[Massive tears] Heavies

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BadMoFo
09-02-2004, 02:08 PM
:lol:

Blotter
09-02-2004, 02:10 PM
heavies w/epack are overpowered on emerald.

i can own the base by myself pretty much, it'd be scary to see 2 HO attacking.

Thrax Panda
09-02-2004, 02:13 PM
Well skiing is a frictionless event is it not?? I mean if you took a heavy and a light at the top of a hill, and they both just skiied down, I wonder which would go faster and farther. Without air or ground resistance, the heavy should dominate. I wonder if it will..Joemama, in a frictionless world, the race between the feather and the bowling ball will be a tie, and the bowling ball will slide and not roll. Also, in that world, your momentum will never effect your unimpeded speed, only the force with which you impact other objects.

You also need to remember that mistakes you make while skiing in heavy are magnified and have a greater effect on your performance than the same mistake made in light - this has nothing to do with physics, it's just the way the game works. We did not want to put hard limits on any armors speed, and we didn't. Instead we adopted a system where your skill level controls your speed, and a higher level of skill is needed for heavier armors.

So Heavy isn't as easy to ski in as light, and it never will be. And that's intentional. And you'll get better and so will the people who ski in light, and theoretically the lights will always be a bit faster than the heavies.

LivinDeath
09-02-2004, 02:15 PM
Not to mention they can spam the crap out of the ld around the flag stand.. Its my only beef with Emerald so far, is just how easy in terms of seconds it is for heavies, to get to a place where they can hurt you badly. No need for more than 1 capper, even a naked medium, if the place is cleared.

I wonder how it will be in competition.. The goal would be to keep invens down as much as possible to avoid the heavy spam.

VaporTrail
09-02-2004, 02:17 PM
Frankly raping a base for HO is like eating chinese food. Sure you can get through it, but shortly thereafter you're going to be hungry again.

Sure, you can spam the Cavern gen into submission. IF you can keep from being superballed around on the ground. In any situation that requires an HO to close with the base generator, the combination of slightly weak armor, no mass to speak of, less weapon choices (than previous games), disadvantages from map design (spawns AT the generators, and recovery stations within retrevial distance WHILE invulnerable), invulnerability "stuff" (not cutting off when it should, lasting too long, etc) the heavy is ONLY the platform to use becasue of the mortar. Even the mortar is weak. Being in close quarters with a heavy should be a death sentance for a Medium or Light. Rationalize it any way you want, perhaps the T1/2 "medium" was developed because of the mortars dominance in offensive situations, whatever. But the mortar should be death incarnate... rather than "congratulations you made a perfect shot and killed someone". If the T:V Medium is modeled after the T1/2 light, then it should DIE like one too, shouldnt it? Otherwise the balance of power shifts radically to the lighter armor.

Thrax Panda
09-02-2004, 02:21 PM
And personally i hate the plasmaGood thing we removed it from the game and replaced it with the burner. :rolleyes:

Greywolf
09-02-2004, 02:23 PM
Good thing we removed it from the game and replaced it with the burner. :rolleyes:

pft, its the new plasma

War
09-02-2004, 02:25 PM
the freakin burner rocks

MakaveliBC
09-02-2004, 02:38 PM
good god, do not make the mortars more powerful.

Pachacutec
09-02-2004, 02:54 PM
no way, burner f'n rules. its the icing on the cake of ownage that i dish out on emerald.

Greywolf
09-02-2004, 03:09 PM
no way, burner f'n rules. its the icing on the cake of ownage that i dish out on emerald.

but ur a HO so of course u freaking use it. :ftard:

Sp!nfusor Salad
09-02-2004, 03:09 PM
good god, do not make the mortars more powerful.


last thing we need are more meber Quaker players.

unloader
09-03-2004, 05:10 AM
I just hope the devs dont mess with the skiing physics for heavies. Right now, there are people who seem to think that HO and HD will be almost non-existent once competiton gets going, and thats wrong IMO. Right now, I can ski HO across maps better and better by the day and wreck shop. I see a few other guys doing it too. I've seen HOF's sit on a flag in heavy and destroy incoming cappers with MA burnerz repeatedly. I do agree that more health needs to be added to heavies and of course the knockback deal needs to be fixed. Other than those 2 things, I think heavy physics are fine. I think skilled HO will dominate as they always have, with practice.

Iriticus
09-03-2004, 10:29 AM
I am starting to lean my opinion towards unloaders. I haven't used HO since (Hey I'm a TM :) ), but the skill level of HO is picking up in pubs, I find.

However heavies still die way too easily - I took one down from 3/4 health on Cavern this evening, starting from below my stand to the ditch just past it - admittedly I think he ran out of juice and thus missed the gens window, and made it easier for me to kill him, but even so - took me 10-15 seconds to kill him with CG / burner / 1-2 hand grenades.

I saw a HoF on Emerald just after, but we won that match 14-0 and I'm not sure if the HoF actually _did_ anything, so I guess that's not a good example :P

Dr.Ago
09-03-2004, 10:49 AM
Heavy in T2 were cool (I'm a t2 vet, dont know how was the t1 heavy).
I'm a LD, and I repected a lot the HO who I was against. Lot of fights with shocklance trying to dodge their badass omg green mortar balls.

The actual Heavy lost all his presence, his charisma. They are nothing now.
I feared them alot. Now I laugh sadly.


I miss fighting them. Let give me them back please. (REAL Mortars, Big life and almost zero knockback could be fine).

(sorry for my poor english ^^ I try my best)

GoD-Chry
09-03-2004, 10:53 AM
Heavy armor is perfect and almost too powerful.

I say this from a lot of playing time experience and watching the HO on our team learn how to use the armor. They are unstoppable when they use the right loadouts and techniques. Remember people, there is a learning curve and I think its about a month before you should say an armor is horrible.

cAn
09-03-2004, 10:54 AM
so does the mortar not kill a light in one hit now?

Polaris
09-03-2004, 10:56 AM
Chry, lets assume for a moment that you can separate HO and HD, instead of qualifying them as just "heavies".

Would you say that BOTH of the positions of HO and HD would result in this comment?
Heavy armor is perfect and almost too powerful.

GoD-Chry
09-03-2004, 11:12 AM
Chry, lets assume for a moment that you can separate HO and HD, instead of qualifying them as just "heavies".

Would you say that BOTH of the positions of HO and HD would result in this comment?


Not that exact quote, no. HD / HoF will not be effective in pubs (much like breaking a turtle) however, HD / HoF is effective in match play... HD / HoF could use a little less knockback to stay centered more... But other than that its been a very viable position.

As far as HO goes, definately on line with my comment.

Polaris
09-03-2004, 11:22 AM
Would a reduced knockback cause problems for defenders trying to stop HO?

And I am speaking in both match and pubs in general. I am not interested in the specific viability of ay position. I am trying to investgate ways to get away from the "Heavies are too strong" because I am not sure it applies to both O and D.