Emilee
10-06-2004, 03:33 PM
Is this avail for download? I just installed the full game, and your last hud. This one looks better, with the speed hud already included.
[re-RELEASE] jotun's Ultimate T:V HUDsEmilee 10-06-2004, 03:33 PM Is this avail for download? I just installed the full game, and your last hud. This one looks better, with the speed hud already included. jotun 10-06-2004, 03:44 PM well, I'll still have to apply the new changes to low and high res and package it and stuff.. kind of busy today and tomorrow with midterms and stuff. I'll try to have the new ones out on friday.. pyrot3chnic 10-06-2004, 03:56 PM Excellent HUD, but how in God's name can you people stand those huge reticles? :ugh: Emilee 10-06-2004, 03:58 PM wth :( Gimme the medium one then. jotun 10-06-2004, 04:03 PM do you really want my backwards weapons? :p Emilee 10-06-2004, 04:06 PM I want what you have in your pic. :) jotun 10-06-2004, 04:17 PM i'll be removing the weird triangular thing on top-right of the radar and adding a thin line that points straight forward to help blind aiming and I'll TRY to have them out sometime tonight. Emilee 10-07-2004, 01:13 AM The one you sent me kicks me from servers. :/ Here is what I get: 1.0.1(63446) Crash Time: 10/07/04 00:34:34 OS: Windows XP 5.1 (Build: 2600) CPU: AuthenticAMD Unknown processor @ 2478 MHz with 1023MB RAM Video: NVIDIA GeForce 6800 GT (6670) TV Build Number: 63446 Access Violation caused General protection fault! History: Process_Native_Func <- UObject::CallFunction [SCRIPT='TribesGui.HUDElem ent.Layout' OBJ='default_CharacterHUD '] <- UObject::CallFunction [SCRIPT='TribesGui.HUDElem ent.DoLayout' OBJ='default_CharacterHUD '] <- UObject::CallFunction [SCRIPT='TribesGui.TribesH UDScript.DoUpdate' OBJ='default_CharacterHUD '] <- UObject::CallFunction [SCRIPT='TribesGui.TribesH UD.DrawHUD' OBJ='TribesCharacterHUD0'] <- UObject::CallFunction [SCRIPT='Engine.HUD.PostRe nder' OBJ='TribesCharacterHUD0'] <- UObject::ProcessEvent [Function TribesGui.TribesHUD.PostR ender() on TribesCharacterHUD MP-Emerald.TribesCharacterHU D0] <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop So I went back to your older one, for now. | ||