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PyroTeknik 09-01-2004, 02:48 PM You guys won't be happy till Heavies can fly indefinatly and have the mass of 30 tons. When it comes down to competition.. there will be nothing but complaints vs heavies. (ala HO trains and base rape)
This game is not being made to appease one type of player by making HO dominant over all other combat positions!
I have faith in IGA to do the right thing in spite of your protests.
...
How woud HO be dominant if these changes were made?
Heavies would become useful at doing *gasp* what they were designed to do. Heavies blow stuff up and prevent stuff from being blown up.
Bases are already harder to take down (increased generator health... I actually like that, it takes more skill to kill a gen now) and easy to repair, players spawn in medium which is tougher and heavies are less resistant to damage. It's really unbelievable, whenever someone says heavy everyone yells "onoes HO!" What about HD? What about HoFs? They need love too.
The way T:V is playing right now, defense needs to be very mobile, even HoFs and HDs, and these changes would benefit both sides.
Competition would be just fine, just like it was in T1.
Heavies should not be knocked around like lights. They're heavy.
Heavies should not be able to jet up into orbit from a standstill like they can now, but they should be able to get at least some forward motion going.
Uranium - 235 09-01-2004, 02:50 PM As I understood it people are complaining about vertical vs. horizontal jetting for all armors anyway.
EViL JiM 09-01-2004, 02:50 PM Ill be happy, when i dont get shot back like a bullet when I bodyblock a light.
I being the heavy, the larger and heavier object getting thrown back like i was a paper ball. And the light gets the flag.
How is that not wrong?
The way T1 had it, AMAZINGLY people still capped. I mean HoFs were heavy(couldnt get kocked back like a paper ball) and cappers needed help to clear him, but they still capped. So that system cant be too bad can it?....
And also T2's D was too strong because there were 983245729385 turrets placed everywhere
Adapt...... if you won't.. others sure will.
Greywolf 09-01-2004, 02:54 PM Adapt...... if you won't.. others sure will.
Well obviously you will have to adapt if this comes into affect or not. T:V is a different game. However people(like you) need to realize that if the heavy is changed to be (ONOES) HEAVY it would benifit both O and D, HOs for O and HD and HoFs for D. So the equation is still equal it just means that lights cant blow HO or HoFs around the map like they arent there at all.
EViL JiM 09-01-2004, 02:59 PM I've seen people devastate in the heavy already. I've also seen people effect flag defense with the heavy. All I am reading is this constant screeching whine. I see no reason to make the Heavy so powerful again that is becomes the swiss army knife it was in T1 (capping, defense, offense) Your views, apparantly, are to make everything else secondary to your desires.
I've said my part.
pyrot3chnic 09-01-2004, 03:02 PM I'm signing this thread as I have the others.. There's nothing more frustrating than a hovering light or medium bouncing you around like a effing beachball.
As for horizontal movement, it should be increased in general, across the board. Right now when you ski, you have almost NO control. For example, on isle, BE side, 2nd spawn. When you take off the jump pad, if you bounce over the little ledge, there's a tree. I found myself heading in it's direction multiple times and not being able to budge even a foot to get out of the inevitable george of the jungle faceplant...
Skiing, as it stands is very black and white right now. You do it right, or you do it wrong, there's no gray area for the little corrections or adjustments you would make as you get ready to hit the next slope. This is very disturbing, annoying, and frustrating at the same time. It makes skiing a burden rather than a natural tool. This is especially true for the heavy.
Greywolf 09-01-2004, 03:03 PM I've seen people devastate in the heavy already. I've also seen people effect flag defense with the heavy. All I am reading is this constant screeching whine. I see no reason to make the Heavy so powerful again that is becomes the swiss army knife it was in T1 (capping, defense, offense)
I've said my part.
"I've also seen people effect flag defense with the heavy", thats a very interesting statement.
Curious_George 09-01-2004, 03:04 PM I use to play heavy a lot in the early days of T1. In T:V I've been enjoying light capping roles and such, but I've tried out heavies enought to note that they definitely have at least one major problem. As many people have pointed out, the knockback is way too much. Heavies fly around like they're about 50 pounds heavier than a light. They're wearing goddamn mech suits almost. If anything they should be heavier than the smaller T1 heavies (although that'd likely be unbalanced). But they definitely need reduced knockback. It's too easy to fling them off the flag or out of the way. Heavies should be at least a tiny bit intimidating.
EViL JiM 09-01-2004, 03:05 PM "I've also seen people effect flag defense with the heavy", thats a very interesting statement.
