Grappler = could ruin this game

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Amadeus
09-19-2004, 01:42 PM
wow .. new innovation? the grappler weapon/item has been in several games prior to T:V, I don't call that a new innovation by any means .. I call that re-hashing ole ideas into a new environment, not innovation.

a new innovation would be thinking up new weapons / new ideas.
Well, let's see now...



Blaster, Burner, CG, Sniper Rifle, Buckler, Rocket Pod, all 4 packs, turrets, deployables, sensors, force fields, stations, physics, skiing, jetting etc. etc: just about EVERYTHING in the game underwent some sort of revision, and there are a number of brand new ideas. But I guess that a genius of your intellect and a prophet of your godlike properties can not allow himself the luxury of realizing facts. :shrug:

Bridude
09-19-2004, 01:43 PM
ah the typical "I don't know how to use something therefore get rid of it" argument.

PlaZmaSnake
09-19-2004, 01:44 PM
ah the typical "I don't know how to use something therefore get rid of it" argument.


Or maybe it just might be overpowered a bit?

}x{ EViL JiM
09-19-2004, 01:48 PM
ah the typical "I don't know how to use something therefore get rid of it" argument.

Not that.. I just don't like anything which gives an easy way out. Which I think explains alot of peoples philosophies vs O-sniping, turtling, and vehicles. Read my second post.

(dws)Wildcard
09-19-2004, 01:54 PM
You know I was slightly concerned about this issue myself, but only from a turtling standpoint. There is no solution to that besides breaking it...just like a standard turtle. If you down the ammo you are gimping it...if you make the hooks destroyable it will do nothing. Solution? A change in tactics....normally I wouldn't do this because some people here are taking the lazy way out instead of adjusting, but I'm going to give you 2 possible ways to stop this.

1. Get over your o-sniping crap...a good o-sniper would own any grapple turtle. Don't even bother disagreeing I see it done all the time.

2. Stop em before they grab...I'm not going to go into detail here because that would just be too easy. The people who are meant for LD will figure something out though.

LuRcH
09-19-2004, 02:03 PM
Whiners!
:mecry:

americanjoe
09-19-2004, 02:06 PM
Well, let's see now...



Blaster, Burner, CG, Sniper Rifle, Buckler, Rocket Pod, all 4 packs, turrets, deployable, sensors, force fields, stations, physics, skiing, jetting etc. etc: just about EVERYTHING in the game underwent some sort of revision, and there are a number of brand new ideas. But I guess that a genius of your intellect and a prophet of your godlike properties can not allow himself the luxury of realizing facts. :shrug:

you just in one post proved everything I have said ... and you don't ever realize it ... what brand new ideas?

blaster= UT flak cannon
burner= U2 flame thrower
CG= Every other CG in a game
Sniper Rifle= A combo of 2 types of sniper rifles (innovative? no)
Buckler= Tron 2.0 disc
Rocket POD= U2/U2 XMP rocket launcher
all 4 packs= all 4 Quake 3 Team Arena runes (in the way the work, as well as there design)
grappler= Quake 2 grappler
Spinfusor= Rocket Launcher
Fuel= XMP
Rabbit= 2 week famed Rabbit of T1/T2

so on and so on ...

it doesn't take a genius or my intellect to see ole ideas put into place. everyone who thinks T:V is already getting ole and boring feels the same. You can't take ole idea and throw them into a new environment and call it innovative or new. stop trying to prove that T:V is new and exciting, because the sad truth is that it's not. play other games outside of Tribes and you'll see what I'm talking about.

the sad truth is that most FPS games are all re-hashes of some other forum of FPS. that is why most FPS games are 6 month fads and go away when the next one is released. this is what will happen to T:V ... T:V will be a somewhat hit, but then die away quickly when HL2, Stalker, and other future games come along. T:V in no way will every match the history nor life span of Tribes or Tribe 2. that’s the sad truth. the quicker you pick up on this .. the soon we can move on to the next topic.

call me dumb call my arrogant, but I only offer you the truth. if you can't handel it .. well, then there is nothing more I can say ...

