destroyer193
10-17-2004, 08:51 PM
How about this?
I like it the best...
http://upload.serverseed.com/pictars4/outsidebe.jpg
I like it the best...
http://upload.serverseed.com/pictars4/outsidebe.jpg
[T:V] Post pics of the maps you are working on...Pages :
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destroyer193 10-17-2004, 08:51 PM How about this? I like it the best... http://upload.serverseed.com/pictars4/outsidebe.jpg SINep 10-17-2004, 08:55 PM Lookin good. Breadman86 10-17-2004, 09:37 PM i approve of that design more than the first. great job! or maybe it's just because i suck at TribesEd... adamant_2001 10-17-2004, 10:10 PM Some nice looking maps have been posted here. Here's the result of my struggling with the editor for a while: http://www.savant-online.net/graphics/plains_scrn1sm.png http://www.savant-online.net/graphics/plains_scrn1.png dudeman 10-17-2004, 10:25 PM it would be cool if someone did one with mini spoiler **** mountains as high as the last level of single player. :D Also, PLEASE do some with bases at opposite sides of the maps, not facing each other a few hops away, the retail isn't as bad as the demo but it still never really takes on the spread of the land which tribes should Hybrid 10-17-2004, 10:35 PM How about this? I like it the best... http://upload.serverseed.com/pictars4/outsidebe.jpg you must have my babies! lol looking awesome! this dark feel is really nice. pyrot3chnic 10-17-2004, 11:45 PM Wow, that's beautiful destroyer... (please let me beta :)) BooT 10-17-2004, 11:57 PM im loving the dark rainy sky ^Jadakiss 10-18-2004, 12:00 AM Some nice looking maps have been posted here. Here's the result of my struggling with the editor for a while: http://www.savant-online.net/graphics/plains_scrn1sm.png http://www.savant-online.net/graphics/plains_scrn1.png Looks good. Keep it up. GB.Arkady 10-18-2004, 12:01 AM Is it time for T:V's first Open Call mappack? :D Lockout 10-18-2004, 12:02 AM How about this? I like it the best... http://upload.serverseed.com/pictars4/outsidebe.jpgThat's awesome. Rigel 10-18-2004, 12:03 AM That looks great destroyer. My only concern is that the terrian shading does not match the look if the sky. The sky looks like it doesn't let any light through, but the terrain and buildings look somewhat lit. I don't think it will take much, but if you just tone it down a bit the whole map will look spot on. destroyer193 10-18-2004, 12:11 AM Well I can't have it pitch black.. I think it looks good as is, there are some of thoes spot lights out there to provide light... but if it got darker i think it would look too ridiculous... i will try it out though and see how it looks. Echelon 10-18-2004, 12:19 AM This confuses me. The pipes on Damn WERENT underwater. In my experience they were used by Jug. Okay so I guess my memory failed me there. The point of the pipes idea (Detritus as example) is that they allow you got get some momentum skiing out of them. Echelon 10-18-2004, 12:22 AM Furthermore, it was nice in the Single Player game that some of the large bases made use of skiing inside, like the Children of the Phoenix base. It would be nice to have some new multiplayer maps to incorporate this idea as well. Don't just make new bases with a Blood Eagle or Imperial theme, add the skiing element to them, or even use those new elevators that allow players to get some quick speed. Halfscan 10-18-2004, 12:24 AM Okay so I guess my memory failed me there. The point of the pipes idea (Detritus as example) is that they allow you got get some momentum skiing out of them. They are talking about the pipes on the map "Damnation". The pipes on Damnation were a "backdoor" entrance to the basement below the gen room... making the gens harder to defend, and making the base more peneratable in case of turrtling. -Half Echelon 10-18-2004, 12:25 AM destroyer, wasn't a big part of the original CC that it had great visibility? I like the terrain and weather changes, but if you make it even darker, it'll be incredibly hard to see anything with the sensor down. Are you sure you want to make that gameplay change? Personally, I liked the first screens you showed. Night, but not too dark. Echelon 10-18-2004, 12:27 AM They are talking about the pipes on the map "Damnation". The pipes on Damnation were a "backdoor" entrance to the basement below the gen room... making the gens harder to defend, and making the base more peneratable in case of turrtling. -Half right, and that thought led me onto the idea of using them as a quick exit that provides some speed, kind of like Detritus destroyer193 10-18-2004, 12:38 AM destroyer, wasn't a big part of the original CC that it had great visibility? I like the terrain and weather changes, but if you make it even darker, it'll be incredibly hard to see anything with the sensor down. Are you sure you want to make that gameplay change? Personally, I liked the first screens you showed. Night, but not too dark. ya, thats what i was saying to rigel... i will try it out, but i definetly dont want to make it CoN Celios 10-18-2004, 12:49 AM Whoa, everything's looking great here :o | ||