I worded it strangely perhaps.. "I've seen people perform effective flag defense in the heavy" would have been clearer.
JackLuminous 09-01-2004, 03:06 PM Ok with all the complaining about balance leaning towards defense in T2 and some fears of the same happening in T:V why is an unmoveable Heavy on the flag a good thing again?
Good point. I was just thinking that but the other guys' key complaint is that a heavy should NOT be as easily moved as a light. His knockback should be noticeably less than a light or medium not negligably so. I can see a capper needing to use two discs to move a heavy a tad off the flag. One disc should not move him out of the "can't grab my flag now, biaaatch" position. IMHO.
EViL JiM 09-01-2004, 03:09 PM Good point. I was just thinking that but the other guys' key complaint is that a heavy should NOT be as easily moved as a light. His knockback should be noticeably less than a light or medium not negligably so.
Well... just how much is the Heavy moved compared to light and medium armors? Let's do a controlled test. Make a demo-movie.. and post it for the forums review.
Greywolf 09-01-2004, 03:12 PM Well... just how much is the Heavy moved compared to light and medium armors? Let's do a controlled test. Make a demo-movie.. and post it for the forums review.
Awsome
want to do it now?
ill get in game and u can ram into me
i mean if im right or wrong this is the whole point of beta
pyrot3chnic 09-01-2004, 03:15 PM Well, it's not just the heavy on a defensive role. The knockback is a bigger blow to the offensive heavy imo. The only move you have left is to jet up into the air at which point you get MAd over and over since you lack the ability to change your trajectory..
I would be happy if they just fixed the jetpack. The knockback wouldn't bother me as much at that point.
Greywolf 09-01-2004, 03:33 PM no one wants to test this out with me?
come one someones gotta be the capper that rams me
EViL JiM 09-01-2004, 03:34 PM Awsome
want to do it now?
ill get in game and u can ram into me
i mean if im right or wrong this is the whole point of beta
I would, but I'm at work. And yes.. that is exactly the point.
pyrot3chnic 09-01-2004, 03:35 PM Come to vanguard west comp.
Greywolf 09-01-2004, 03:37 PM k comming
i haven't been playing a lot of HO lately, but i did go on a few runs last night. as i mostly clear the flag i happen to think the knockback is a positive affect. if i'm given space between myself and an opponent then that's more time i have to deliver long range mortars on the flag area.
i have noticed a lack of horizontal momentum while HO'ing, but is that due to a mediocre route? there will be times when it seems like i'm flying and i believe there's a groove that you have to lock yourself into. at any rate, speed and mobility are a HO's greatest tools. any tweaking should be done to the mortar or our health.
there will be defenses HO faces that will totally shut you down (as in t1). bases being raped hard in pubs seems only natural.
EViL JiM 09-01-2004, 03:39 PM Well, it's not just the heavy on a defensive role. The knockback is a bigger blow to the offensive heavy imo. The only move you have left is to jet up into the air at which point you get MAd over and over since you lack the ability to change your trajectory..
I would be happy if they just fixed the jetpack. The knockback wouldn't bother me as much at that point.
I see what you are saying about horizontal jetting... but how can you avoid it? When I am in a medium and get stalled into dueling a light.. win or loose.. I find myself below the light and vulnerable more times than I would like. But this is what is to be expected.. the light is more mobile than the medium.. and so on with the heavy.
I think you should be able to blast the heavy off the flag and off a route.. or out of a passage way... It's a matter of degree.. and perhaps it's too much now. I'll play later when I get home. Maybe I'll refine my opinion.
Also.. do note.. many people are apt to break down the game mechanics into pub and competetive play. But much less than one percent of game time will be spent in competition. Many people will not compete at all. A tweak that might balence the game for organized play might royaly eff a pub. This game has to serve both.
PyroTeknik 09-01-2004, 03:51 PM I think you should be able to blast the heavy off the flag and off a route.. or out of a passage way... It's a matter of degree.. and perhaps it's too much now. I'll play later when I get home. Maybe I'll refine my opinion.
That's the whole point.
Right now I believe it's too much. I don't want heavies being statues just like you, but they shouldn't get knocked around as much as they do now. I'll run some comparison tests, but so far just from general gameplay I've found that I can keep most heavies at bay by just disking where they intend to go and they'll be thrown back and forth (and I've also been the victim a lot).
As for the jetting, I believe this problem holds true for every armor. I just mentionned it for heavies because that's what I play most (and I believe that something has to be done about the heavy's current ability to jet into orbit from a standstill with no e-pack), but I feel this is something that needs addressing since it affects everyone.
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