Future of T:V

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JimBodkins
09-19-2004, 04:09 PM
Unlike the titles produced by Dynamix (T1 was stolen and was essentially a financial failure, T2 was more successfull but was bug ridden from the start) this title will be shipped in a form that will for the most part work out of the box. Customers that are new to this franchise will probably enjoy it. They by the way - if this franchise has a prayer of surviving - will outnumber you oldtimey wretches 10 to 1. That makes them more important. They can save the franchise, you cant. I dont care who you think you are. Really. :)

For the challenged, that means that this will be a new experience for most and it will establish THEIR baseline experience. Expect that to differ from yours. It will. They will have nothing else in their tribesless experience to compare it to. If they like it - and they will - it will define their sweet spot. Of course some of you wont allow that. (others will) I fully expect some of you oldtards to piss in the well. I suspect you will go out of your way to inform people that the game they bought, play and enjoy is pure crap and is in need of change. (I have seen this happen) The new players will make the error of assuming that the oldtard group knows best rather than just being whiners. And what could be a positive 'relaunch' of the franchise could fracture. (Some are planning that even now).

For those of you experienced in the franchise that just want a game that works and is fun, you had better muzzle some here.

This IS the last chance for this franchise. Its torque based shareware after this if it fails - Legends (which I like actually).

Is T:V going to work out of the box - bet it does.
Is T:V going to be fun - bet it is.
Is T:V going to work in competition - sure it is. (Our team is eager for it)
Is T:V perfect - nope.
Is T:V my cup o tea - nope.
Do I wish everyone to have lots of fun - yep.
Is my opinion significant - nope.
Are some here bent on pissing on this in some way - yep.
Can the new players revive the franchise - yep.
Will the new players be treated well - (???????????????????????? ?????)

Thrax said the game is done. Best at this point to focus on what makes this game fun rather than whining.

Colosus, you need a nursery here. (That sounds insulting and isnt meant to). If there is anyway to 'stage' new members into the community with lots of positive experiences BEFORE dumping them in with the sour pusses, you should do it. Maybe a place with lots of training info and positive people like MG and HTS and maybe a friendly 'training' tribe. Maybe a WOFN welcome wagon.

I would hope that T:V would be financially large enough so that the opinions of the whiners wouldnt matter. Something like CS would sweep them away. Probably wont happen though. So it still has an achilles heel.

I just wanted to make the above comments. Not interested in flame fights. The majority should be represented NOT just the loudest. If that happens, it will work out. (Colosus, you might consider a piss and moan 90 day forum lockout just to keep the initial negative noise to minimum).

Pachacutec
09-19-2004, 04:12 PM
i hope it takes off, i hope it gets tuned, and i hope new blood in the community DO outnmber the old-timers 100 to 1. i'm tired of the same effing egos here, and the same people with god complexes who really wouldn't care if they were king of the shazbot-pile, as long as they were king.

PlaZmaSnake
09-19-2004, 04:14 PM
It's sad but true. I don't care if we get a lot of new players, as long as the game is popular enough for them to stay, get decent, and be worthy to compete with some clans it's all good.

|CO|Kapeket!!
09-19-2004, 04:29 PM
Those old timers that are pissing about this or that... alot of them never played T1 in the first place and are too myopic to truly understand the scope of what this franchise has done to change and improve online gaming, regardless of game.

If you missed the original news conferences regarding this game, it is clearly stated that this version of the game is being geared towards a NEW audience, one that isn't FAMILIAR with the game previously.

It's called sales gentlemen. Gg.

Jambalaya Pretzelstein
09-19-2004, 04:48 PM
I hope new players find TV as addicting as all the cool stuff in T1 and T2 were to me.