JohnnyX
09-19-2004, 02:07 PM
ah the typical "I don't know how to use something therefore get rid of it" argument.

I think the biggest problem is it's hard to see the stupid line. So you don't have any sort of visual clue that the capper is going to make a 90 degree swing in about 1 second.

GammA
09-19-2004, 02:10 PM
Learn to stop the capper before he grabs.

Todesfall
09-19-2004, 02:14 PM
grappler isn't map dependent i have seen it abused on all maps, on everything including the flat ground.

the abuse i saw isn't from people just swinging in one place round and round, when chasers are on them, they swing, do 3 to 5 complete circles ( about the time it takes to reaim and guess their movement pattern) disconnect catch onto another piece of the building do 3-5 swings disconnect catch onto the ground/small rock do 2 -4 swings disconnect fly back to base do 3 to 5 more swings.

when they get stuck or run out of ammo they hand off to another teammate. So while you chasing them around their base their respawning team kills you. Needless to say i think the days of single handedly going into enemy side of field to return a flag are over. Shame that i think only organized offense to come all in once is the best way to return flag, makes the gameplay slow.

also see this done at my base by players who are waiting for flag to return to take it.

Now in organized matches so far as an LD i have been hamored by the rest of the enemy O. if it was only a capper it isn't too bad, but add in support from their team and it isn't very fun.

and i have seen routes the have grapple at last second before grabbing flag and just after grabbing flag. So i have to watch everyone now even they ones that dont' look like they are even going for the flag.

grappler cappers are even harder to keep track of w/o iff when their O are messing with you, which is why i really hate the sensor setup in T:V.

However i still get about 5-10 fps so keeping up with people is kinda hard.

Pachacutec
09-19-2004, 02:16 PM
Grappler is the funniest thing in the game IMO .. i get all my fun from grappling.

yup.

deal with the grappler, be sure that if you mod the game to not include it the game is DEAD.

so stfu about taking the grappler out.

b0n0
09-19-2004, 02:20 PM
I love the grappler, it's what brought me to this game. My thoughts would be to replace the "blade" with the grappler, and make it unlimited. The "blade" is worthless anyways... :D

}x{ EViL JiM
09-19-2004, 02:20 PM
Uh oh.. Giant text alert.

enDless_Delirium
09-19-2004, 02:31 PM
Yah N quintam phyzix isn't hard either, just ask Einstein or Stephen Hawking, u n00b! LOLOLO


Except that stopping grapples is more like Calculus I than Quantum Physics. Calculus I isn't hard at all if you have the skills you should have before taking it(algebra, geometry, trig).

basically, a LD with the skills LD should have (good shot, know how to DJ properly, etc) should only have a small step to make to be able to stop a grapler.

And Forensic, the grapple really isn't as easy as you make it out to be. Your timing has to be pretty spot on for both firing, beginning your reel in (if any) and releasing. If you don't release at the exact angle you need, you just 1) royally messed up and 2) probably just lost a good 10-20 mph.

}x{ EViL JiM
09-19-2004, 02:40 PM
Except that stopping grapples is more like Calculus I than Quantum Physics. Calculus I isn't hard at all if you have the skills you should have before taking it(algebra, geometry, trig).

basically, a LD with the skills LD should have (good shot, know how to DJ properly, etc) should only have a small step to make to be able to stop a grapler.

And Forensic, the grapple really isn't as easy as you make it out to be. Your timing has to be pretty spot on for both firing, beginning your reel in (if any) and releasing. If you don't release at the exact angle you need, you just 1) royally messed up and 2) probably just lost a good 10-20 mph.

Yes, but you are expecting everyone to be at best of the best skills. And alot of people are either 1) casusal players or 2) dont have the ability to dedicate thier lives to getting good at every single weapon. I have people on my team lamenting they dont have time to practice this game more.

