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Razer 09-01-2004, 09:45 PM The day of heavies is over guys, deal.. You will see some HO and an occasional HD, but it is mostly goinng be lights and meds.
That's poor design though. I seriously doubt that Irrational redesigned the heavies thinking to themselves "Hey guys let's waste all this time on something no one will use!"
That being said, I think that people just need time to learn the new heavy a bit better. Bases can't be camped like in T1 or T2, but Irrational has said that was a goal all along. Bases CAN be completely destroyed very quickly, especially with a speed pack. Heavies won't have the same affect as in T1 or T2 competition, but I think it's a bit early to say they have no place in T:V.
With the above being said, I would make one request for the heavies. I know they're not supposed to be maneuverable, but as of now their air control is nil. I think they should have a little more air control, for very slight route adjustments.
blast of death 09-01-2004, 10:02 PM just make them not able to bounce like pinballs, and I'd be using em alot more, it's a pain to get through doorways
I think the rest is fine, just new and different.
Gandalf 09-01-2004, 10:07 PM All I've done is HO since the FP beta came out. My thoughts...
Base rape is pointless unless there is a steady stream of HO going to the enemy base. In addition, at least with the 4 maps we have, the Gens appear to have little or no real importance. On emerald they don't exist. On winterlake on one side they are impossible to destroy. On Isle, you can take them down, but the team has a completely separate base they can suit up in that isn't effected by the main base gens. The only map that has gens that mean anything, Caverns, getting to the gens is nearly impossible against a good team and massed midfield AND the stupid pod. And even when yu get them down, they are back up within seconds because once they are down, you have no place to hide.
Skiing is a mixed bag. It doesn't have as much to do with the heavy's mobility as it has to do with (again) map design. With the exception of Isle, the terrain on all of the other maps is very flat, relatively, to - say - T1 maps that featured rolling hills and valleys. On Isle, you can really get going fast as a HO, but that's only because of the steep hills and easy to find (at least on one side) ski routes right to the enemy base back door. There isn't one map (out of the 4) that features rollercoaster style terrain for HO to get any momentum on. Isle is ok, but the hills remind me too much of sanctuary.
That needs to be addressed above all else.
I've said it a bunch of times - it's the map design that makes or breaks tribes.
Greywolf 09-01-2004, 11:21 PM knockback is all i think needs to be changed :P
{A} PR24 09-01-2004, 11:57 PM knockback is all i think needs to be changed :P
And adding the Heavies life to 200 instead of 190 would be nice. The 3 disc killing a heavy thing sucks a little.
However if it does not change I can live with it just fine :)
SaintDude 09-02-2004, 12:03 AM My take on heavys:
- They are light weight and get smacked around too easily.
- Mortars are weak and have too low of a splash radius.
- Mortar graphics and impacts are visually unappealing. There is no unf behind this former beast.
- Skiing physics are ok except the horrible lack of lateral adjustments that we had in T2. Same rant goes for all armors but the heavy most of all.
- Heavy skiing visuals ... sigh. For lack of a better way of putting it the heavy looks like a fat retarded chicken flapping its stubby wings on ice skates.
- Only 3 weapons. I know this has been discussed and after playing the beta I'm not sold on this at all. The heavy needs 4 weapons imho at least if not its old 5 setup. Disc and mortar are the standards leaving only one slot open. Frankly any heavy worth his salt always carries a chain just to defend himself which, unfortunately, locks us out of many options. I'd LIKE to be able to carry a burner, gren launcher or a rocket pod on occasion but if I'm going on heavy offense I can't without losing my bread and butter guns.
- Finally ... anyone else notice that the heavy jets never point down? How does something with an ass that fat fly with jets that are level with the horizon? :huh:
-[ENIG]ma- 09-02-2004, 12:08 AM granted i have been playing a lot of heavie, but i feel that everything is pretty good except for skiing (or lack their of) and the mortar just doesn't feel like T1 or T2 imo.
as far as killing heavies goes (which a lot of lights/mediums bitch about constantly), if a person is a smart player, they can kill a heavy no problem. lots of idiots though just float up above a heavy and start disking and chaining and when you get into a chaingun fight with a heavy, the heavy will outlast you. so with that in mind, killing heavies isn't what makes them overpowered, it's incompetent LD/MD.
the skiing blows for heavies. in T:V, in order to really get any speed, momentum is required... and that is a effing bitch to do in heavy unless you have the e-pack which becomes next to useless once you reach the enemy base. heavies should be able to pick up speed more when going down hills and skiing on flat/slightly sloped terrain.
Zoolooman 09-02-2004, 12:55 AM Heh. The mortar used to do 130 damage. I still don't know why they weakened it to 120. :/
Edit: I do know why, but I disagree with the notion that the mortar was overpowered.