I didn't enjoy the game for skiing right off the bat, at first I liked being a deployer newb and a vehicle newb and doing all that other retarded newbie shazbot like Osniping and playing heavy Flag defense

poisonspider
09-19-2004, 04:48 PM
this thread is boring and has no point

MasterGnr
09-19-2004, 05:04 PM
well said

Smooth P
09-19-2004, 05:27 PM
I really do hope this game is a financial success. Only then will we get another game made which will further evolve the Tribes experience. And the ONLY way for the game make enough money is for it to be fun for the new players. T1 wasn't a success (#-of-players-wise, since piracy ruined the financial side) because of marketing or brand recognition, it was a success because everybody who liked it got their friends into it. I know I personally got 6-7 people to buy the game either through showing it to them (heh, I used to play at work quite a bit) or just thru raving about it all the time. Would I do the same thing now? It depends... back then (I got the game about a month after it came out) there weren't as many l33t players making fun of everyone since everyone was still learning. Now I think half the people I got into Tribes would probably hate the 'scene' as it is now. I mean, I got people to buy and play T1 that I KNEW weren't very good at FPS games, but I knew they could have a good time playing heavy D, O Sniping (it was accepted back then), or farming and learn from there. And they DID enjoy it and get better over time. Tribes wasn't always about being l33t, it used to be a haven for players who didn't have the twitch skills to enjoy Q2 online, but still liked FPS games.

I think the 'nursery' idea is a very good one, and I think everyone who loves Tribes has an obligation to HELP the new players learn instead of just ignoring, flaming, or mocking them. T1 spread by word of mouth, and hopefully T:V can do the same. I don't know if it is possible to add extra server variables to the browser, but if it is then I think a skill level variable would go a long way. It's one think to put 'Competition' or 'No N00Bs' in your server name, but I think it would be more effective to be able to browse and filter by server skill level. And then when the inevitable jackasses come in to dominate and voice spam, kicking them because they're 'too good' wouldn't be out of line. :roller:

P.S. When I go into the store to get my copy of T:V, I'm not just gonna run in, grab it, and run home... I'm gonna approach the people browsing for a new FPS game and tell them about Tribes-style gameplay and hopefully get them to buy the game. They'll hopefully like it and tell their friends and start off a viral marketing campaign. If everyone else here does the same, then I think we will have a good shot at another Tribes title in the future.

pyrot3chnic
09-19-2004, 06:26 PM
I'm hoping to see some form of onslaught( territories, was it? ). Excuse the ut reference, but that gametype is the shazbot for pubs.

sYs|yavor
09-19-2004, 07:01 PM
I really do hope this game is a financial success. Only then will we get another game made which will further evolve the Tribes experience.

You know, after T:V I'm not sure I want to see T:4.

Zxqv8
09-19-2004, 07:05 PM
Why not? Could be done by a whole new group of people who make it into something that leaves you sweaty and breathless each time you play it. Just because you don't like Vengeance is no reason to assume that any sequel would automatically be another game you dislike (or to assume it would even be done by Irrational).

PlaZmaSnake
09-19-2004, 07:12 PM
I'm hoping to see some form of onslaught( territories, was it? ). Excuse the ut reference, but that gametype is the shazbot for pubs.


You mean Siege from T2? Many maps in siege were just like onslaught.

pyrot3chnic
09-19-2004, 07:16 PM
Siege is O v D, plays much like any other AB-BA game (rtcw/et, sof2, etc).

Onslaught is like defend and destroy + capture and hold rolled into one.

Koko
09-19-2004, 07:16 PM
Need working demos. That will help everyone out, including the noobs.

sYs|yavor
09-19-2004, 08:24 PM
Why not? Could be done by a whole new group of people who make it into something that leaves you sweaty and breathless each time you play it. Just because you don't like Vengeance is no reason to assume that any sequel would automatically be another game you dislike (or to assume it would even be done by Irrational).

You know, my adventure with gaming has begun in 1981. I saw thousands of "the best games", read thousands of press releases like "it's the best... innovative... we introduced...", wrote hundreds of previews, reviews etc. I know the world of games developing, I know gamers, I know, when they whine and if not, when they will. I saw that so many times, almost always in the same circumstances...

T:V will sell quite good, probably. People like easy games and T:V is really very similar to UT2004. It's not my feeling (ok, it is, but it's not only mine), I read that on many english and polish gaming forums. If they gain money, they will make next game. They won't use T1 ideas, they won't use T2 ideas, because they will know that T:V ideas have a large group of fans. So, imagine, how will T4 look like?

