Since when is Osniping the capper considered *bad*

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Dark_Harlequin
09-16-2004, 01:54 PM
and to sum it up, I think the problem is- MODERATION. Just dont snipe the whole map, rape a whole map, LD a whole map. Mix it up by changing your roles based on what the situation is. Your team and teams you play with will enjoy the benefit or placing you in any role and know you will be successful.

VGTG

I agree with this as i was trying to say something along these lines in an earlier post.

As for Bamelin's post, as for "maiming" defense, that is time better spent but i still see two problems with this regarding pub play. First, when on pubs few people actually play disrupt the flag defense position cause there is little to no reward (points or satisfaction of seeing a capper grab right after you clear the flag) and thus cannot take advantage of the situation of maimed defenders you describe. Also the lack of flag escorts means they do not benefit from the defense's reduced health. Second, and this is again the matter of opinion that this type of o-sniping still pisses people off because they don't have a team to back them up when an o-sniper comes around. Cause now they have to move out of position to get you while a capper can swoop in uncontested or they can stay there and get harased. While this is what the o-sniper wants (not the pissing people off part necessarily unless they are also tkers :) ) the lone defender gets angry cause he now has to play midfield and defense or suffer constant annoyance. It's the same thing as when i play heavy and go distract the flag D. I try to do that as best i can but no capper ever comes on my team so i'm forced to do 2 jobs simultaneously. Tribes being at the core a teamplay game and people not playing as a team to work together on O or D whether that be making a grab or stopping a sniper is why these people get pissed i think.

tmc
09-16-2004, 01:56 PM
but if u O-snipe the enemy carrier, then hell go in his base and turtle.
So youll make it harder for your team to retrieve it, and much less fun.

KryandArturo
09-16-2004, 02:36 PM
Good lord, some threads just need an option that says "disallow Members from posting here".

Nebulous
09-16-2004, 02:41 PM
thats where its simple to fix.. you put forcefields on every base entrance.. only way a capper can keep full health is to A) kil himself outside go in get his loadout and go back to pick up flag or B) pass off the flag to a full health player and defend til your dead then go get the flag back.. whoever came up witht hat forcefield idea hit it right on the money.. saying you can't use a gun at a certain point of the game is like saying you are not allowed to ski on this part of the hill.. or you are not allowed to set up a turret on this side of your flag..

and whoever quoted me saying that i need to play more to see that a flag on the stand is better for cappers.. thats BS.. a flag on the stand has defense around it.. a flag in the field will not have your full defense around it.. theres SO much wrong with your point its not even funny.. you put the flag at a base of a hill its an easy ski+boost and that flag is gone.. you have to move your WHOLE defense up to it just to defend it again til it returns.. and when you do that your capper is left behind the flag less defended.. there are times where it can be helpful yes.. but for the most part its a horrible tactic..

keep in mind people that T:V is tribes series yes.. but its NOT and i repeat.. IT IS NOT TRIBES 1 OR TRIBES 2..

it is a beta and if people are playing the game how it was given to them they are doing what a beta requires them to do.. fully test the game..

i still put forth the motion to ban 5150 for not following the rules of a beta ;)

there are good points to both sides but still there has yet to been a post defending these vets and their no o-sniping invisible ruleset..

KryandArturo
09-16-2004, 02:42 PM
That's nice, go away.

Polaris
09-16-2004, 02:44 PM
there are good points to both sides but still there has yet to been a post defending these vets and their no o-sniping invisible ruleset..

Read the thread again. There have been dozens.

Nebulous
09-16-2004, 02:49 PM
and i see no validity in any of them.. T:V is a whole new game and you are bringing your T1 or T2 past experience with you to this game.. the beta is meant for testing the game.. if 5150 wants its lame ass rulesets(which i do follow in their server this is just a debate on whether there should even BE invisible rules or not) then they should password lock ALL their servers as to not allow the average player who just picked up the game to beta test it to enter.. by keeping it open it is considered a beta test server which should be used to test the full game.. not half aspects of the game by limiting players to only certain weapons, loadouts and when and where they should leave the flag..

p.s. kryandarturo just because you have the veteran under your name does not make you any more important to these forums than any other person here.. get over yourself.. everyone else has..

Dark_Harlequin
09-16-2004, 02:50 PM
Nebulous, if you can't fathom why it's in many cases best to perform a timed flag return after people have given you many reasons, i suggest you pick up a demo of two good comp teams on a map like CCD.

KryandArturo
09-16-2004, 02:53 PM
p.s. kryandarturo just because you have the veteran under your name does not make you any more important to these forums than any other person here.. get over yourself.. everyone else has..
Yeah it does, and no they haven't. See the 148th post in this thread for an explaination why your opinion doesn't matter. Then see the 2nd post for further instructions.

Polaris
09-16-2004, 02:57 PM
and i see no validity in any of them.. T:V is a whole new game and you are bringing your T1 or T2 past experience with you to this game.. the beta is meant for testing the game.. if 5150 wants its lame ass rulesets(which i do follow in their server this is just a debate on whether there should even BE invisible rules or not) then they should password lock ALL their servers as to not allow the average player who just picked up the game to beta test it to enter.. by keeping it open it is considered a beta test server which should be used to test the full game.. not half aspects of the game by limiting players to only certain weapons, loadouts and when and where they should leave the flag..

There are no limitations to loadouts or weapons. there are a couple given rules on several servers which are intended to keep the game flowing.

We do not need to test turtling any more than we already have. We know it's annoying and it stalls pub play.

