[Feedback] How to fix rabbit.

^Jadakiss
09-19-2004, 01:42 AM
How to fix rabbit:

-Turn Team damage off by default. I don't know how many times I've been TK'd by just going to the inv.

-Make person who grabs the flag invulerable for 1 second after he grabs.

-Make it so before I spawn I can select which loadout I want to use.

-Make it so laser rifles do 50% of the normal damage.

-Make is so Chaingun does 50% of normal damage.

-Add radar on all rabbit maps.

Do this and rabbit is fixed.

Starwind
09-19-2004, 01:50 AM
All that and make it MA only!

IrritAnt
09-19-2004, 04:42 AM
Why would these things improve gameplay?


(God I love it when people post that something needs to be "fixed". Not "improved", but "fixed", like it's actually broken, when what they mean is it doesn't play the way they like or want it to...)

1. TKing is on so people lose points for just fragging people who don't have the flag but who might be going for the flag. It forces player choice - do I kill this guy and hope to make up the points when I grab the flag, or do I wait till he has the flag, then kill him and avoid the penalty?

2. Why? How would this make the game more enjoyable? Making the person who grabs the flag invulnerable even for a moment rewards sloppy play and sloppy flag grabs. Not to mention that the maelstrom of fire concentrated on and around a dropped flag is hilarious to watch :)

3. Spawning "naked" forces the player to make the same choice as in other game modes i.e. do I try and play with the loadout I have, sacrificing versaility for speed, or go to an inventory station and spend time getting a loadout I like while the rabbit gets away? It requires a tactical choice on the part of the chaser.

4. Why exactly? How would this improve things?

5. Ditto.

6. All non-rabbit players can see everyone else and the rabbit on their radar. The rabbit can't see anyone while they have the flag. That's by design.

pyrot3chnic
09-19-2004, 04:58 AM
Why would these things improve gameplay?

1. TKing is on so people lose points for just fragging people who don't have the flag but who might be going for the flag. It forces player choice - do I kill this guy and hope to make up the points when I grab the flag, or do I wait till he has the flag, then kill him and avoid the penalty?Primarily, it's annoying; while almost always starting a chain of 'an eye for an eye'.. especially in a server full of newbs.

2. Why? How would this make the game more enjoyable? Making the person who grabs the flag invulnerable even for a moment rewards sloppy play and sloppy flag grabs. Not to mention that the maelstrom of fire concentrated on and around a dropped flag is hilarious to watch :)How is it a game of rabbit when everyone is unloading their ammo on one spot? Rabbit is about chasing. And even if you do by some miracle escape with your life, you die within .5 seconds. This is where 4 and 5 come in...

3. Spawning "naked" forces the player to make the same choice as in other game modes i.e. do I try and play with the loadout I have, sacrificing versaility for speed, or go to an inventory station and spend time getting a loadout I like while the rabbit gets away? It requires a tactical choice on the part of the chaser.I have no problem with this one.. medium seems fine to me. I don't see why you'd want light, you'd get your ass chewed up by chain and sniper quick.

IrritAnt
09-19-2004, 05:21 AM
Rabbit is about chasing. And even if you do by some miracle escape with your life, you die within .5 seconds. This is where 4 and 5 come in...

Agreed, rabbit is primarily about chasing, but I think it's also about choosing your moment.

Zustiur
09-19-2004, 06:52 AM
Whereas LakRabbit is about MAs... and most of the points made by ^jadkiss sound like LakRabbit to me.

Zustiur.

borlaK
09-19-2004, 10:19 AM
most of things implemented in Lakrabbit were to make the mod FUN and not annoying

1) tking .. this is not a fun way to balance the flag grabbing. although I'd say it's pretty funny, and I like it. but there is a bigger problem here and this is not the way to solve it (see below)

2) there are no beautiful flag grabs in rabbit.. there are no cap routes, people clearing for you, etc. the game is about chasing, which means you want someone to get the flag and then be forced to put some effort into chasing and getting the kill.
now if your teammates can damage you, you're probably already going to grab with 1/2 or less health. if you are not invulnerable AFTER the grab, well, you're probably already dead unless everyone has TKd eachother by then.. this is because people are already spam shooting the flag spot. PLUS the flag is stationary, unlike t2, so you're going to get hit with a bunch of dead on shots.. not pretty

3) spawning with equipment -- keeps players in the game all the time.. no having to go to an inven each time.. and with the T:V style invens it's even more annoying. remember: fun

4&5) as has been proven in the past.. sniper rifle and chain are EXTREMELY annoying. you have multiple people in the server chasing ONE person. the sniper rifle does a lot of damage and it only takes one shot (with no invulnerability etc) to kill him. chain is similar, especially in the hands of a good player. and once one person starts chaining, you'll see everyone flip it out.. so now the rabbit has ridiculous amounts of firepower on his ass and again is knocked down in mere seconds.

