can the Dev's help stop the TK'ers?

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ReCurve
09-13-2004, 12:23 AM
shazbot happens I know that. But after 5 or 6 TK's can you make a giant cock appear over the TK'ers head? I have a hard time reading the names. I can't tell who the TK'r is, or who's another victim like myself just trying to defend himself. Sometimes in T1 or T2 you just couldn't get a effer kicked. But a cock on the head would make it so much easier to kill them till they stopped.

Zero-Optix
09-13-2004, 12:27 AM
LOL! yeah that would be cool!

Haunt
09-13-2004, 01:06 AM
omg (cockwatcheded)

FOURSTAR
09-13-2004, 01:38 AM
Agreed. Something should be implimented, if you have more than 5 tk's then it only takes a certain, smaller, % to get kicked, and rises with the tks or w/e

NOVA|lam
09-13-2004, 01:40 AM
make by default the team colored radar off, or shelf it

ReCurve
09-13-2004, 01:43 AM
make by default the team colored radar off, or shelf it
that would work

leetdemon
09-13-2004, 01:44 AM
Agreed. Something should be implimented, if you have more than 5 tk's then it only takes a certain, smaller, % to get kicked, and rises with the tks or w/e


agreed,

please

Greywolf
09-13-2004, 01:48 AM
why cant u read peoples names?

Greywolf
09-13-2004, 01:54 AM
And i think tommorow im going to go under a smurf name and tk on some servers
Cant beat the reaction "MAN WTF?!!?!" or even better "MAN STOP IT" "or what?" "jerk" "I thought so..." :rofl:

Afterimage
09-13-2004, 02:40 AM
How about a script if the devs don't do it? I'm personally not into cyberphallus, but if some other indicator such as "skin" tone change (make them all pink? lol) or a graphical kick me on the back, or even a simple "TKER" written in text above their heads would do it. Personally I think we should script it, if possible, because I doubt the devs will comply (probably being too pessimistic but sometimes it's hard getting them to see things through the eyes of the player).

synthix ghost
09-13-2004, 03:24 AM
What about a "working," kick player function? After all, with the way voting is now, not much is gonna pass.

sard
09-13-2004, 03:33 AM
Removing the burner turret from cavern would help a lot too :)

PowerSurge
09-13-2004, 03:36 AM
Removing the burner turret from cavern would help a lot too :)

:signed:

Sp!nfusor Salad
09-13-2004, 06:21 AM
"Yes lets remove things from the maps because of Tkers... I also commonly make poor choices and am a retard"


:shock:

Afterimage
09-13-2004, 07:23 AM
Burner turret and TKers are exclusive IMO. I would bid a not-too-tearful farewell to the burner weapon in general; it's just too easy to use and too prone to spam when there's no ammo involved. Make THAT have ammo, not the grappler. Same thing goes for the mannable turret version: turrets should have to be reloaded too, and there should be some deployable/carryable back at base that would allow you to reload them.

Banditman
09-13-2004, 08:42 AM
A server side script to ban at -4 would be fine IMO.

Since there is no way besides sheer stupidity to get a negative score, I see no reason it wouldn't work.

I'm all for banning idiots.

Starwind
09-13-2004, 09:07 AM
They should have never implemented the team color IFF bullshazbot. It just causes confusion.

Writer
09-13-2004, 09:22 AM
It isn't due to the IFF. It's because of asstards.

Make it so your weapons won't fire when you have a negative score below -5 or something. Only way you can bring up the score is by repairing, deploying turrets, whatever.

Or something along those lines...maybe make it give you another chance after 2 minutes or something. Or implement a "5 minute countdown to weapons live" after every 5 TKs in a row.

Ruthven
09-13-2004, 10:51 AM
You can't (shouldn't imo) automate a system like that. If vote kicking worked that would be a better solution (not sure if it does I know there was problems).

WerTicus
09-13-2004, 10:54 AM
auto kick after 3 TKS
or you need to just be more carful with the mortar :P

maybe auto ban after 10 or something.