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Pachacutec 09-27-2004, 03:19 PM not only that. what community spawned this forum? i think the game that can inspire such devotion deserves a second third and fourth look at its design. you're missing something in the later games, and devs continue to turn a blind eye to it.
happy mediums have a way of ending up mediocre.
vivrant 09-27-2004, 03:19 PM You're a weirdo...and the fact that you can't seem to find a better word than "effing" invalidates your feeble argument :)
Try this: if YOU hate the game so much, YOU don't play :) Oooooh, look, problem solved!! YAY!
what is going on here
i said i love tribes and it doesnt need to be dumbed down, in response to necro
way to be a clueless member
I think it's difficult to argue that there's no learning curve when you're already a vet. Things aren't going to seem difficult to you, because you already know basically what you're doing. It's just about making subtle adjustments to anyone that's ever played T1 or T2 on a semi-regular basis.
Invite someone who's never played a tribes game to hop on 5150 3 with you and then rate their ability to hang with the players.
vivrant 09-27-2004, 03:21 PM whatever ive dropped loads that matter more to tribes competition then =H|B= so i dont even know why im talking to you
MaD_ReBeL 09-27-2004, 03:23 PM I think it's difficult to argue that there's no learning curve when you're already a vet. Things aren't going to seem difficult to you, because you already know basically what you're doing. It's just about making subtle adjustments to anyone that's ever played T1 or T2 on a semi-regular basis.
Invite someone who's never played a tribes game to hop on 5150 3 with you and then rate their ability to hang with the players.
its amazing how many people will completely not understand what the fool here is saying.
Nicodemus 09-27-2004, 03:25 PM Yet they give the vets no room to progress, just a glass wall with a few new additives that you can pick up and integrate into your playstyle in 3 seconds.
TTHREAZ 09-27-2004, 03:27 PM Fallacies abound!
Yet they give the vets no room to progress, just a glass wall with a few new additives that you can pick up and integrate into your playstyle in 3 seconds.
Actually I disagree. There are plenty of new tools and new ways to use the old tools that change the way the game is going to have to be played.
Pachacutec 09-27-2004, 03:30 PM I think it's difficult to argue that there's no learning curve when you're already a vet. Things aren't going to seem difficult to you, because you already know basically what you're doing. It's just about making subtle adjustments to anyone that's ever played T1 or T2 on a semi-regular basis.
Invite someone who's never played a tribes game to hop on 5150 3 with you and then rate their ability to hang with the players.
thats the other extreme dont you think fool?
on an average server, without too much direction a new player to t:v can grasp the concepts pretty quickly i would think. the pod is powerful, the tank is powerful, and you can go fast with the boots and do cool things with the grapple. weapons are a little myseterious, but figuring out which is the most powerful probably wont take too long. also, you have different armors, (which most people will probably liken to half-life role based engineer/spy etc.)
now a player that sees that from first will decide in those first few games if this is what he likes or doesn't. if he does, all i'm asking for is the environment that allows for maturity in the game environment.
you have to admit, the control you have avialble to you as a skier has been dumbed down. that is a consistent sticking point.
Smooth P 09-27-2004, 03:35 PM Tribes isn't a game of skill, it's a game of fun. You shouldn't have to either enjoy getting owned or devote your life to the game in order to enjoy it. Now I'm not saying you shouldn't be able to own if you DO devote your life to the game, and I think in T:V you WILL be able to. In T1 skiing was not well utilized until several months after the game's release. Mine-discing did not come into play for about a year. So people who are already complaining that they're not going to be able to become uberleet really should just wait and see. BTW have you even seen what some of the more advanced grapplers can do ALREADY? And I'm not talking about cavern.
I actually think T:V is less n00b friendly than either T1 or T2, as if you don't have dueling/twitch skills you're pretty much useless. It is more INTUITIVE though, as n00bs can approximate the techinques of vets but just not be very good at them.
MaD_ReBeL 09-27-2004, 03:36 PM nico the progression happens in the form of 10vs10.
you have to admit, the control you have avialble to you as a skier has been dumbed down. that is a consistent sticking point.
I don't agree with that at all. There is a definite curve with regards to skiing. It's easy to do it, it's hard to do it well. Until everyone on a server is consistantly moving at 175+ without an epack boost, it's clear that there is a curve.
Wulfen 09-27-2004, 03:40 PM There are plenty of new tools and new ways to use the old tools that change the way the game is going to have to be played.
