoot the damn thing. I just want it to be limited so you're actually chasing someone sking instead of just doing grapple catapults whenever they feel some pressure on them.

I wont even get into competition with organized grappler stand offs. Pubs alone this will scare away so many potential new players to the game because they try to chase some good grapplers and it can literally take an entire map's time limit to do so which will make them so frustrated they'll just say eff it this game sucks and go play COD/D3/HL2. Thats not fun and not balanced and will not help the sucess of this game 1 bit.

SuperTrap
10-12-2004, 04:55 PM
Last night I played 2 maps where people agreed to tone down the base rape and not use the grapple. I guess everyone was curious. Best 2 maps I have played in T:V. The fight moved to the middle of the map and it was a freakin blast.

detroit assassin
10-12-2004, 05:09 PM
here here but i dont understand the o snipe thing if my guy grabs a flag and D gives chase is that still O sniping ? Or if i kill a guy who is on D trying to keep my guy from grabbing whatz wrong with that ?

Mr Rabies
10-12-2004, 06:55 PM
I'd rather just see the grappler have limited ammo (3-5) and make it standard issue for everyone. Something so it doesnt change the tribes gameplay too much but allows the nice moves that the grappler brings to the game. I was really looking forward to some fun sking/chasing in T:V but when the cappers just swing around buildings like tarzan for 2-3 minutes at a time (or catapult themselfs 1/2 the map away to avoid chasers) it just becomes frustrating (and horrible for pubs since you cant Osnipe on most good servers) especially with a few good escorts. Its so unbalanced as a weapon right now its silly. Tribes is supposed to be about sking not swinging :p
The longer time thing would work better than this. Don't tell us what tribes is about. Tribes USED to be about running around and jetting time to time shooting at each other. don't let a possibly breakthrough technique get nerfed. Tribes needs something new.

Satan-
10-13-2004, 10:32 AM
The longer time thing would work better than this. Don't tell us what tribes is about. Tribes USED to be about running around and jetting time to time shooting at each other. don't let a possibly breakthrough technique get nerfed. Tribes needs something new.

Ive been playing since the early days of T1 also man just because I dont have a number next to my name doesnt mean I havent been around. I'm telling you what i'm seeing in pubs and what is blantantly obvious. Just to be a smart ass the walking era of tribes isnt what has kept it alive....sking did.

rOOph
10-13-2004, 10:49 AM
grappler for everyone with a limited ammo count is not a bad idea...

thing is, would this be impossible due to feature complete status?

or is this something considered more of a gameplay tweak that the devs can easily implement...

what is evident, is that this has become the main topic of people's gripes..

Silken
10-13-2004, 11:45 AM
The grappler is the vehicle of T2, in my opinion. People typically absolutely love it or absolutely hate it.

There were lots of great non-vehicle maps in T2, but the grappler is everywhere in T:V, which makes it an even greater priority to those that don't like it, or those that do and feel it needs adjustment.

The only thing that's clear is that something DOES need to be done. How extreme it is, is up to the community and the devs.... or as a last resort the modders.

I-C-E
10-13-2004, 12:12 PM
Im gonna have to agree. Something needs to be done with the grappler. Less ammo, longer rejuvination time...whatever.

RA-Jeff
10-21-2004, 06:15 PM
Oh another thing I'd like to add. There needs to be some kind of Presto Pack or Viking Pack for Tribes Vengeance to make it easier to activate scripts. And maybe a NewOpts.

BFGanksta
10-21-2004, 07:17 PM
Ilys, uberguy, and I think writer need to make support.u.

RA-Jeff
10-21-2004, 09:43 PM
Ya writer's Scripts too.

FishStix
10-21-2004, 10:02 PM
i agree with all!

Xecter
10-21-2004, 11:10 PM
Grapple:
perhaps add a tensile limiter to the grappler? IE: Say on fort where a capper can enter the flag room/thing at like 200+kph and then grapple on the corner exit and launch themselves across map in 1 boost. Instead of all that crap, the cord would snap and/or the claw would lose its grap and whip back and hit the grappler user in the face or something.

In effect, this would prevent users from doing those insanely sharp turns around stuff. Since LD/Chasers are following, they could atleast have a chance to adjust their ski line. Perhaps leave the option of the grappler up to the mapper?


Sniper:
I dunno if the range is bugged, or its just hard as hell to hit stuff that far out. I would like to see the hit delay reduced since the delay+lag can get pretty bad, but this isn't 100% necessary.

Heavy:
ADD A SLOT! An extra slot would make them a bit more true to form. Dealing with 3 weapons as a Light is perfectly fine, however 3 as a heavy compounded with limited movement is just :hippy:.

But aside from all of these problems, the absolute worst is the whole server/netcode thing. First off, theres tons of servers and not many people. I usually play exclusively on Team Fusion, Vanguard, and sometimes one of the KickA$$ LA servers or something. Most servers are either INSANELY laggy, or empty. The netcode is another problem. I have no idea were to start with this; all these ping inconsistencies, nonreg MAs, messed up tourney mode. Sigh... =(

Zustiur
10-21-2004, 11:12 PM
Ability to view CC map after spawning, but before match starts. Particularly for league matches.

Zustiur.

Santa
10-21-2004, 11:44 PM
Grappler ammo should be adjustable per map basis, depending on the ability to stalemate. I don't think a universal ammo count is reasonable.

?B-MAN
10-21-2004, 11:47 PM
better defense = dead grappler or even the game and change the da jackal poop rifle to da laser rifle we all know and love (well that some of us know and love).

The limited range, delay etc really sucks. Whether a bullet or laser, if I fire at someone and its a straight shot it should hit. bullets travel quite the distance you know. If I fire at a grappler doing a loopey loop 100 feet in the air it should hit.

?B-MAN
10-22-2004, 12:04 AM
Ive been playing since the early days of T1 also man just because I dont have a number next to my name doesnt mean I havent been around.

Yup, Heh, Give em hell santa. Not everyone from the old T1 days blindly followed every whim and opinion spewed forth from TW. I do agree with santa, the game needs to be more fun for everybody not just a few.