EbolaVirus
10-06-2004, 09:49 AM
You can always add things to T2 but you cant take away are toys from us hard core T2 players. If TV had all the goodies T2 had and more Id buy TV in a heart beat. But Im so disolutioned about TV it really bums me out and Im really bummed. I play defense only and it seems that nobody took us defense players in account.
IE: Its really hard to defend a base you cant even get a turret or mine or a repair station out of a Deployable Inventory Station. That really makes the game frustrating when you cant even defend your own base when you dont even have the tools to do it with. It Takes all the fun and stratigies out of the game.
That is why I will not by TV until you get some of the basics back into the game. Sorry but that is how I feel. It has nothing to do with change I have always welcomed change but when you take my tools away from me and it prevents me from doing my job .... it no longer becomes a fun chore but rather it becomes more a hassle than its worth.
And Here Is what Others Have Said . . . .
(GP)Passin - 07:42pm Oct 5, 2004 PST
Ok, as a long time Tribes player, I can say that I have been one of many who have been looking forward, drooling, to a new volume of Tribes. And yes, I did read that the new version would go back to Tribes' "roots", but I didn't truely understand what that ment till I played the demos.
Played both demos. As a dedicated Heavy armor player, I was disappointed by the fact that the sp demo was light only. But hey, if I have to I can fly a light as well as anyone. So I played, and won, though I did lose both my AI teammates, and was damn lucky to find the grenade ammo to take out the last veh.
I've now played the the mp demo, and I clearly see what they ment about going back to the root of Tribes. What I don't think the designers understood was that a lot of the stuff they are reintroducing to the game was stuff that was changed in T2 because it sucked in T1. For instance, the inventory system. Nothing was more frustrating in T1 then having someone on the inv stations taking 2 to 3 minutes to pick their armor and weapons, with 10 of their teammates surrounding them hitting the "MOVE" key over and over again, as the enemy swarmed in. T2 "fixed" that problem with their "preset" keys, where you could choose your loadout beforehand, and then just quickly zip through the inv and boom, you were loaded in your fav armor and weapons. Why the designers would bring back a flawed systems shows a lack of experience in Tribes play.
Also, it appears that the designers are dedicated light players. T:V is obviously slanted to the light gameplay with small maps and little or no defense. Granted, a lot of people prefere that style of gameplay. But there are a lot of people, like me, who play Tribes because it's NOT another Counterstrike. As I said at the beginning, I am a dedicated heavy player. I play heavy dispite the disadvantages of being in heavy armor (lack of speed for one). I enjoy being the one defending the base or flag. And willingly give up the "glory" of flag caps (even though I have no problem capping if the need calls) for the satisfaction of keeping my base secure. This is gone in T:V. I've been trying to do base defense in the demo, and I've found it to be frustrating to say the least. For example, in heavy armor I am being killed with only 2 shots from spinifers. This is the same rate as I would be killed if I was in light armor. As there is little or no skill required for the lights to swoop in and grab a flag since there are no automatic turrets and an extreemly limited number of deployable turrets, I am usually forced into a "mortor" defense, where I have to time a mortor to hit the capper as he swoops to grab the flag. And since it's easy for me to be taken out by the enemy, I usually get only one shot at the capper before I am forced to respawn. Ergo, there is no point to being in heavy armor. I do better at defense if I switch to light and chase the capper.
What the designers failed to realize was that the "defense" aspect of T1 and to a greater sense in T2, was a big draw to the game, and is what defined the game as something other than just another counterstrike clone. Contry to popular opinion, jetpacks and ski'ing are not the only reason people play tribes. In my own bias opinion, the fact that players actually have to use skill and tactics to defeat the defenses in T1 and T2 are what draw people to the game. If I simply wanted to cap or kill then I would play CS, UT, or any of the dozen or so WW2 games out there. Tribes for me will always be roaming the halls of Scarbrae or Katabolic, hunting the enemy who's in my base trying to cap my flag.
IE: Its really hard to defend a base you cant even get a turret or mine or a repair station out of a Deployable Inventory Station. That really makes the game frustrating when you cant even defend your own base when you dont even have the tools to do it with. It Takes all the fun and stratigies out of the game.
That is why I will not by TV until you get some of the basics back into the game. Sorry but that is how I feel. It has nothing to do with change I have always welcomed change but when you take my tools away from me and it prevents me from doing my job .... it no longer becomes a fun chore but rather it becomes more a hassle than its worth.
And Here Is what Others Have Said . . . .
(GP)Passin - 07:42pm Oct 5, 2004 PST
Ok, as a long time Tribes player, I can say that I have been one of many who have been looking forward, drooling, to a new volume of Tribes. And yes, I did read that the new version would go back to Tribes' "roots", but I didn't truely understand what that ment till I played the demos.
Played both demos. As a dedicated Heavy armor player, I was disappointed by the fact that the sp demo was light only. But hey, if I have to I can fly a light as well as anyone. So I played, and won, though I did lose both my AI teammates, and was damn lucky to find the grenade ammo to take out the last veh.
I've now played the the mp demo, and I clearly see what they ment about going back to the root of Tribes. What I don't think the designers understood was that a lot of the stuff they are reintroducing to the game was stuff that was changed in T2 because it sucked in T1. For instance, the inventory system. Nothing was more frustrating in T1 then having someone on the inv stations taking 2 to 3 minutes to pick their armor and weapons, with 10 of their teammates surrounding them hitting the "MOVE" key over and over again, as the enemy swarmed in. T2 "fixed" that problem with their "preset" keys, where you could choose your loadout beforehand, and then just quickly zip through the inv and boom, you were loaded in your fav armor and weapons. Why the designers would bring back a flawed systems shows a lack of experience in Tribes play.
Also, it appears that the designers are dedicated light players. T:V is obviously slanted to the light gameplay with small maps and little or no defense. Granted, a lot of people prefere that style of gameplay. But there are a lot of people, like me, who play Tribes because it's NOT another Counterstrike. As I said at the beginning, I am a dedicated heavy player. I play heavy dispite the disadvantages of being in heavy armor (lack of speed for one). I enjoy being the one defending the base or flag. And willingly give up the "glory" of flag caps (even though I have no problem capping if the need calls) for the satisfaction of keeping my base secure. This is gone in T:V. I've been trying to do base defense in the demo, and I've found it to be frustrating to say the least. For example, in heavy armor I am being killed with only 2 shots from spinifers. This is the same rate as I would be killed if I was in light armor. As there is little or no skill required for the lights to swoop in and grab a flag since there are no automatic turrets and an extreemly limited number of deployable turrets, I am usually forced into a "mortor" defense, where I have to time a mortor to hit the capper as he swoops to grab the flag. And since it's easy for me to be taken out by the enemy, I usually get only one shot at the capper before I am forced to respawn. Ergo, there is no point to being in heavy armor. I do better at defense if I switch to light and chase the capper.
What the designers failed to realize was that the "defense" aspect of T1 and to a greater sense in T2, was a big draw to the game, and is what defined the game as something other than just another counterstrike clone. Contry to popular opinion, jetpacks and ski'ing are not the only reason people play tribes. In my own bias opinion, the fact that players actually have to use skill and tactics to defeat the defenses in T1 and T2 are what draw people to the game. If I simply wanted to cap or kill then I would play CS, UT, or any of the dozen or so WW2 games out there. Tribes for me will always be roaming the halls of Scarbrae or Katabolic, hunting the enemy who's in my base trying to cap my flag.