|
|
AkumA 09-13-2004, 12:52 AM 1. make it so when you walk over an inv and hit shift.. it doesnt refresh your current load out, but instead your last load out
2. fix grappler gfx problems
3. fix flag clipping (going through the flag and it doesnt register as being touched)
4. fix flag stand bouncing... coming in at the flag stand at the wrong angle throws you upwards.
5. Make grappling people work better still iffy when it shouldnt be.
6. make inv screens work with bind keys, so when you spawn at rover you could just hit Shift q for example
7. i think thrax wanted it this way, but its stupid taht a flag carrier cant use the rover inv
8. fix bomber gunner spots aim, you can rotate it enough in a certain way that you cant see where your shooting, but you can shoot underneath and on the opposite side of the bomber.
^ for example, your in right gunner spot, rotate through the bomber and shoot underneath at the left side
9. fix flag clipping through buildings then being returned.
10. The freakin morter cant kill a farmer turret with 1 shot. Its a tad weak. Make is stronger PLEASE.
Greywolf 09-13-2004, 12:56 AM 3. fix flag clipping (going through the flag and it doesnt register as being touched)
7. i think thrax wanted it this way, but its stupid taht a flag carrier cant use the rover inv
I dont think those 2 are problems. 1) you have to touch the flag pole to get the flag, not just the Flag part, which i think is reasonable
And when you go into a rover inv, you get sucked into it. So if they did make it possible, i think that once he goes into the rover the flag should be dropped outside, and he can get it back when he comes out.
nuk|m 09-13-2004, 01:31 AM 10. The freakin morter cant kill a farmer turret with 1 shot. Its a tad weak. Make is stronger PLEASE.
I second that.
KnightMare 09-13-2004, 01:36 AM Quote:
--------------------------------------------------------------------------------
10. The freakin morter cant kill a farmer turret with 1 shot. Its a tad weak. Make is stronger PLEASE.
yes 30x
Greywolf 09-13-2004, 01:44 AM Mortars are good... and this is comming from a guy who plays heavy
Total 09-13-2004, 03:06 AM I dunno...I've killed turrets with one shot of a mortar, but they weren't the proximaty shots that spoiled us in T2.
T:V forces heavies to be a little more accurate.....and a challenge is a good thing imo.
synthix ghost 09-13-2004, 03:17 AM I think the mortar is fine as is. It can obliterate mediums and lights if you have good aim. I hope that they fix the sound effects so that the mortar explosion isn't clipped or just doesn't show up.
nuk|m 09-13-2004, 04:18 AM ok then the turret life needs to be decreased, mortars should take em out in one good hit
Sp!nfusor Salad 09-13-2004, 06:25 AM leave turret life the same, they already are useless against cappers.
however boosting the mortar would make more sense since it practically does as much damage as a giant waterballoon now.
Equaknox 09-13-2004, 10:12 AM Copy & Pasted from the other thread.
A few things I would like to see.
- Reduce discjump damage.
- Reduce deployable turret accuracy.
- One disc should destory a mine.
- Speed up chaingun, just looks too slow.
- Spawn around the rover not in it. (when rover is deployed)
- Vehicles, add ammo.
- Beef up the Sensor, kinda easy to take down.
- Have the rocketpod do some more damage to the sensor.
- Adding in ResetZoom by default. (no ini editing)
- Speed up the Repairpack recharge rate.
- Add a loading bar on joining & map changes.
- Add better flag momentum.
- Increase deployable jump pads health.
- Fix voting system like t1/t2. (yes/no Hotkeys: Insert=Yes | Delete=No)
Server Features:
- Exporting the ban's to a textfile. (IPs/IDs/Name)
- More web featues, such as increase player limit, changing time..etc
- In game message to client when someone was kicked by webadmin.
- Hide webadmin from player list in servers.
Map Changes.
- Adding a deployable repairing on Winterlake.
- Adding the force fields back on Caveran. Along with a remote inv stations.
Spiderman 09-13-2004, 11:08 AM turrets weaker life points, or just stop operating when at half health would be much better
I still think a medium should survive a mortar hit.
Helado 09-13-2004, 12:14 PM I still think a medium should survive a mortar hit.
Ya that still irks me.
Banshee 09-13-2004, 12:28 PM - Beef up the Sensor, kinda easy to take down.
Are you nuts? That thing is almost impossible to destroy with gens up and not using mortars. The shield recharges way too fast.
Equaknox 09-13-2004, 05:20 PM Are you nuts? That thing is almost impossible to destroy with gens up and not using mortars. The shield recharges way too fast.
There is something called combo's what you can do.
mortar + hand nade + disc = Dead Sensor
If you spam the sensor, it normally takes 3motars.
Thats not easy?
Banshee 09-13-2004, 05:45 PM way to not read the 'not using mortars' part.
Sp!nfusor Salad 09-13-2004, 06:54 PM Copy & Pasted from the other thread.
A few things I would like to see.
- Reduce discjump damage.
- Reduce deployable turret accuracy.
- One disc should destory a mine.
- Speed up chaingun, just looks too slow.
- Spawn around the rover not in it. (when rover is deployed)
- Vehicles, add ammo.
- Beef up the Sensor, kinda easy to take down.
- Have the rocketpod do some more damage to the sensor.
- Adding in ResetZoom by default. (no ini editing)
- Speed up the Repairpack recharge rate.
- Add a loading bar on joining & map changes.
- Add better flag momentum.
- Increase deployable jump pads health.
- Fix voting system like t1/t2. (yes/no Hotkeys: Insert=Yes | Delete=No)
Server Features:
- Exporting the ban's to a textfile. (IPs/IDs/Name)
- More web featues, such as increase player limit, changing time..etc
- In game message to client when someone was kicked by webadmin.
- Hide webadmin from player list in servers.
Map Changes.
- Adding a deployable repairing on Winterlake.
- Adding the force fields back on Caveran. Along with a remote inv stations.
1. that would reduce disk overall damage.
2. wtf? if they were any less accurate they would fire in the other direction. (retarded suggestion)
3. Mines are already deployable, to make em one disk would make them pointless (retarded suggestion)
4. Ah, so you would prefer the CG was even more whorable? (retarded suggestion)
5. This one is good.
6. Minus the Pod, the tank and bomber are already quite crappy...they both need a boost. (retarded)
the rest are generally OK.
4. Ah, so you would prefer the CG was even more whorable? (retarded suggestion)
It doesn't have to do more damage, or produce more tracer bullets - just use a faster sound and /maybe/ faster animation. It looks slow.
BadMoFo 09-13-2004, 07:17 PM I'm still trying to figure out what the title means.
I'll get back to you guys when I do.
|
|