Restrict Movement When Carrying a Deployable

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JongyFong
09-10-2004, 12:46 AM
Shouldn't strapping on a deployable weigh you down and reduce your movement? Why NOT grab a deployable on your way out of the base if it doesn't have any negative impact? A lot of players now just pick up a deployable and end up placing it somewhere stupid like right outside the enemy's base. I know its essentially a waste of a turret/Inv. but its aggrivating to the other team when you step outside and get killed then have to respawn and take out a stupid turret, and its even MORE aggrivating to the team whos idiot member just wasted a deployable. When carrying anything besides maybe a mine, the player should have less jet power and a difficult time moving. For example; a medium armor carrying a deployable turret should move more like a heavy armor.

KnightMare
09-10-2004, 01:05 AM
nooooooooooo

BFGanksta
09-10-2004, 01:07 AM
No thank you. The idea is to SPEED UP gameplay no slow it down. These ideas would fit nicely in a mod/mutator but not really in base they are emphasizing fun over realism.

Also a reason not to just fly off with a deployable is that if you drop it and the enemy gets it, its theirs until destroyed.

SuperTrap
09-10-2004, 01:10 AM
I was doing some spectating while the swelling in my mouse hand went down... ;) anyway I watched this one dude who every time he respawned went and grabbed a inv deployable. Never deployed it, just carried it around with him. Jerkass.

Kendo
09-10-2004, 01:13 AM
i was wondering about that too.

tribes 1 embraced the weight of items and I think it worked quite well. Not only did you know you had something of substance strapped on you but it also kept a balance as far as setting up mini advance bases on the other side of the map without some serious mortar/mine jumping.

JongyFong
09-10-2004, 01:29 AM
No thank you. The idea is to SPEED UP gameplay no slow it down. These ideas would fit nicely in a mod/mutator but not really in base they are emphasizing fun over realism.

Also a reason not to just fly off with a deployable is that if you drop it and the enemy gets it, its theirs until destroyed.

I'm not just asking for a slow down because its realistic, but because right now idiots waste valuable team resources. Its lame to spawn and get raped by an enemy turret right near your base, and its also lame for people to go off giving away their teams deployables like you said. People would be less likely to become idiots if their was a penalty for carrying the damn things and it would also keep them from getting cheap kills across the map.

KnightMare
09-10-2004, 01:31 AM
I'm not just asking for a slow down because its realistic, but because right now idiots waste valuable team resources. Its lame to spawn and get raped by an enemy turret right near your base, and its also lame for people to go off giving away their teams deployables like you said. People would be less likely to become idiots if their was a penalty for carrying the damn things and it would also keep them from getting cheap kills across the map.


do you really think the n00bs in pubs will care if they're slowed down alittle?

rhythm
09-10-2004, 01:33 AM
i'm a bit of a turret monkey, and i have to say i'm not against this idea. it wouldn't bother me really if i was slightly encumbered by a turret or inv station.

Undisciplined
09-10-2004, 01:45 AM
This is actually one suggestion of yours I agree with, on the condition that they make it so that you can drop deployables (ie. by using ALT-4). This should give (an albiet small) consequence to offensive turreting and also make it easier to recognize that you have picked up a deployable, for example if you scavenge one off a dead enemy. However, it is necessary to be able to drop the turret in a hurry if an enemy grabs your flag and you need to give chase.

=H|B=TechKrill
09-10-2004, 02:03 AM
Honestly people, you're complaining about nubs putting a turret outside ure base? This scares you? Fire 2 disks and destroy it, let them waste the turrets. Besides I agree with some above commentor </lazy> who said that the game is supposed to be fast-paced and fun.

And also, another commentator </lazy again> is also correct, newbs would not care if they were slowed down by a turret, they wouldn't know the difference ;) Their sole thought will be "Turret...pretty...how do you set it down!?"

IrritAnt
09-10-2004, 02:06 AM
Shouldn't strapping on a deployable weigh you down and reduce your movement? Why NOT grab a deployable on your way out of the base if it doesn't have any negative impact? A lot of players now just pick up a deployable and end up placing it somewhere stupid like right outside the enemy's base. I know its essentially a waste of a turret/Inv. but its aggrivating to the other team when you step outside and get killed then have to respawn and take out a stupid turret, and its even MORE aggrivating to the team whos idiot member just wasted a deployable. When carrying anything besides maybe a mine, the player should have less jet power and a difficult time moving. For example; a medium armor carrying a deployable turret should move more like a heavy armor.

Your actuallt talking about several different issues here.

1) You can't control whether or not someone grabs a deployable. If you make it heavy and it slows people down, hard core players will likely eschew them completely in preference for speed, and newer players will pick them up regardless. Plus, as someone else above said, we want to make gameplay faster, not slow it down.
Making deployables have weight is something we considered at one point, but it unnecessarily complicates the game. It's just one factor that might affect gameplay without actually increasing the fun factor. It also means the guy who actually chooses to stay at the base and defend by farming now has an even harder task.

2) You can't control where someone chooses to deploy a deployable. People have to learn good places to deploy them, same as they need to learn everything else. Making a deployable have weight won't change bad decisions people make about where to deploy. Dropping a turret outside your opponents base so it kills the enemy as they come out is a great idea! I'd hardly call it a waste of a deployable as it keeps the enemy suppressed while they take care of the turret.

