Destined for Failure

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Breadman86
10-06-2004, 01:44 PM
I love the Tribes series. It's my favorite series of all time (including the past Earthsiege/Starsiege games). Tribes: Vengeance is a great game as well. A rabid community with an overall high intellect (though low tolerance) has helped keep this masterpiece of a series alive, but I fear the complete failure of this series as a whole due the extraordinary incompetance of its publisher.

A lack of media attention will plague our T:V servers with few players, just like the past two games. I've seen few adds and big previews in most major magazines, when past Tribes games have used 10-page foldouts for adds. The last cover Tribes had was over a year ago before T:V even began to take shape. On top of that, the only previews in a magazine I've read have been no more than half a page (exception being the cover issue) of playtesting from idiots that don't know a grenade from a mine.

The online advertising has been week as well. I'll admit I've seen a good many previews from high rated sites, and big-name downloads on services like Fileplanet. Still, I've seen very very very few ads for the game online. It's just plain week publicity.

On top of that the publisher created a horrid box cover. The pre-order box had the wrong screenshot from a previous game on th eback even! I'm staring at the freakin box right now! Incompetancy and a lack of caring for the series is the only explanation.

What else could they do wrong? CD sleeves, that's what. It's lame, it's cheap, and it's as if this is a low-budget title that no one cares about. The last CD sleeve I got was years ago and you know what, I don't even know what tha game is. I'm staring at my stack of game CDs/cases and I don't see crap there. Must not have been a very special game!

No DVD edition is another complaint, though a mild one seeing as how such high profile games as Doom3 and Far Cry didn't have DVD editions. I guess they figured those games could sell themselves. I'm sorry but I don't think Tribes: Vengeance can. Its lackluster performance in the second rendition of the series scarred the series as a whole and its gonna affect this game whether you like it or not.

Tribes: Vengeance is a great great game. I love it. But unless a miracle happens, I would expect this to be the last box we ever receive with the name "Tribes" on it. I'm being negative and I hope I'm wrong. I respect every dev at Irrational and think they did an awesome job. It's the publishers problem, and after this mess, all I can say is that they are completely ignorant to what quality actually is.

Tell me I'm wrong.

EDIT: It's true everything I said does have a negative effect on the game but yes, it's also true that just because of all this the game won't fail. We still have hope. We just have to get this game out to people in the same way original CS sucked in so many players.

If vivendi isn't gonna support the game themselves, then hopefuly the community and possibly devs themselves will truely make this game hold up against the best of them.

What can be done? Tell your friends, invite people over to play, every chance you get mention the game other places, support the game with maps/mods etc, and make this relatively small community flex its chest to the point where we look just as big as Half-Life. Likely? No, but it is possible and we can do it.
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Cliffs:
- No DVD edition
- CD sleeves
- Screenshots from a different game on the box
- Horrid cover art
- Lack of magazine advertisments
- Lack of internet advertisements
- Short, lackluster previews in magazines and online
- Failure of the previous game
- Patch the day before the release
Conclusion: Destined to fail, unless the community does somethinga bout it.

Amadeus
10-06-2004, 01:45 PM
:rolleyes:

Kerosene31
10-06-2004, 01:46 PM
Yes, the game is going to fail because we have to put 4cds into the drive to install, and don't have jewell cases for them.

People are going to plunk down $50 and start installing. Somewhere between disk 2 and 3 they are going to say screw it and stop.

UT2004 had the exact same thing (the dvd edition was limited and sold out real quick if you didn't pre-order)

fraidykat
10-06-2004, 01:47 PM
None of the things you mentioned are absolutely integral to a game's success

KnightMare
10-06-2004, 01:47 PM
the peformance of the game will only make it worst.

Zxqv8
10-06-2004, 01:47 PM
Cliffs:
- Lack of magazine advertisments
- Lack of internet advertisements


These are really the only things that will hurt it. And in the case of internet advertisements, I was seeing a shazbotload plastered all over gamespy and ign just yesterday.

The rest are just complaints.

And if you ask me, a patch before we realize we actually need one is a good thing. Why the eff shouldn't they fix everything as soon as possible?

TheGrudge
10-06-2004, 01:47 PM
That is pretty effed up that their are pics of a different game on the game's box.

byteasc
10-06-2004, 01:48 PM
Yes, the game is going to fail because we have to put 4cds into the drive to install, and don't have jewell cases for them.

People are going to plunk down $50 and start installing. Somewhere between disk 2 and 3 they are going to say screw it and stop.

