Vyrticl
09-03-2004, 10:00 PM
I just have a few suggestions I want to make based on my observations while playing LD...
Capping is much too easy because it's much too hard to chase in T:V. All the capper needs to do is take the flag and stay in the air. As long as the capper stays in the air they're pretty much safe because there's no good anti-air weapon and it's hard to catch up to them due to the new Epack boost. They need to fix the Chaingun and Laser Rifle so they are more viable chasing weapons.
Decrease the spread of the chaingun
Reduce or get rid of the trigger lag with the Laser Rifle
Just think back to Tribes 1/2, the only weapons LD could use effectively to stop a capper while in the air were the Chaingun and the Laser Rifle. With both of these being nerfed the capper doesn't have to worry about flying high in the air like they did in Tribes 1/2, in fact they want to fly high in the air because they're safer up there. A good capper should be one that can get massive speed not someone who can pick up a flag and use the Epack to fly back their base while never touching the ground. The same goes for Cavern, a capper with a grappler are too hard to kill due to no good anti-air weapons.
Capping is much too easy because it's much too hard to chase in T:V. All the capper needs to do is take the flag and stay in the air. As long as the capper stays in the air they're pretty much safe because there's no good anti-air weapon and it's hard to catch up to them due to the new Epack boost. They need to fix the Chaingun and Laser Rifle so they are more viable chasing weapons.
Decrease the spread of the chaingun
Reduce or get rid of the trigger lag with the Laser Rifle
Just think back to Tribes 1/2, the only weapons LD could use effectively to stop a capper while in the air were the Chaingun and the Laser Rifle. With both of these being nerfed the capper doesn't have to worry about flying high in the air like they did in Tribes 1/2, in fact they want to fly high in the air because they're safer up there. A good capper should be one that can get massive speed not someone who can pick up a flag and use the Epack to fly back their base while never touching the ground. The same goes for Cavern, a capper with a grappler are too hard to kill due to no good anti-air weapons.