6) radar.. shrug :) I know what for, but it's not as major as the other points.

no offense, but a lot of these things become common sense with just a little rabbit experience.. which is why mods were made ;) and why they were successful

^Jadakiss
09-19-2004, 11:11 AM
I don't need to even post my reply Irritant, borlak and pyrot3chnic already have.
Maybe you haven't played rabbit with 15 or more people, but it get's seriously not fun when everyone doesn't even go for the flag after the rabbit dies for fear of getting disked by the remaining 14 people waiting. And, when that brave soul does attempt to go for the flag, he gets killed even before touching the flag. Mix that in with the effers sitting 300 meters away sniping at any would be rabbits and you have a gamemode that has imbalances.

Don't be surprised that when T:V ships nobody plays this POC Rabbit and someone mods up a LakRabbit for us to play.

GhostMan
09-19-2004, 12:23 PM
how to fix rabbit?..Make it lak rabbit my friend.Also how to fix the score system for T:V make higher scores.I noticed alot of people complaining about how much they raped and stuff just to notice they have like 5 points or something.How does TV point system go anyways..1= a kill..what?

Starwind
09-19-2004, 05:36 PM
Im sorry to say Irritant but your out of the box rabbit will not get played much. It will be modded into a more fun gametype like Lak or MA rabbit. Sorry to tell you the sad truth. Its like t2 rabbit all over again.

borlak give us Caerbannog!!

Undisciplined
09-19-2004, 05:42 PM
How about adding grappling the flag back to Rabbit only. Then instead of spamming the flag with discs, you'll get a whole bunch of grapples sent to any dropped flag ;) It should at least alleviate the need for temporary invulnerability at any time.

crazyfreakid
09-19-2004, 05:48 PM
1. TKing is on so people lose points for just fragging people who don't have the flag but who might be going for the flag. It forces player choice - do I kill this guy and hope to make up the points when I grab the flag, or do I wait till he has the flag, then kill him and avoid the penalty?

I dissagree with all of Jada's suggestions except the first. TD has no place in Rabbit, imo. It more often results in picking up a flag with half health and dieing in one disc than in someone outright TKing you before you can get the flag. This results in much less chasing and fun and more "softening up" of a player trying to get the flag, then killing him almost instantaneously once he picks up the flag, netting the TK/Flag killer mad points.

I understand your reasoning, but players rarely use Team Damage to kill each other in Rabbit... just make it much easier to do so when they become the Rabbit. Less fun, more frustration.

Zxqv8
09-19-2004, 05:59 PM
most of things implemented in Lakrabbit were to make the mod FUN and not annoying

I think that pretty much covers it alone. Rabbit is NOT fun now. It's just a giant clustereff centered around the flag.

^Jadakiss
09-19-2004, 06:00 PM
Im sorry to say Irritant but your out of the box rabbit will not get played much. It will be modded into a more fun gametype like Lak or MA rabbit. Sorry to tell you the sad truth. Its like t2 rabbit all over again.

borlak give us Caerbannog!!
Of course in T2, you could disk the flag and it would hop around, making it harder for the person to grab. In T2/T1, Team Dmg. was off by default aswell. That way it makes it fun to disk the player out of the way so he doesn't grab, but you dont kill him aswell.

AeoIus
09-20-2004, 09:32 AM
Why would these things improve gameplay?

(God I love it when people post that something needs to be "fixed". Not "improved", but "fixed", like it's actually broken, when what they mean is it doesn't play the way they like or want it to...)That's why it is called feedback IrritAnt. I'm running a T2 lakrabbit server and have been for a long while now. You obviously never played it a lot. But luckily you know what is fun to play.... you are acting with the same arrogance.

1. TKing is on so people lose points for just fragging people who don't have the flag but who might be going for the flag. It forces player choice - do I kill this guy and hope to make up the points when I grab the flag, or do I wait till he has the flag, then kill him and avoid the penalty?If I'm after the flag to become a rabbit and someone is there almost grabbing it in front of me, then I'll instinctively shoot. There is no consideration on points for me at all. I want to become the rabbit because that is fun. Not because I get more points. The no TD rule to shoot someone away from the flag without killing them is actually more fun. I'd rather be disced away than shot dead and having to equip again. (more on that later).

2. Why? How would this make the game more enjoyable? Making the person who grabs the flag invulnerable even for a moment rewards sloppy play and sloppy flag grabs. Not to mention that the maelstrom of fire concentrated on and around a dropped flag is hilarious to watch :)It is hilarious to watch but if a server get's more than 6 people you no longer can get away anymore. It does not detract from the fun with a small amount of players, but makes a larger number more enjoyable. Just temporary shield effect with less damage would be OK too.

3. Spawning "naked" forces the player to make the same choice as in other game modes i.e. do I try and play with the loadout I have, sacrificing versaility for speed, or go to an inventory station and spend time getting a loadout I like while the rabbit gets away? It requires a tactical choice on the part of the chaser.Since there are no real tactical roles to fill instead of chase/run and they both can be played in the same outfit, it is useless to not implement a standard outfit. Most rabbit players that play more often usually go out in the same gear anyway. I'm always counting on becoming the rabbit and then it is always a nogo to be in spawn gear. There is no tactical solution to be made there. Being a rabbit in spawn gear is renaming the game to 'sitting duck'.


6. All non-rabbit players can see everyone else and the rabbit on their radar. The rabbit can't see anyone while they have the flag. That's by design.And this is a really cool option. Me like :D