We do not need to test o-sniping a flag carrier who is respectig the turtling rule because it shows a glaring lack of respect to do so. He is choosing to stay outside so you may enjoy your pub game. You can be nice enough to not play duck hunt so he may enjoy his. If you want to kill him, then go to him and kill him rather than be a coward and hide 400m away for a cheap kill - that in truth will only net 1 of 2 results:

- Kill a capper whos teammates will pcik up the flag because no enemy O is anywhere near the capper who died.

- Force the capper to keep going inside to refuel, leading to a full or partial turtle.

Yes it's beta. but its also a beta that many people have played through enough to know that these simple items are annoying and we dont want them on our servers. The dev team knows we dont like them. they will certainly address what they are able to, but in the interim, we have installed these rules to match the game play to our preferences.

Here endeth the lesson.

Nebulous
09-16-2004, 02:58 PM
no i know why it would be when the flag like melissa or whoever that was a bit ago said got stuck inside a building or in a very easily defendable location.. but halfway tot heir base on the slope of a hill is not one of them.. my arguement is with the morons that say EVERYTIME you must leave it out there and defend it there.. these were in pubs mind you where coordination is NOT anywhere near what it should be in competition.. a pub the defenders WILL Be at the flagstand.. in competition yes do what you want but in a pub dont get on peoples cases for returning a flag near the enemy base on the top of a hill.. and no offense but you think timed flag returns in base type gameplay is good.. try playing ultra renegades and do timed flag returns.. ive played t1 since 98 so ive been around the block so to speak.. i agree in competition that tactic is useful but in a pub and the times ive seen you "vets" get your panties in a twist over somebody returning the flag is just stupid..

i hope your seeing this point at least a lil bit.. yes it works if the flag is on your side of the map.. but when its in the middle in a VERY open area its VERY easy to get back there than it is at the flag stand.. just my opinion..

personally i think you "vets" need to get over most of yourselves.. you really do ruin a good game with your piss-poor attitudes of im better than you cuz i have the veteran tag.. bleh your claiming superiority over the internet.. GO YOU ;)

KryandArturo
09-16-2004, 03:02 PM
Please tell me you did not just refer to Ultra-Renegades outside of sarcasm and/or degrading it...

Polaris
09-16-2004, 03:03 PM
no i know why it would be when the flag like melissa or whoever that was a bit ago said got stuck inside a building or in a very easily defendable location.. but halfway tot heir base on the slope of a hill is not one of them..

No one said you cant snipe them on their way back to their base. Just dont snipe them when they get there.

Nebulous
09-16-2004, 03:11 PM
no i did not i played it and enjoyed it.. i also played shifter base and many other mods of T1.. it has been out for quite some time and to not have even tested those mods for fun never crossed my mind.. i dont flame base so dont even attempt to flame ultra renegades cuz theres no point to it.. the reference was about flag returns not the mod itself..


polaris yes turtling does get annoying.. but in a turtle would you not feel a sense of accomplishment to break that turtle once it has started? whoever used the word siege said it perfectly.. a changeup in the style of gameplay is fun no matter how you look at it.. the continous capping would get boring IMHO in my past gaming experiences hwich is why people change games or change mods.. a complete diversity in a CTF game which could change from smear the queer to siege back to chaincapping or defense of your flag carrier... the change of play is what i think iwll make this game fun. not sitting there and keeping the chaincapping going.. but then again that is all up to opinion isnt it.. there are points to the no o-sniping and the turtling.. but like i said if you want those rules you need to password lock ALL of your servers that have that ruleset.. banning some newblood for joining the server and not knowing your l337357 rules is dumb especially in a beta.. anyways since ive noticed people arent going to change or even THINK about the points made by both sides rather just keep their mind shut to any possibility of a fix theres really no point in posting..

devs hope you read to this page hehe.. put up the forcefields on the doors of the bases so the flag carrier cannot get into the base.. it will eliminate turtling and it will allow o-sniping.. problem solved.. now fix that anti cheat problem so the anti-cheat can be on but people dont get stuck in midair 2 feet away from the flag to cap.. lol

lates y'all

polaris that was about the flag left out in the field not the o-sniping hehe..

anyways can you point out this invisible line where no o-snipers are not allowed to go across? let me guess you also believe there is a huge line across the world labeled equator as well? how bout state borders? next you will limiting how many people can play defense or how many shots someone can take before they are no longer allowed to shoot at you and have to let somebody else have a chance.. <--sounds stupid doesnt it.. same thing with o-sniping rules and no turtling rules.. your telling someone how they should play the game.. in a beta that should never be done.. just my .02.. anyways im out just had to edit the post for that last response..

thanx for keepin it civil though polaris.. shows some credibility and maturity.. sad so say that doesnt apply to some people...

KI
09-16-2004, 03:12 PM
I actually loved when a pub would go turtle on ice ridge.. talk about some adrenaline rush

Evil Engineer
09-16-2004, 03:12 PM
']I disagree with locking this thread. It's obvious by the number of views (over 5000!!!) and the number of posts that this issue is an extremely important one to the Tribes Community.

Bamelin[VRT]
The Vanu Round Table
http://roundtable.communitygamin g.net/index.php

Go back to Planetside, there is no room for your kind here.

Fool
09-16-2004, 03:14 PM
Nebulous, I feel a sense of accomplishment when I stay outside with a flag, fighting off up close defenders and capping when my teammates return our flag.

It's a two way street.

Flyersfan
09-16-2004, 03:15 PM
i o snipe

suck my cock

BLuE_ZeRO
09-16-2004, 03:16 PM
Nebulous, I feel a sense of accomplishment when I stay outside with a flag, fighting off up close defenders and capping when my teammates return our flag.

It's a two way street.
Your ass is a two way street! :p

°Gn0m3_Gr0wN°
09-16-2004, 03:16 PM
oh my favorite is when some d00d -K-Citan says he's twice the player then procedes to get owned...the player makes the tag, the tag doesnt make the player