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Pachacutec 09-27-2004, 01:54 PM just remember how many people were eager to jump on that learning curve for t2, and dave g managed to let down both those newcomers and the vets who were returning.
tribes as a learning curve is a effing moot point, if you're too cowardly as a player to participate in a game that is challenging and intriguing and deep, then effing go join q3 or cod or any other top of the charts gamespy statistic.
but to scrub away and say "this had to be done to attract more people to tribes" is a critical effing error, and i say that with every fiber of my gaming soul.
RockeT 09-27-2004, 02:00 PM effing a
KillerONE 09-27-2004, 02:11 PM Steamlining Gameplay != Lack of Depth
The learning curve for any sequel will be less than the original. You don't have to learn the game, you just have to relearn the things that have changed slightly.
vivrant 09-27-2004, 02:40 PM holler
NecroSen 09-27-2004, 02:46 PM - As a newbie, I would like to attain a greater amount of skill so that I can compete with the highest veterans in the game, instead of reaching a peak performance that only the more informed can surpass.
- As a veteran, I appreciate the greater challenges brought on by newcomers when those newcomers can nearly match me, and look forward to refining my skills in order to stay on top. I would rather not have hundreds of servers full of sheep while others have closely-guarded secret techniques.
You don't want the top rungs of the ladder to be completely inaccessible to those below. Then you created the glass ceiling, where newbs are left below to fight amongst themselves and watch as the veterans use them as target practice.
If you had never played a FPS before, Pachacutec, you would appreciate the ability to acquire new skills in the game without having to do some shady and unnecessary business in forums and chatrooms. While these mediums help, they shouldn't be the only way a person can learn.
The more intuitive it is to learn a technique or skill, the better.
vivrant 09-27-2004, 02:48 PM any game where newbies can own vets is a shazbotty game that obviously doesnt take talent to be good at
way to not have a clue necro
°Gn0m3_Gr0wN° 09-27-2004, 02:49 PM t:v does not have a BIG learning curve
Nicodemus 09-27-2004, 02:53 PM You don't want the top rungs of the ladder to be completely inaccessible to those below. Then you created the glass ceiling, where newbs are left below to fight amongst themselves and watch as the veterans use them as target practice.
If you had never played a FPS before, Pachacutec, you would appreciate the ability to acquire new skills in the game without having to do some shady and unnecessary business in forums and chatrooms. While these mediums help, they shouldn't be the only way a person can learn.
The more intuitive it is to learn a technique or skill, the better.
You're stupid. The skilllessness of the two predecessors of the Tribes franchise is ridiculous. I know that it wont take me as long to know what the hell is going on, because of t1. But these games, sheesh. You wanna talk about a glass cieling? The vets are the ones who hit it. Not the newbies. So eff off.
Pachacutec 09-27-2004, 02:54 PM - As a newbie, I would like to attain a greater amount of skill so that I can compete with the highest veterans in the game, instead of reaching a peak performance that only the more informed can surpass.
- As a veteran, I appreciate the greater challenges brought on by newcomers when those newcomers can nearly match me, and look forward to refining my skills in order to stay on top. I would rather not have hundreds of servers full of sheep while others have closely-guarded secret techniques.
You don't want the top rungs of the ladder to be completely inaccessible to those below. Then you created the glass ceiling, where newbs are left below to fight amongst themselves and watch as the veterans use them as target practice.
If you had never played a FPS before, Pachacutec, you would appreciate the ability to acquire new skills in the game without having to do some shady and unnecessary business in forums and chatrooms. While these mediums help, they shouldn't be the only way a person can learn.
The more intuitive it is to learn a technique or skill, the better.
not at all, i believe in a games intuitive nature. but there have been elements who's subtlety has been greatly reduced in the interest of attracting players.
i dont know about you, but i'm pretty sure if we all won at video games we wouldn't play them, part of the fun is learning and mastering. going from newb to vet is a process that should take a while. even in a game like cs, distance is huge, but maybe not as obvious as it is in trbies, since a total newbie can't reach great speeds or heights.
i'm just tired of hiding behind the curtain of "we have to be attractive to newer gamers." this is not the same thing as not being an intuitive game.
