[IMGs included]Playing Tribes:Vengeance on a 400Mhz Pentium II.

Pages : [1] 2

OtakuMark
09-19-2004, 01:55 AM
Yes, it is very possible. The T:V version of the Unreal engine is a remarkable thing.

Specs of the 400 in question:

400Mhz Pentium II, 512KB cache, 100Mhz FSB
256MB of PC100 (2x128)
PCI Geforce4 MX440 64MB(just above the ISA slot :o )
Virtual memory with it's own partition, minimum 200MB, max 427MB (lots of Virtual Memory is a must with 256MB RAM)

(Video card settings are all App-Controlled, and Quality)

It defaults to 800x600 with everything Off/Low.
Looks alright, VERY short view distance. 15FPS(outside, action) to 30FPS(inside, noaction).
I was playing on Emerald with my brother for a while, and 5 MA's (2 of them kills) later I decided that T:V was indeed playable on a 400Mhz PII.

Next, I hosted my own LAN game and tested graphical settings on Cavern. With the same settings, it was 20-30FPS indoors and 14-17FPS outdoors, looking toward the middle from the flag stand.

I upped the visible distance to medium and I go just about the same outdoor FPS, although a little less stable than when set to Low.

I set the game to rendermode 3 (to take screenshots) with some odd results. It looked a bit better, but the screen looked very, very odd. It seems since rendermode 3 sets only the World Detail to Ultra-High, the engine failed to re-apply the fog to the terrain. It was still fairly playable I would think. At some points it was fairly frame laggy, reaching 7-8FPS. Indoors was still fine.

http://bumlife.modpages.com/hosted/400

The image called 400ingamelowmedview.JPG is a shot I got with print-screen with low settings and medium view distance.

Remember, this is all at 800x600.

Now that I've tested this game on a 2.4Ghz/Ti4200, 733Mhz/AGP-GF4MX, and 400Mhz/PCIGF4MX:

Some performance tips:

View distance doesn't really affect FPS until you switch from High to Ultra-High
GLOW kills FPS, and makes the game look oppressively glowy anyway. Here's some feedback: Glow is much too strongly used, especially at inventory stations. Tone it down and save both performance for users and aesthetics.
Ultra-High textures don't really affect performance on the machines I've tested it on. Textures in T:V in general do not hurt performance much, if at all in some cases.
Water is little bang for a huge buck. Go with Medium or Low/Off, it's not worth it.
Shadows don't affect performance much, if at all, from what I've seen.
FPS is drastically lower in Internet games than in LAN games. Seemingly, the netcode eats up a LOT of CPU power. It might be from oddly coded lag compensation or something, I really don't know. This is just an observation.

There's more, but that's all I can remember off the top of my head and without having the Video Options menu handy.

T:V devs: You can ragdoll on a 400Mhz machine and not see one bit of lag from the game's physics. That's pretty amazing. Good job on that.

Sp!nfusor Salad
09-19-2004, 02:17 AM
yuck need a new image host.

404

OtakuMark
09-19-2004, 02:20 AM
yuck need a new image host.

404
Works for me, and it's my own webspace. =/

MaDAssassin
09-19-2004, 02:23 AM
worked for me as well.

btw good job...that takes some skill

KOS
09-19-2004, 02:24 AM
i knew the ut2k3/4 engine was very nice when i was playing it while i was upgrading

aka, my 750 mHz duron with 450MB pc133 ram, on a 5400rpm 30gig hd on a radeon 9800xt(at 4x agp)

and still had about 30 fps at 1024x768 with settings on high(granted it was all in the video card, but it was crapped out because of the restrictions of everything else :p)
unfortunately a few things about ut2k4 didnt survive in the transfer to t:v(like my 20-50 ping in most servers and almost constant 80fps)

OtakuMark
09-19-2004, 02:30 AM
Thanks MaD.

KOS- That must have be a very interesting setup, 750Mhz/9800XT. :o

KOS
09-19-2004, 02:41 AM
yeah, like i said, it was while i was replacing my computer with my current rig, so i was just swapping parts around ;)

worked nicely on most games though, nowhere near as nicely as now, but nice anyway :)

OtakuMark
09-19-2004, 02:33 PM
Bump.

RabidLlama
09-19-2004, 02:43 PM
Mmhhmm...

TOld you that was a good mobo and ram when i sold it to yah mark.

Im loving my 9800pro right now. R360 core overcloks great.

I play fine with EVERYTHING ultrahigh...although the waters not worth it.

http://www.bumlife.modpages.com/bumteam/LLAMASTORE/Vengeanceshots/

ITs hard to take aciton screenshots, if anyone knows the command line to bind screenshot to mouse3 i'd be much appreciative.

psc777
09-19-2004, 02:48 PM
what happens when u toss a heavy and a capper into the picture? 3 fps?

RabidLlama
09-19-2004, 02:53 PM
Time travel.

OtakuMark
09-19-2004, 03:08 PM
what happens when u toss a heavy and a capper into the picture? 3 fps?
I dunno, my brother and I were into some heavy dueling action with no noticeable slowdown

MikSchultzy
09-19-2004, 03:18 PM
Nice stuff. Maybe my idiot friend will give it a try now.

-iA- Sass
09-19-2004, 03:23 PM
Nice to see that the engine scales so well, but I wouldn't call 15 fps playable. And single digit FPS is a little more than "fairly" chunky.

OtakuMark
09-19-2004, 03:25 PM
Nice to see that the engine scales so well, but I wouldn't call 15 fps playable. And single digit FPS is a little more than "fairly" chunky.
15FPS is pretty playable, the T:V unreal engine handles frame lag very well.


Single digit frame rates are almost playable.

kMz.
09-19-2004, 03:29 PM
rabidlama thats ultra settings? O_o
http://img10.paintedover.com/uploads/10/tvsetupkmz6566.jpg
http://img10.paintedover.com/uploads/10/tvbaselol7868.jpg

PlaZmaSnake
09-19-2004, 04:00 PM
kMz, it looks like you have a different Field of View setting...

Krage
09-19-2004, 05:30 PM
Not to mention 300 fps :o

Calder
09-19-2004, 05:44 PM
Not to mention 300 fps :o
But he is looking at the ground ;x

FishStix
09-19-2004, 06:26 PM
nice thread!