ReCurve
09-28-2004, 01:46 PM
I made a demo, it's not very good though. These guys were warping like I have never seen before. Not sure if this is news or OFN
Is there a speed cheat out?ReCurve 09-28-2004, 01:46 PM I made a demo, it's not very good though. These guys were warping like I have never seen before. Not sure if this is news or OFN Amadeus 09-28-2004, 01:50 PM Vid? ReCurve 09-28-2004, 01:53 PM yeah I was trying to catch them, all but one dropped though. you can see it on the second and third cap, but the demo is shaky ruready 09-28-2004, 01:53 PM Yes, to answer your question. There's a couple ways to do it, for any application, QueryPerformanceCounter/Frequency() & GetTickCount() will get you started in the right direction. Amadeus 09-28-2004, 01:56 PM Yes, to answer your question. There's a couple ways to do it, for any application, QueryPerformanceCounter/Frequency() & GetTickCount() will get you started in the right direction. Speedhacks that work by making the game run faster on your comp are very easy to counter. I don't think IG would be stupid enough not to fix that. ruready 09-28-2004, 01:58 PM Speedhacks that work by making the game run faster on your comp are very easy to counter. I don't think IG would be stupid enough not to fix that. Talk out your ass much :)? Let's hear your big ideas on countering it, I'm sure the Unreal Engine developers would like to get in touch with ya. ReCurve 09-28-2004, 01:59 PM so this isn't news then? FantasticDamage 09-28-2004, 02:03 PM yeah I was trying to catch them, all but one dropped though. you can see it on the second and third cap, but the demo is shaky No we can't see. You have to post the video before we can see. ruready 09-28-2004, 02:04 PM so this isn't news then? Not really, Unreal Engine based games are plagued with this type of shazbot. It's hardly that effective though, more just a novelty used to annoy people. ReCurve 09-28-2004, 02:04 PM host? Ashley 09-28-2004, 02:05 PM Damn ReCurve you beat me too it! I was just in the same Map. (As Encouraging Norwegian) Some dude named Mr imp or something was capping in a heavy on emerald in under a few seconds! ReCurve 09-28-2004, 02:10 PM Yeah there was a Heavy in Cavern that circled phx's whole side of the map 4 times in about 3 seconds then zoomed back to bloods side. wish i recorded that Amadeus 09-28-2004, 02:15 PM Talk out your ass much :)? Let's hear your big ideas on countering it, I'm sure the Unreal Engine developers would like to get in touch with ya. Well, like I said before, the server can determine exactly how fast the player should be moving when pressing a directional key at any time, so it would be enough for the client to tell the server whether he wants to move in that direction or not. I don't see how this system could be exploited. FantasticDamage 09-28-2004, 02:17 PM Well, like I said before, the server can determine exactly how fast the player should be moving when pressing a directional key at any time, so it would be enough for the client to tell the server whether he wants to move in that direction or not. I don't see how this system could be exploited. That's what the speed-hack protection, which has been disabled on every server whose admin has any sense, is supposed to do. Amadeus 09-28-2004, 02:26 PM You may have missed my point. Either that or the servers override their very own calculations, which is just stupid. ruready 09-28-2004, 02:27 PM Well, like I said before, the server can determine exactly how fast the player should be moving when pressing a directional key at any time, so it would be enough for the client to tell the server whether he wants to move in that direction or not. I don't see how this system could be exploited. You're implying that this would be some simple slap together fix... :roller: And how would you counter what I previously posted, tell me in your terms of logic / programming knowledge. I bet you don't even know how those 3 functions working in conjunction could allow for a speedhack anyways... lol FantasticDamage 09-28-2004, 02:34 PM You may have missed my point. Either that or the servers override their very own calculations, which is just stupid. The server has nothing to do with player movements, it just keeps track of them. If one update tells the server that you're in x,y,z position, then the next tells it you're in x+200,y+150,z position, you'll jump half way across the map. What the speedhack protection does is it keeps track of these changes in position. If you change position too quickly, it will freeze you in place. Unfortunetly this wasn't implemented correctly for T:V, and thus the random freezing of innocent players. IronWolve 09-28-2004, 02:36 PM I just got off the 5150 server, and a noticed some very wierd things. 1. floating in air with a grappling hook sideways. 2. Super fast flying, from flag to flag, farther than a disc jump. While a few people said it was hacks, it was rather annoying because you cant counter it. Amadeus 09-28-2004, 02:46 PM It's enough to know that you can trick the game to reduce the time of a tick and thereby make your client essentially run faster. And while what I described is not a 'slap together' fix, it's nothing ground braking either. To break it down beyond all simplicity, let's say each player has 6 boolean variables associated to them: movingRight, movingLeft, movingForward, movingBackward, Skiing and Jetting. These variables discribe how the player wants to change directions. When you press 'w' for example, movingRight becomes true, and the server starts making calculations with that in mind: it gets your armor class, whether or not you're under the active effect of a speed pack and everything else that directly influences movement, and then determines how fast you should start moving forward. All this is done internally on the server, so you'd basically need to hack into the server's CPU cycles to change your speed. It would also be independent from how fast the game runs on your comp. Amadeus 09-28-2004, 02:48 PM The server has nothing to do with player movements, it just keeps track of them. If one update tells the server that you're in x,y,z position, then the next tells it you're in x+200,y+150,z position, you'll jump half way across the map. What the speedhack protection does is it keeps track of these changes in position. If you change position too quickly, it will freeze you in place. Unfortunetly this wasn't implemented correctly for T:V, and thus the random freezing of innocent players. That's the problem right there. Clients shouldn't be allowed to calculate their own positions/speeds. | ||