Except that simple mechanism, I don't see a dedicated person in VU. I don't think there is a guy who just feels - FEELS - the world of tribes. Of both Tribes, because T1 & T2 are a family, each of these games has introduced a lot of new things into online gaming. No matter T1 idiots say about T2, it's just a fact. What's a chance, that we don't see next T2 hater between T4 devs? Or, as example, T1 hater? Personally I love T2 base but I really think that at slightly increased maps cappers could fly faster and that the next game could make skiing even HARDER (areas with different friction or friction depends on weather etc). Next Tribes game should be a successor of T1 and T2, with new, amazing graphics engine. It shouldn't be a successor of T:V (imo).

Sorry, I don't think it's possible to do something like that in the next 5 years. But if you have 3 millions $$$, I can ask my friends (some of them are very famous polish 3D graphics guy) and start own work. But even then you won't be happy, because I would make a game just for myself, not for you. ;-)

blast of death
09-19-2004, 09:07 PM
I'm hoping to see some form of onslaught( territories, was it? ). Excuse the ut reference, but that gametype is the shazbot for pubs.
Actually, I'd like to see something like this for another reason, Onslaught is a great holding pen for noobs and annoying effs. :)

escorpio
09-19-2004, 09:53 PM
well said.

Theta
09-19-2004, 10:58 PM
You know, my adventure with gaming has begun in 1981. I saw thousands of "the best games", read thousands of press releases like "it's the best... innovative... we introduced..."

Can you ever stop whinning about how non-innovative T:V is? EVERY FPS game (except tribes) is the same cookie cutter version of the other games. The only difference is weapons and graphics. The one thing that tribes has that separates it from the pack is the jetpack. NO OTHER game on the gamespy.com/stats list has a jetpack in it. But yeah, T:V isn't innovative like the rest of those games. :rolleyes: I'd be shocked if you can name one popular "innovative" FPS game.

Smooth P
09-20-2004, 12:11 AM
this thread is boring and has no point
On the contrary, this is probably the most important thread going right now.

Look, T:V is nearly done. It isn't going to change much before release. No, the T1 forever and T2 forever crowds aren't going to be PERFECTLY happy with game the way it's released, but who ever is? But on the bright side, it WILL be possible to mod things in/out and change things around for the T1 and T2 crowds. I mean, if they can make a friggen MECH game based on T:V, you can bet your ass it will be possible to recreate the 'feel' and 'depth' of T1/T2 or whatever suits you fancy. (BTW, I am really looking forward to SS2845... the utter lack of a decent mech game since the those glorious days of MW2/SS/HG has been a void in my soul)

At this point the best anyone can do who isn't satisfied with the way the devs 'n00bified' T:V is try to make the game as successful as possible. The learning curves of T1 and T2 were a little too steep for many 'casual' gamers. T1 came out in the early days of online play before 3D cards went mainstream and the FPS market exploded. T2 was full of bugs on release. These things prevented Tribes from gaining the huge followings that id Games/CS/Etc have. However, T:V has the chance to pull LARGE numbers of gamers into the Tribes fold, and if the sales and community are strong, another Tribes game WILL be made. And when it IS made, if there are 10-100x the number of people still playing T:V as there are playing T1/T2 now, you can bet that they won't have to 'n00bify' anything at all. They will be GUARANTEED enough sales that as opposed to trying to hook more people through accessibility, they will be hooking people through brand recognition and depth.

In other words, it is in EVERYONE'S best interests to be CONSTRUCTIVE and try to make T:V as great a success both financially and fun-wise as possible.

P.S. I do have some complaints about T:V, but damn, I also think it's going to be the most fun I've had playing a computer game in a LONG, LONG time. And isn't that the goddamn point anyway?

Wulfen
09-20-2004, 12:14 AM
Those old timers that are pissing about this or that... alot of them never played T1 in the first place and are too myopic to truly understand the scope of what this franchise has done to change and improve online gaming, regardless of game.

If you missed the original news conferences regarding this game, it is clearly stated that this version of the game is being geared towards a NEW audience, one that isn't FAMILIAR with the game previously.

It's called sales gentlemen. Gg.

Just because it was geared for a new audience doesn't mean they will GET that new audience.