Thrax Panda 09-02-2004, 01:02 AM The other thing to remember is that some bases can be kept down. You can take down the gens on Cavern from way outside of the base. You can take down everything on Emerald and keep it down, but you need to dedicate a couple of heavies to it and try to keep the rover in play behind their base. On other maps heavies were devastating - anybody remember Palace? The same will be said for other maps. Owning the enemy base is a map dependent, not heavy dependent. And if the community wants more maps where you can own the base, they'll design them.
gOOse 09-02-2004, 01:04 AM Yes and what of that massive metal left arm.
Give it the buckler, give it a weapon slot or something.
Never happen. but...
Or I know how bout you carry extra pack in your left arm to swap packs
I think four weapons the fourth in your left hand then you could combo it in inventory. This is getting out of hand.
I think it needs something more too.
as you where......
In T2 I was a HO 24/7. Here I find it a different bag as it should be. Maybe some slight changes will make a difference to help the mobility and better maps help the speed.
But in addtion to this HO's need to see wtf is going on around them - In game I have this perception of being drunk - It takes me a while to figure out who is shooting me and where they are going so I can mortar their ass. Maybe its the IFF's or maybe it is something else - I dunno.
I am disappointed about the base rape (usless) thing but time will be the holder of that one.
Joemomma5000 09-02-2004, 01:33 AM The only problem I have is that if skiing makes you frictionless, and heavies weigh a LOT more than lights, then going way into the air and hitting a slope should send that heavy FLYING.I mean, the jets work in opposite than they should; the heavy launches nearly straight up with the user fighting to continue momentum, whereas the user should be fighting gravity and skiing along nicely. I dunno, I was expecting a heavy to be more like Bowser in Mario kart - hard to get moving, and hard to steer once it's goin quick.. But in a straight line with a run, she can FLYYYYYYYY
From another thread
Oh and a reply to someone saying I failed physics.. more insight, or retardation, you decide :o
Ok call me crazy, but if you go to a hill in the winter time, the fat kids always win the race. You put 4 nerds vs 4 fatties in a wooden toboggan, and I'll let you bet on the nerds, and we'll see who ends up with the $$$. I mean we dont just move vertically, you're accounting for gravity but completely ignoring momentum. It seems that since the heavy weighs more, they counter-acted it's momentum by changing the angle of the thrusters to work more against gravity than with momentum; whereas the light armor is more tailored to use and further the momentum it originally acquires from hitting the first hill. Since without ground resistance (skiing), should the heavy not then accelerate downhill faster than the light?? I mean granted, I failed physics a long time ago, but why do avalanches move faster than skiiers? Why would a bowling ball roll down a hill faster than a basketball?? I dunno, as I see it, you drop a heavy from the heavens and he hits an embankment, he's gonna be effing rocketing out of that transition, not stopping instantly.
NAT Mav 09-02-2004, 01:43 AM smaller teams = less need for heavies
Actually, smaller teams = more need for one or two heavies to be effective.
Your right - assuming that sking is more of a frictionless event that newton would dispute. Otherwise the incresed weight would cause more friction - whats easier to push a snowmobile with a blown engine or a sled full of fat kids?
Joemomma5000 09-02-2004, 01:51 AM Well skiing is a frictionless event is it not?? I mean if you took a heavy and a light at the top of a hill, and they both just skiied down, I wonder which would go faster and farther. Without air or ground resistance, the heavy should dominate. I wonder if it will.. DAMNIT brb
PxR|GrimJack 09-02-2004, 02:11 AM from day 1 the reports all said that lights would be heavier & heavys would be lighter.....a more balanced across the board set of armor with less differences
jotun 09-02-2004, 02:15 AM from day 1 the reports all said that lights would be heavier & heavys would be lighter.....a more balanced across the board set of armor with less differences
i thought it was lights would be lighter and heavies would be heavier
shadowman 09-02-2004, 02:17 AM Well skiing is a frictionless event is it not?? I mean if you took a heavy and a light at the top of a hill, and they both just skiied down, I wonder which would go faster and farther. Without air or ground resistance, the heavy should dominate. I wonder if it will.. DAMNIT brb
Joe you have much luck skiing with heavy in winterlake? I was in there with you in the monkey server and eff if I could get any sort of good heavy route :(
TetraTimboman 09-02-2004, 02:30 AM I'm pretty dissapointed in how base rape is more like base oral sex.
:lol:
AvA_Majestic 09-02-2004, 02:33 AM Well skiing is a frictionless event is it not?? I mean if you took a heavy and a light at the top of a hill, and they both just skiied down, I wonder which would go faster and farther. Without air or ground resistance, the heavy should dominate. I wonder if it will.. DAMNIT brb
if its frictionless they should go the same distance at the same speed.
They have linear acceleration due to gravity, and then no other force acts upon them, they will end up at exactly the same point.
The heavy will have more momentum, but without friction they will both go the same distance (which is technically forever).
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