[Feedback] Packs, Deployables, Vehicles, Chaingun, Base buildings.

Origim
09-05-2004, 05:36 PM
Firstly, I'm going to start this thread with saying: Irrational Games Devs, PLEASE, at least look in your official Tribes forum. Some good feedback (along with a bit of whine) found there.

With that aside, here I go:

Packs:

Good for the most part. However, more of them are needed. Variety is lacking.

---Suggestion:
*Add a Sensor Jammer pack.
====Passive- hides you from sensor (not vehicles). No icon above your head when enemy looks at you. Active- hides everything within 50m from sensor (including vehicles). Drains armor energy.

*Add a Satchel Charge. This will add more variety.

Deployables:

Nice. However, they need restrictions. They do. A Sniper in light can grab an inventory, fly at blazing speed behind enemy base and deploy it.. then resupply himself with ammo while he snipes.

----Suggestion:
Mines- available to all armors.
Turrets- Med armor & Heavy armor only.
Inventory stations- Med armor & Heavy armor only.
Deployable Repairers- Heavy armor only.

Vehicles:

Bad, bad physics code. If you don't have time to revamp them all (air vehicles are also sluggish to control), atleast make a Rover more heavy. When I can do flips just because I encountered a small bump, I know something is wrong.

Chaingun:

Increase damage per shot. Chaingun is the least useful weapon now, and with new armor speed, without chaingun, it is very hard to stop a flag carrier on public servers. 99% of the time, NO ONE could stop me from capping a flag.

Bases:

I know you wanted to make them less confusing, but, as of now, they are boring. Most of them are only one-two rooms.

Suggestion: 3 or more room bases with 2+ entry points.


To all other members of this forum: Please feel free do discuss my ideas.

GB.Arkady
09-05-2004, 05:40 PM
Just say NO to satchel charges

Bases are fine like they are, i'd rather have one-two rooms than a maze

pocketgamer
09-05-2004, 05:44 PM
The chaingun is weak, but at the same time it is crazy accurate. I use to never use it, but I find my self using it now when I know I am not going to get the disk on the person. It actually is a nice weapon now if you use it in combination with your other weapons instead of being a chainwhore.

I do agree on bases, on the current maps, the bases are weak. Tribes 1 and 2 and creative, fun bases. All the bases in T:V are not fun to be in or around.

Origim
09-05-2004, 06:02 PM
Just say NO to satchel charges

Bases are fine like they are, i'd rather have one-two rooms than a maze

Heh. I know T2 had huge floating Blood Eagle bases and such.. I'm not asking for that big. As I said, 3 rooms with 3 entrances should be enough.

DobermanN
09-05-2004, 06:40 PM
Imo

Sensor is too much weak compared at its importance.

BFGanksta
09-05-2004, 07:18 PM
Host a server
Destroy the gen
Switch teams
Get repair pack
Go to the gen (W/O activating repair pack)
Activate repair pack
Find that one repair pack charge is enough to bring the Gens back online
Edit post accordingly

poisonspider
09-05-2004, 07:30 PM
wow i disagree with all your suggestions

Origim
09-05-2004, 07:34 PM
wow i disagree with all your suggestions

Sorry, but unless you provide your opinions as to why you disagree, this post doesn't really give me anything. I know there are people who disagree with what I suggest.

DobermanN
09-05-2004, 07:51 PM
Host a server
Destroy the gen
Switch teams
Get repair pack
Go to the gen (W/O activating repair pack)
Activate repair pack
Find that one repair pack charge is enough to bring the Gens back online
Edit post accordingly
You're right.
Dunno but many times it required 2 charges....maybe lost some repairing charge during lag spikes

Calder
09-05-2004, 07:56 PM
Feature complete, it aint gonna happen.

Kirby
09-05-2004, 08:05 PM
Heh. I know T2 had huge floating Blood Eagle bases and such.. I'm not asking for that big. As I said, 3 rooms with 3 entrances should be enough.

http://www.tribalwar.com/media/viewer.php?id=21 :) this map better be in the full game...

Ben Dover
09-05-2004, 08:11 PM
http://www.tribalwar.com/media/viewer.php?id=21 :) this map better be in the full game...

It's not.