UT2004 had the exact same thing (the dvd edition was limited and sold out real quick if you didn't pre-order)


Available only in DVD now.. heh

byteasc
10-06-2004, 01:49 PM
Hmm lemme think.. Fix Box Art, push Shipping date back, and then deal with all the complaints about Date... or leave it be for first printing (since its likely the printers fault)

Breadman86
10-06-2004, 01:50 PM
Each individual think won't cause the game to fail, but all together you can just see the lack of judgement and lack of caring from the publisher.

If the game doesn't fail from a lack of players, I think the publishers lack of caring is a vision to the future of the series.

Zxqv8
10-06-2004, 01:51 PM
VUG is, and Sierra always was good at killing games.

Kerosene31
10-06-2004, 01:52 PM
The game will succeed or fail based on how many online players it has. This will be determined by the gameplay and stability.

BitRaiser
10-06-2004, 01:53 PM
The game will succeed or fail based on how many online players it has. This will be determined by the gameplay and stability.

Wrong.

It will succeed or fail based on how much money it makes. There is no other gauge... especially to VUG.

byteasc
10-06-2004, 01:54 PM
If a dedicated server install isn't released today... then failure will be on the horizon heh..

JimBodkins
10-06-2004, 01:54 PM
People can apologize for the developers, but his points are well taken. What he is saying is the developers are showing less care and interest in this franchise than the community. (Corporate developers not individuals)

As in the past, if anything is to be done, it is going to be done by the community. In this case I DONT MEAN mods. :) The community can make the franchise attractive even in the face of issues that would, absent a higher point of attraction, make this title appear shabby. (Cover art, difficulty storing and even losing CD's etc)

I agree with him (even though I'm not competing), this game could work. (It has a market) Get out your polishing cloth and shine this baby up. (Talk it up and be encouraging. Launch email campaigns etc).

The corporate developers are done with it. Now, those that are interested, can start to spin it.

A comment to the poster, you might suggest either remedies or counter balancing positives. Not for their sake, but yours.

byteasc
10-06-2004, 01:55 PM
Wrong.

It will succeed or fail based on how much money it makes. There is no other gauge... especially to VUG.


Two different areas of failure really..

1. Community/Gamer failure
2. Company/Money failure

Kerosene31
10-06-2004, 01:55 PM
Wrong.

It will succeed or fail based on how much money it makes. There is no other gauge... especially to VUG.

Only VUG cares about that, the players don't. Look at the #1 online game now (in players). CS... a free mod to an old game.

Oh and ET was 2nd... which is 100% free.

JimBodkins
10-06-2004, 01:56 PM
Wrong.

It will succeed or fail based on how much money it makes. There is no other gauge... especially to VUG.

Maybe. The income from this title may not even register on the VUG radar however. This really is small potatoes by comparison for them. (They have 'bigger fish'). What a profitable title 'might' do is keep it on the table rather than 'canned'.

Arcanox
10-06-2004, 01:58 PM
I agree, this game needs more coverage. A HELL of alot more coverage.

This game is being rated 9/10 by many gaming sites like IGN, Gamespy, and Gamespot, I would PROBABLY be a good idea to even advertise this on g4techtv etc...

This is not the sort of thing that is easilly carried by the word of mouth. I swear I could have told 20 or so people about this game in the last week and truely seeing is believing. Out of those people I bet probably 1 or 2 of them will acctually look it up and see screenshots, out of those 20 people .03 people will probably download the demo. Tribes has never been a "big name title", and now the Tribes series has a wide apeal to a whole bunch of audiences.

I went ahead and burned the demo to a few CD's and handed them out to my friends, they tried it and dispite thier loyalties to games like UT and Operation Flashpoint they acctually enjoyed it alot and they're going to pick up this week. These are people completely new to the Tribes series and being hooked like that is something I've never seen. Hell even one of my buddies never cared for FPS's and mainly stayed with RTS and MMO's; after trying it he told me it's a must buy.

I doubt anyone from VU is reading this, but this is a game that has a wide apeal, it has a "hook" value to it and thats exactly why it should get more exposure. This game should be exploited to it's full potential, these deals with ATI and Beta offer with FP doesn't come nearly as close to the "full potential" of this game. Start advertising this on TV because people are bound to buy this product once they try it.

VirDT
10-06-2004, 01:59 PM
T2 had 5k players during peak times. If it can't get that then it can officially be declared a failure.