I disagree with that. From scrims, and watching others' scrims/matches, I see it played remarkably like before, aside from the grapple whores.
I'm sorry to say that I just don't see the depth, unless you call cluster-style play, developed over 3 years ago, depth. Maybe new maps will change some of that, but I don't think playing in enclosed boxes so that the play is closer and furious counts for much. Other games do that style much better.
TTHREAZ 09-27-2004, 03:41 PM Every one of Necro's points had more to do with the player than the game.
You're implying that newer players can never be good because they don't have any previous experience.
I don't know about you but I learned T1 by watching. My buddy got me into T1 and threw me into some of the more veteran servers like 5150 from the get go. I got my ass handed to me but I ended up liking the game, which in turn drove me to observe and try to make myself a better player.
Just because someone is new to Tribes, it doesn't mean that they can't get as good as a vet. It also doesn't mean that the makers of T:V should just gift wrap experience/skill/knowledge for them either. Tribes vets EARNED their skill. Newbies should, too.
Nicodemus 09-27-2004, 03:41 PM nico the progression happens in the form of 10vs10.
Thats another thing. I personally think 10 is too many. 8v8 I think is just right. But we'll see how it goes I supose. As I've stated before, you'll see me in full, because I get it for free. I wouldn't buy this game.
vivrant 09-27-2004, 03:44 PM nico i guarentee 8 is not enough and 10 is just right
scrim tested and match approved
MaD_ReBeL 09-27-2004, 03:45 PM you have to admit, the control you have avialble to you as a skier has been dumbed down. that is a consistent sticking point.
i disagree. the lateral movement ability without needing to jet gives you more control. throw in the grapple to allow major vecotr changes in a short period of time also gives you more options.
look skiing was never that hard once you grasped the principles. ok im on a down slope time to mash the spacebar. ok im on an upsloap time to jet. whoohoo look how l33t and advanced i am. the hardest part of skiing IMO was trying to chase down a mach2 capper while shooting and still holding my line. all those jerkgy cappers had to do was worry about holding onto their exit route.
come on dude once you learned the basics it wasnt terribly difficult to repeat. all that finding and hitting certain bumps to make you go faster and or hold your speed was far more map/route specifc. sure it took skill to learn and develop those techniques but again, you now know the basics as does every other 5 dollar triber. hell even the t2 dorks understand the basics.
what did you expect t:v to do about this?
I disagree with that. From scrims, and watching others' scrims/matches, I see it played remarkably like before, aside from the grapple whores.
I'm sorry to say that I just don't see the depth, unless you call cluster-style play, developed over 3 years ago, depth. Maybe new maps will change some of that, but I don't think playing in enclosed boxes so that the play is closer and furious counts for much. Other games do that style much better.
Who are you watching?
Smooth P 09-27-2004, 03:45 PM on an average server, without too much direction a new player to t:v can grasp the concepts pretty quickly i would think. the pod is powerful, the tank is powerful, and you can go fast with the boots and do cool things with the grapple. weapons are a little myseterious, but figuring out which is the most powerful probably wont take too long. also, you have different armors, (which most people will probably liken to half-life role based engineer/spy etc.)
This is a good thing.
now a player that sees that from first will decide in those first few games if this is what he likes or doesn't. if he does, all i'm asking for is the environment that allows for maturity in the game environment.
Exactly. Thus making things 'intuitive' yet take time to master is important. Now, let me ask you: if you and 9 other random vets were to play a match againts future versions of yourselves from 6 months in the future, who would you bet on? I'd put all the cash I have on the future versions.
you have to admit, the control you have avialble to you as a skier has been dumbed down. that is a consistent sticking point.
They have already said that lateral thrust will be increased and ground control (ie: carving) will be re-introduced in the release. And c'mon... it's not like skiing took ages to master in T1. Once you understood the concept and could time your jumps, the key to becoming great was being able to quickly assess the terrain and hit the proper slopes. In other words, exactly the same as it will be in T:V.
vivrant 09-27-2004, 03:49 PM I disagree with that. From scrims, and watching others' scrims/matches, I see it played remarkably like before, aside from the grapple whores.
I'm sorry to say that I just don't see the depth, unless you call cluster-style play, developed over 3 years ago, depth. Maybe new maps will change some of that, but I don't think playing in enclosed boxes so that the play is closer and furious counts for much. Other games do that style much better.
cluster doesnt work near as well as it did in t1...infact not really at all
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