TexT
08-30-2004, 06:51 PM
Iam getting constant random crashes, a screen pops up like this...
No Label
Crash Time: 08/30/04 15:49:00
OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel Unknown processor @ 2603 MHz with 510MB RAM
Video: RADEON 9600 SERIES (6467)
TV Build Number: 59407
Assertion failed: Obj->IsValid() [File:.\UnObj.cpp] [Line: 4556]
History: UObject::StaticAllocateOb ject [(Texture Texture327402)] <- UObject::StaticConstructO bject <- Process_Native_Func <- UObject::CallFunction [SCRIPT='Engine.Actor.Shal lowCopyMaterial' OBJ='WeaponSpinfusor922'] <- UObject::CallFunction [SCRIPT='Gameplay.Spinfuso r.buildControllableSkins' OBJ='WeaponSpinfusor922'] <- UObject::CallFunction [SCRIPT='Gameplay.Spinfuso r.Tick' OBJ='WeaponSpinfusor922'] <- UObject::ProcessEvent [Function Gameplay.Equippable.Idle. Tick() on WeaponSpinfusor MP-Winterlake.WeaponSpinfuso r922] <- AActor::Tick <- AEquipment::Tick <- TickActorObjects <- TickAllActors <- ULevel::Tick [(NetMode=3)] <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- MainLoop
No Label
Crash Time: 08/30/04 15:49:00
OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel Unknown processor @ 2603 MHz with 510MB RAM
Video: RADEON 9600 SERIES (6467)
TV Build Number: 59407
Assertion failed: Obj->IsValid() [File:.\UnObj.cpp] [Line: 4556]
History: UObject::StaticAllocateOb ject [(Texture Texture327402)] <- UObject::StaticConstructO bject <- Process_Native_Func <- UObject::CallFunction [SCRIPT='Engine.Actor.Shal lowCopyMaterial' OBJ='WeaponSpinfusor922'] <- UObject::CallFunction [SCRIPT='Gameplay.Spinfuso r.buildControllableSkins' OBJ='WeaponSpinfusor922'] <- UObject::CallFunction [SCRIPT='Gameplay.Spinfuso r.Tick' OBJ='WeaponSpinfusor922'] <- UObject::ProcessEvent [Function Gameplay.Equippable.Idle. Tick() on WeaponSpinfusor MP-Winterlake.WeaponSpinfuso r922] <- AActor::Tick <- AEquipment::Tick <- TickActorObjects <- TickAllActors <- ULevel::Tick [(NetMode=3)] <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- MainLoop