[feedback] Make "mutator' options for turrets

dr_boom
08-30-2004, 09:08 PM
I see alot of differing opinions on turrets. Would it be possible to make the following "mutator" type options at the server level?:

-- Minimum deployment radius for turrets (on/off).
-- Vertical deployment abilities (on/off)
-- Automated base turrets (as long as base sensor is up)(on/off)

I can't help but think this would be a sweet option out of the box, giving the flexibility for both pub and matchplay needs.

VaporTrail
08-30-2004, 09:14 PM
Have you SEEN the base turrets and what they can do in skilled hands? Especially the Burner turret.

While I don't doubt that this will be made... eventually... I doubt it will be by the Dev team.

Lessershade
08-30-2004, 09:16 PM
yeah, the base turrets are just about out of control the way they are.

VaporTrail
08-30-2004, 09:19 PM
They do tread a thin line... but it's necessary. They do SQUAT without someone in them, and it's fairly easy to kill someone in one if they aren't paying specific attention to you. But if you're in range of the Sentry with someone who knows how to use the thing, WATCH OUT, cause it's hell on ... well not wheels... so a rotating base.

EViL JiM
08-30-2004, 09:33 PM
He is talking about deployable turrets.

dr_boom
08-30-2004, 09:35 PM
Have you SEEN the base turrets and what they can do in skilled hands? Especially the Burner turret.

I'm hardly seeing them used at all :) I use them all the time though, lol.

Just suggesting these be an option at the server level. This would be a powerful tool for gameplay variation and enable Vengeance to satisfy a greater base of players.