OtakuMark
09-19-2004, 01:55 AM
Yes, it is very possible. The T:V version of the Unreal engine is a remarkable thing.
Specs of the 400 in question:
400Mhz Pentium II, 512KB cache, 100Mhz FSB
256MB of PC100 (2x128)
PCI Geforce4 MX440 64MB(just above the ISA slot :o )
Virtual memory with it's own partition, minimum 200MB, max 427MB (lots of Virtual Memory is a must with 256MB RAM)
(Video card settings are all App-Controlled, and Quality)
It defaults to 800x600 with everything Off/Low.
Looks alright, VERY short view distance. 15FPS(outside, action) to 30FPS(inside, noaction).
I was playing on Emerald with my brother for a while, and 5 MA's (2 of them kills) later I decided that T:V was indeed playable on a 400Mhz PII.
Next, I hosted my own LAN game and tested graphical settings on Cavern. With the same settings, it was 20-30FPS indoors and 14-17FPS outdoors, looking toward the middle from the flag stand.
I upped the visible distance to medium and I go just about the same outdoor FPS, although a little less stable than when set to Low.
I set the game to rendermode 3 (to take screenshots) with some odd results. It looked a bit better, but the screen looked very, very odd. It seems since rendermode 3 sets only the World Detail to Ultra-High, the engine failed to re-apply the fog to the terrain. It was still fairly playable I would think. At some points it was fairly frame laggy, reaching 7-8FPS. Indoors was still fine.
http://bumlife.modpages.com/hosted/400
The image called 400ingamelowmedview.JPG is a shot I got with print-screen with low settings and medium view distance.
Remember, this is all at 800x600.
Now that I've tested this game on a 2.4Ghz/Ti4200, 733Mhz/AGP-GF4MX, and 400Mhz/PCIGF4MX:
Some performance tips:
View distance doesn't really affect FPS until you switch from High to Ultra-High
GLOW kills FPS, and makes the game look oppressively glowy anyway. Here's some feedback: Glow is much too strongly used, especially at inventory stations. Tone it down and save both performance for users and aesthetics.
Ultra-High textures don't really affect performance on the machines I've tested it on. Textures in T:V in general do not hurt performance much, if at all in some cases.
Water is little bang for a huge buck. Go with Medium or Low/Off, it's not worth it.
Shadows don't affect performance much, if at all, from what I've seen.
FPS is drastically lower in Internet games than in LAN games. Seemingly, the netcode eats up a LOT of CPU power. It might be from oddly coded lag compensation or something, I really don't know. This is just an observation.
There's more, but that's all I can remember off the top of my head and without having the Video Options menu handy.
T:V devs: You can ragdoll on a 400Mhz machine and not see one bit of lag from the game's physics. That's pretty amazing. Good job on that.
Specs of the 400 in question:
400Mhz Pentium II, 512KB cache, 100Mhz FSB
256MB of PC100 (2x128)
PCI Geforce4 MX440 64MB(just above the ISA slot :o )
Virtual memory with it's own partition, minimum 200MB, max 427MB (lots of Virtual Memory is a must with 256MB RAM)
(Video card settings are all App-Controlled, and Quality)
It defaults to 800x600 with everything Off/Low.
Looks alright, VERY short view distance. 15FPS(outside, action) to 30FPS(inside, noaction).
I was playing on Emerald with my brother for a while, and 5 MA's (2 of them kills) later I decided that T:V was indeed playable on a 400Mhz PII.
Next, I hosted my own LAN game and tested graphical settings on Cavern. With the same settings, it was 20-30FPS indoors and 14-17FPS outdoors, looking toward the middle from the flag stand.
I upped the visible distance to medium and I go just about the same outdoor FPS, although a little less stable than when set to Low.
I set the game to rendermode 3 (to take screenshots) with some odd results. It looked a bit better, but the screen looked very, very odd. It seems since rendermode 3 sets only the World Detail to Ultra-High, the engine failed to re-apply the fog to the terrain. It was still fairly playable I would think. At some points it was fairly frame laggy, reaching 7-8FPS. Indoors was still fine.
http://bumlife.modpages.com/hosted/400
The image called 400ingamelowmedview.JPG is a shot I got with print-screen with low settings and medium view distance.
Remember, this is all at 800x600.
Now that I've tested this game on a 2.4Ghz/Ti4200, 733Mhz/AGP-GF4MX, and 400Mhz/PCIGF4MX:
Some performance tips:
View distance doesn't really affect FPS until you switch from High to Ultra-High
GLOW kills FPS, and makes the game look oppressively glowy anyway. Here's some feedback: Glow is much too strongly used, especially at inventory stations. Tone it down and save both performance for users and aesthetics.
Ultra-High textures don't really affect performance on the machines I've tested it on. Textures in T:V in general do not hurt performance much, if at all in some cases.
Water is little bang for a huge buck. Go with Medium or Low/Off, it's not worth it.
Shadows don't affect performance much, if at all, from what I've seen.
FPS is drastically lower in Internet games than in LAN games. Seemingly, the netcode eats up a LOT of CPU power. It might be from oddly coded lag compensation or something, I really don't know. This is just an observation.
There's more, but that's all I can remember off the top of my head and without having the Video Options menu handy.
T:V devs: You can ragdoll on a 400Mhz machine and not see one bit of lag from the game's physics. That's pretty amazing. Good job on that.