[Modding] Assist Points Concept:

WaTTz!
09-28-2004, 06:24 PM
Assist Points

Have you ever been in a good duel with someone only to have your opponent blow away by a tank at the last second? Annoying isn't it.

The basic idea here is to make it so the player who has done the most damage gets an appropriate amount of credit. On top on this, if the player who has done the most damage did not actually 'kill' the target, the player who 'finished the job' will get assist compensation.

Important to note here: The point(s) will only be divided between the person who has done the MOST damage--and, if the 'most damaging player' does not actually kill the target, the 'assisting' player.

Now, this calls for some fairly radical changes to the "value of things" within T:V. Simply put, bigger numbers (as using decimals or fractions would be stupid). This also calls for a system that can track individual player to player damage on the fly, and compensate for healing and repair (This sort of thing is common in a large number of, if not most, RPGs).

Here is how things will break down:

3 points for an individual kill in which the 'most damaging player' actually killed the target.

2 points will be awarded to a player who has done the most damage to a target but did not kill said target.

1 point will be awarded to an 'assisting' player who kills a target, but did not do the most damage.

With those changes in place, we need to 'scale up' the value of everything else. This means pretty big numbers, but don't worry, they are proportional.

15 points for a flag cap.

9 points for repairing your teams generator.

3 Points for any style bonus, as well as any flag defence bonus.

Now, this means very big scores when all is said and done, but they will be absolutely proportional with the current system--while giving credit where credit is due.

CONSTRUCTIVE responces welcome, namely from people who know what they are talking about.

bartkusa
09-28-2004, 06:26 PM
nobody cares

WaTTz!
09-28-2004, 06:28 PM
nobody cares

Ban.

Calder
09-28-2004, 06:30 PM
stfu

p.s.

Die in a fire, jerk.

WaTTz!
09-28-2004, 06:36 PM
stfu

p.s.

Die in a fire, jerk.


You're just a little ball of sun shine arn't you?

Posting my ideas makes me a jerk, and justifies my firey death? Does your father hit you or something? Jesus, get some help!

FantasticDamage
09-28-2004, 06:45 PM
Kill steals happen, it's part of MP FPSs. Just make up for them by stealing other peoples kills. If you're worth a damn as a player, it shouldn't matter in the end.

Besides, in gametypes like CTF, kills are just a means to an end (defending the flag, the base, or getting the flag back). If you're out for personal glory play deathmatch.

WaTTz!
09-28-2004, 06:47 PM
Kill steals happen, it's part of MP FPSs. Just make up for them by stealing other peoples kills. If you're worth a damn as a player, it shouldn't matter in the end.

I know counter-stealing has ALWAYS been the answer, but it's a suck-@ss answer.

bartkusa
09-28-2004, 06:50 PM
See? Nobody cares. Play the flag. Stop giving a shazbot about the little number by your name at the end of the map. It's the cool thing to do.

FantasticDamage
09-28-2004, 06:50 PM
I know counter-stealing has ALWAYS been the answer, but it's a suck-@ss answer.

Ha, so you're saying you'll let a capper run off with your flag if you see someone else is already going after them? That's asinine.

WaTTz!
09-28-2004, 06:54 PM
Ha, so you're saying you'll let a capper run off with your flag if you see someone else is already going after them? That's asinine.

Why the hell would I do that?

FantasticDamage
09-28-2004, 07:00 PM
Why the hell would I do that?

Cause you don't wanna step on anyone's toes from what I understand.

My point is, if you're off on some stupid little dueling spree during a CTF game, you deserve to get your kills stolen. That's not the point of the gametype. However, if you're chasing down a capper, slowly chipping away at his health and someone comes along and gets the kill that you worked so hard for, IT SHOULDN'T MATTER. The capper is dead, the flag returned, that's the point. Not who got the kill. This concept applies to ever aspect of CTF, defending the base, defending the flag, everything. It's not who got the kill that's important, it's that the deed was done.

FantasticDamage
09-28-2004, 07:06 PM
CONSTRUCTIVE responces welcome, namely from people who know what they are talking about.

By the way, for someone who put this request at the bottom of their post, you sure have been unconstructive in your replies to my constructive responces.

WaTTz!
09-28-2004, 07:32 PM
Cause you don't wanna step on anyone's toes from what I understand.

My point is, if you're off on some stupid little dueling spree during a CTF game, you deserve to get your kills stolen. That's not the point of the gametype. However, if you're chasing down a capper, slowly chipping away at his health and someone comes along and gets the kill that you worked so hard for, IT SHOULDN'T MATTER. The capper is dead, the flag returned, that's the point. Not who got the kill. This concept applies to ever aspect of CTF, defending the base, defending the flag, everything. It's not who got the kill that's important, it's that the deed was done.

This is a quality reply, thanks.

I see what you're saying, but that is not my intention.

Of course its a CTF game and that is priority number one, but duels happen--let's face it.

My scoring concept is not to inpsire an sort of rambo gameplay or anything like that. The only things it is suppose to do is insure that the scores people get truely reflect thier performance, at least in the area of killing enemy players.

Also, my scoring concept applies to more than just duels. If you playing LD and sniping incomming cappers, you hit one, then he goes and lands on a team memeber's mine... the guy who placed the mine gets the point and not you. And while this may not matter to some (As the game isn't all about your score), technically it is unjust--and that is my reasoning.

When all is said and done, the game comes down to a score sheet. Getting what you deserve on that score sheet is your right as a player, and I feel that my system is a step in the right direction twards getting what you deserve.

WaTTz!
09-28-2004, 07:33 PM
By the way, for someone who put this request at the bottom of their post, you sure have been unconstructive in your replies to my constructive responces.

I apologize for that, but I assumed what you had said earlier was meant to be sarcastic and "jack@assly" in nature.

Got Plas?
09-28-2004, 07:35 PM
nobody cares

This guy cant be serious...