[Feedback] Projectile screwyness

Plasmatic
09-30-2004, 07:27 PM
Here's a short video of a tanks projectiles falling short. (http://www.tribes0.com/tankmiss.wmv) Granted, the tank fires goofy anyhow, but can we get this fixed?

mc-fine
09-30-2004, 07:33 PM
actually thats a video of a tank shell hitting the terrain... tanks angle of aim is restricted since the cannon is mounted so its not always going to go exactly where the reticle is pointed.

poisonspider
09-30-2004, 07:46 PM
its done like that onpurpose i beleive.

although frmo where you were shooting it was slightly short. i think it should be increased just a tiny bit. far enough that your video shot would work.

Plasmatic
09-30-2004, 09:38 PM
Distances should be increased on all projectiles. They shouldn't be infinite, but what happens when I make a map with less fog?