NecroSen 09-27-2004, 02:55 PM any game where newbies can own vets is a shazbotty game that obviously doesnt take talent to be good at
way to not have a clue necro
I didn't say newbs should own vets. I just said newbs should have a decent chance at learning new skills, so that you don't see the same five people at the top of a ladder every single time.
If a skill is so different from the basic gameplay that no one could ever learn it without having to suck someone's nut, then the game has a bad learning curve.
EDIT: If new challengers arise out of the newbies on a regular basis, you're gonna want to get better and beat them back to hold your place. In a game of skill (like Tribes), the real thrill is a new opponent who is your match or better. There is no 'win' or 'lose', just 'better than'.
If everyone were able to attain the same level of skill, then it's perfect: everyone's giving it their best to beat everyone else. I don't know about you guys, but I don't remember ever getting discouraged when there was someone better than me. I only got really discouraged from playing the game when there were too many people below me, giving no challenge. (this is back in the T1 mod Annihilation, which has sinced died out)
vivrant 09-27-2004, 02:57 PM I didn't say newbs should own vets. I just said newbs should have a decent chance at learning new skills, so that you don't see the same five people at the top of a ladder every single time.
If a skill is so different from the basic gameplay that no one could ever learn it without having to suck someone's nut, then the game has a bad learning curve.
apparently you missed t1 :ftard:
there is nothing keeping people from learning skills, and making it easier just makes it a dumbed down game.
NecroSen 09-27-2004, 03:06 PM apparently you missed t1 :ftard:
there is nothing keeping people from learning skills, and making it easier just makes it a dumbed down game.
So you want to make it harder, such that not one person can ever attain a true level of skill?
There is something keeping people from learning skills, and that is the feeling that they are not really participating in the game. If someone can't get a real feeling for the game and starts getting shot down in seconds, they will be discouraged from ever wanting to play the game again. They feel as if big targets are painted on their heads, that the veterans are laughing at them and having a swell time on their behalf. (psst: People don't like being laughed at from a hundred miles away. ;) )
From a gameplay point of view, this is bad because it means only a few hundred people will ever play, and eventually they'll start moving off to other games with larger audiences and the game will die.
From a business point of view (IG's main point), it means bad sales for the game.
Now, if Thrax and KP want to have enough money to feed themselves and keep making games in the future, what do you think they'll do about it?
=H|B=TechKrill 09-27-2004, 03:06 PM ...if you consider yourself a vet and you're getting owned by newbs in ANY Tribes game...you suck...
I don't have a problem beating newbs... *shrug* But there are also people a lot better than I am. I see no problems with the learning curve of any of the 3 games. If you play a lot and are receptive to new techniques and keep your eyes and ears open, you'll get better.
...are you whining because you suck and get owned by newbs? :D
NecroSen 09-27-2004, 03:08 PM TY TechKrill. And now I must leave. :D
vivrant 09-27-2004, 03:12 PM There is something keeping people from learning skills, and that is the feeling that they are not really participating in the game. If someone can't get a real feeling for the game and starts getting shot down in seconds, they will be discouraged from ever wanting to play the game again. They feel as if big targets are painted on their heads, that the veterans are laughing at them and having a swell time on their behalf. (psst: People don't like being laughed at from a hundred miles away. ;) )
i dont effing care if they dont like being laughed at, they need to get on the effing ball and get better, its the point of the game. it wouldnt be fun if there wasnt room to get better. when i first picked up t1 at the end of 99 and joined a server i saw effers flying higher then i could believe and killing me fast as hell. it only made me want to get better so i could do that to. if some pussy is going to cry cause he got owned and wants to quit instead of putting in the time to learn the game hes not a player we need in the community, much less someone i would want to be on a team with.
vivrant 09-27-2004, 03:13 PM TY TechKrill. And now I must leave. :D
wtf are you talking about
you were the one whining that it needs to be easier for newbs
what a joke
Pachacutec 09-27-2004, 03:14 PM ^ exactly.
if you want a lifetime fan, you want the guy that is going through this. this type of gamer wouldn't download your game.
=H|B=TechKrill 09-27-2004, 03:17 PM You're a weirdo...and the fact that you can't seem to find a better word than "effing" invalidates your feeble argument :)
Try this: if YOU hate the game so much, YOU don't play :) Oooooh, look, problem solved!! YAY!
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