My argument is, that someone can spend a few hours practicing the grappler and suddenly, through cheap teactics, be able to thwart most pub/casual players or anyone with a ping below 100. I've gone on servers this morning and tested it.. and GOOD players who have names for themselves.. could not get me off the roof. Why? Good question... one person in particular had 4 no-reg MA's on me while doing circles. What's wrong here? I think it is pretty obvious.

BloodyShark
09-19-2004, 02:42 PM
lol my arguments arnt dumb. they are about the ld in this thread who complain cause they cant chase a grappler... you dont see (for example) good ld such as slam, carnova, ares, zelgadis etc in this thread complaining about it.

That's kind of a cop out. They rarely post anyway and it's probably even less rare they read tribes talk.

enDless_Delirium
09-19-2004, 02:42 PM
Yes, but you are expecting everyone to be at best of the best skills. And alot of people are either 1) casusal players or 2) dont have the ability to dedicate thier lives to getting good at every single weapon. I have people on my team lamenting they dont have time to practice this game more.

My argument is, that someone can spend a few hours practicing the grappler and suddenly, through cheap teactics, be able to thwart most pub/casual players or anyone with a ping below 100. I've gone on servers this morning and tested it.. and GOOD players who have names for themselves.. could not get me off the roof. Why? Good question... one person in particular had 4 no-reg MA's on me while doing circles. What's wrong here? I think it is pretty obvious.


problem there is the netcode, not the grappler. 4 non-reg MA's isn't an imbalance with the grappler, it's the netcode we have being borked.

btw, I agree that the grapple-point should be diskable, but I disagree that the grapple is over-powered as it (though I'd also like a refire delay, it'd actually help out both sides, cappers wouldn't waist shots when the grapple broke right before they released, and it'd make circle-grappling harder as you couldn't just grapple, release, grapple)

}x{ EViL JiM
09-19-2004, 02:57 PM
problem there is the netcode, not the grappler. 4 non-reg MA's isn't an imbalance with the grappler, it's the netcode we have being borked.

btw, I agree that the grapple-point should be diskable, but I disagree that the grapple is over-powered as it (though I'd also like a refire delay, it'd actually help out both sides, cappers wouldn't waist shots when the grapple broke right before they released, and it'd make circle-grappling harder as you couldn't just grapple, release, grapple)

The grapple hook should probably have a health so that a disk, nearly direct on, would break it, or several non-direct hits. Other than that.. I think it adds a new level of skill to the game. I want to see out of the blue, skillful grapples done by cappers to elude thier chasers. It's the many levels of skill in Tribes which makes it great game. What I don't want to see is lazy carriers swinging around while thier defense grinds up offense. For all these people who claim you just need to get 'better' at your weapons; you are still 10x an easier target (and dead 10x quicker) while tryign to take down a ceiling hanging carrier.

As far as the netcode is concerned... will the netcode ever be able to keep up to this? Does the client side prediction code ever have the capability of prediciting this circular motion? As I understand it.. it operates off of vectors.

Jambalaya Pretzelstein
09-19-2004, 03:04 PM
And Forensic, the grapple really isn't as easy as you make it out to be. Your timing has to be pretty spot on for both firing, beginning your reel in (if any) and releasing. If you don't release at the exact angle you need, you just 1) royally messed up and 2) probably just lost a good 10-20 mph.

that really isn't very hard at all :\ at least compared to the skill it takes to kill someone who is about to do that

competition will adapt, of course, it always does. but i'm not sure that the new adapted game will be very fun, and "chasing" as we know it will probably be relegated to return bitches (people who chase the capper but never kill him and are only there to return the flag) and snipers.

You used to need an amazing route to switch directions completely and throw off the chasers terribly. Now all you need is speed and something to grapple to. It's so much easier and I hate that. :\

MikSchultzy
09-19-2004, 03:08 PM
omg the grappler is too powerful.

:baby: :mecry: :cry: