sekdar
10-06-2004, 01:07 PM
as useless as it is, it's even more useless against a moving target.
energy blade ... my opinionPages :
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sekdar 10-06-2004, 01:07 PM as useless as it is, it's even more useless against a moving target. teh sneak 10-06-2004, 01:11 PM If you use the energy blade, with a speedpack it becomes less useless. You can get in a good 5 stabs in 1 second, enought to severely damage or kill someone. And you get to laugh at them after you kill them :grimreape Psychogamer 10-06-2004, 01:58 PM shocklance was the best thing about t2 El Mariachi 10-06-2004, 02:13 PM I do not like these proposed changes by mad_rebel. Vetoed. MaD_ReBeL 10-06-2004, 02:23 PM I do not like these proposed changes by mad_rebel. Vetoed. care to give a reason why? Kestrel 10-06-2004, 02:25 PM turn it into the shocklance (greatest weapon ever) enDless_Delirium 10-06-2004, 02:27 PM ok, noody that matters (to me) gives a crap about single player or 'last ditch'. IMO everything should have its place and certainly it should be useful. the only use ive found for it is to whip it out on cappers as i body block them. nobody that matters (to me) wants the knife to be more than it already is. You have 3 weapons per armor. Be happy the dev team even agreed to give us the knife in MP at all. The knife has it's place, as a fallback weapon, and it is useful, as a fallback weapon and for when you BB cappers. it's a free weapon, as it can actually hurt someone it's already more useful than the only other free weapon we've ever had (though I still prefer the TL). Undisciplined 10-06-2004, 02:28 PM I don't think a chargeup is the right solution. Instead, I think it could be useful as a REACTION weapon, by doing the following: 1) COMPLETELY eliminate the weapon drawing delay for the e-blade, regardless of previous weapon. This allows you to say combo the blaster+blade for a deadly point blank attack, or switch to the blade while holding fire to get off an immediate attack. There have been a number of times where I simply collide with an enemy, with no weapon switch time then you could stab as you collide. Weapon cooldown time should remain to prevent abuse. 2)Possibly increase damage (I propose 35 as being a good number). If you really want to make it powerful, allow headshots for say 45-50 damage, but this might make it a bit too good. I think this would inject enough use into e-blade to see it at least occasionally used, as a BBing tool and as a combo weapon. EDIT: Hmmm, after some testing I realized that point 1) has already been addressed (except for the laser rifle, for which there is still a delay). MaD_ReBeL 10-06-2004, 02:29 PM its not useful as a fallback weapon. Dyno 10-06-2004, 02:30 PM The energy blade isn't as useless as I thought it was a few weeks ago. It's still useless, of course, but I did manage to get a pretty cool kill with it in a situation where I would have died. I was dueling an enemy LD and mid-aired him with my last disc and no other ammo left. As he started to fall back to the ground, I jetted to a point below him in an effort to meet him before he reached there. I drew my blade and stabbed him in mid-air for the kill. So, yeah. That was pretty neat. e-cool +5? enDless_Delirium 10-06-2004, 02:32 PM its not useful as a fallback weapon. Taking an average loadout of disc, chain, gren Before you need to use it. Before it becomes the "optimal" choice as it's all you have left you have fired 15 discs, 100-150 bullets, 10 grens, 5 hand grens. If you didn't kill whatever with that much ammo, or at least hurt them to the point where a stab will win the fight, you don't deserve to win. It works fine as a fallback weapon, I've killed people with it and I SUCK at dueling. I've seen others do well with it as well. It's not meant to be an actual weapon, it was never designed to be more than a "Well, we have to give idiots who waste all their ammo in Single Player SOMETHING to fight with". Mallak 10-06-2004, 02:49 PM It won't be changed, aside from maybe in a mod/mutator. Yeah, and when was the last time the community of Tribes Players all banded together and did for themselves what they needed done? MaD_ReBeL 10-06-2004, 02:51 PM so, instead of tweaking it to be a good weapon in limited situations you would rather leave it be just something that takes up space for no good reason? you havent offered any reason to not tweak it other than "its for single player". unless you have a better reason than that i have to say in all my biasedness that my reasoning is far more compelling than yours. not that it will change anything as neither of us have that power (outside of mods) but im just saying. everything should be useful in multiplayer. everything is useful except the energy blade. for instance, there is no reason to select the enrgy blade over the blaster in close quarters. why not? (this is where you would give a logical reply with a suggestion for how things could be done better IYO). Pirate Steve 10-06-2004, 02:54 PM so, instead of tweaking it to be a good weapon in limited situations you would rather leave it be just something that takes up space for no good reason? you havent offered any reason to not tweak it other than "its for single player". unless you have a better reason than that i have to say in all my biasedness that my reasoning is far more compelling than yours. not that it will change anything as neither of us have that power (outside of mods) but im just saying. everything should be useful in multiplayer. everything is useful except the energy blade. for instance, there is no reason to select the enrgy blade over the blaster in close quarters. why not? (this is where you would give a logical reply with a suggestion for how things could be done better IYO). you sure are.. MAD ho ho ho MaD_ReBeL 10-06-2004, 02:57 PM thx for the editorial butt pirate. Pirate Steve 10-06-2004, 03:03 PM thx for the editorial butt pirate. :rofl: +1 for originality Emilee 10-06-2004, 03:32 PM I just dont like the idea of a one hit kill on a heavy. They are already nerfed a lot, adding more to that wouldnt be good. At least to me. Son of Mothra 10-06-2004, 03:33 PM you seriously want to make it charge and kill a heavey? wow Pirate Steve 10-06-2004, 03:37 PM if they do that they should remove the cap on the rifle, that shazbot seriously pisses me off MaD_ReBeL 10-06-2004, 04:06 PM you seriously want to make it charge and kill a heavey? wow think about what it would take. 1) acquire the heavy target IE recognize a heavy in route to your base 2) start charging up the energy blade 3 seconds or so till its fully charged 3) avoid the heavy's mortar or other associated spam without using your jetpack. IE not wasting any of your energy 4) somehow manage to get in melee range without using your jets 5) deliver your full power charge on target for that amount of work yes i think it should kill a heavy in one shot. remember during that whole process youre nailed to the ground with no energy. another idea would be to up the damage it delivers to 'X' and allow for the energy blade to generate a charge and 'hold' it. this would work like so. at spawn in your blade has a 'full' charge, lets say it does 80 damage at full charge just for a round number. when you discharge that, it will do 80 damage you can either keep hammering on the fire button which would deliver much less damage, say in the 30-40 point range, or put the weapon away (or keep it drawn) and it suck away energy until fully charged (2 seconds or so). once fully charged it holds the charge until you discharge it. this wouldnt be a shock lance people, it would still be a pretty crappy weapon over all. tribes is very deffinetely a range sensitive game where you rarely find yourself close enough for the eblade to work anyways. i dont see why anyone is opposed to it being given a useful tweaking. | ||