Undisciplined
09-10-2004, 02:24 AM
It scares nobody, but that doesn't mean it isn't annoying. Offensive turreting is effective in the manner that O-sniping is effective. It isn't taboo, but the turrets would be better used elsewhere. Why? Because turrets just outside or inside the enemy base are certain to be the first targeted, so the time of use that you get out of the turret is quite small. Offensive turreting SLOWS DOWN the pace, since it requires you to destroy the turret on your way out (surely you wouldn't just leave it).

Having weight wouldn't prevent offensive turreting, just like sniper ammo doesn't prevent O-sniping. It just gives an extra incentive to use it defensively. "Hardcore" players would never eschew turrets (unless they make you tank slow or something and died in one disc shot), they already recognize that the deployables are best used if taken on your way out and deployed at a strategic point (which usually isn't at the enemy base). As long as they have a method of ditching it if they need to get rid of the extra weight (via a drop deployable key), then I highly doubt anyone would object.

JongyFong
09-10-2004, 02:25 AM
But there should be a penalty for carrying a portable weapon 5 miles across a map. In reality, forcing farmers to be restricted slightly will not slow down gameplay, because most portable defenses are set up right near the base. Perhaps if deployables replaced your current pack (as in T1/T2) then gameplay would be hampered, but just the added weight is more of a balance then a detraction from fast paced gameplay. What it WILL do is create a trade-off for anyone setting up a forward base far off into the map. Its a good tactic I agree, but there should be a penalty. If you feel like hauling a turret far into battle then theres a consequence, but if you feel like setting up defenses at your own base then you can still go about your business generally unimpeded.

Its not just "noobs" that waste turrets, but stupid selfish players. You're right that you can't control who actually takes a given deployable, but someone who isn't completely new to the game will quickly realize that grabbing a deployable=hindered movement. It will GREATLY reduce wasted deployables. Occasionally a noob might grab one, but in general they'll be far less attractive to anyone not using them for a strategic team-benefiting purpose.

Unless your playing on a Clan server theres really no reason NOT to pick one up. You get complete freedom of movement, all the wepaons and equipment you would have normally anyway, plus you get a handy computerized killing machine or unlimited health/ammo station to set down at your pleasure. I even see people who know they're about to get fragged quickly place their turret just to get it out. The way it works now needs improvment. Nothing much but even a SLIGHT decrease in jet energy would make a huge difference.

JongyFong
09-10-2004, 02:31 AM
It also means the guy who actually chooses to stay at the base and defend by farming now has an even harder task.

That guy farming DOES have a harder task because all his Turrets have been placed across the map at the enemys feet by some stupid player.

IrritAnt
09-10-2004, 02:38 AM
That guy farming DOES have a harder task because all his Turrets have been placed across the map at the enemys feet by some stupid player.

Again, you can't control stupidity. Making a deployable have weight might make people think twice about taking it, but it won't stop them from making a bad decision about where to place them. In fact it may make them think about dumping the deployable early in an even worse spot than they would otherwise.

BloodyShark
09-10-2004, 02:48 AM
I'm just confused by the physics of the whole thing. You change armors and everything slows down a bit. Yet you pick up a complicated peice of machinery and you don't slow down at all. Additionally, it breaks continuity with the other 2 games with not slowing you down.

Personally, I think if you're going to pick up an inventory station or turret, you should be weighted down a bit.

I'm curious as though whether or not putting weight on the items is being considered or disregarded. Should we waste our breath on this issue or not?

npr-telco
09-10-2004, 02:50 AM
nooooooooooo
^

JongyFong
09-10-2004, 02:56 AM
Again, you can't control stupidity. Making a deployable have weight might make people think twice about taking it, but it won't stop them from making a bad decision about where to place them. In fact it may make them think about dumping the deployable early in an even worse spot than they would otherwise.

I think initially you're right, people getting accustomed to the game will f around with turrets no matter what. But once the game is a few months old rather then just use deployables to intentionally harm their team, dumb players will not even bother with them if theres a consequence to their stupidity. Even the biggest moron can figure out "I have a deployable..I slow down...I get killed alot". Turrets will be left alone for the intelligent players who use them to everyones benefit. On the other hand if things are kept the same, eventually ALL the ignorant players out there will become aware of deployables and everyone will be picking one up before they head out of their base. It will be abused worse then ever.

Undisciplined
09-10-2004, 02:58 AM
Again, you can't control stupidity. Making a deployable have weight might make people think twice about taking it, but it won't stop them from making a bad decision about where to place them. In fact it may make them think about dumping the deployable early in an even worse spot than they would otherwise.

Of course it wouldn't eliminate stupidity, but it could reduce it. If someone really wants to offensive turret, they'll just have to pay the price (in weight). I think most people would then choose to just not take a turret. Really, why WOULDN'T you want the deployables to weigh something? It may slow down turreting slightly, but as I stated earlier, offensive turreting also slows down the game.

Dangerdoggie
09-10-2004, 03:06 AM
I would be nice however to see where the turrets and other equipment are deployed for your team by looking at the command map. Just little icons would work well enough, showing their range in the form of a circle around it would even be better.