[BUG] Critical Error

TexT
08-30-2004, 06:51 PM
Iam getting constant random crashes, a screen pops up like this...



No Label

Crash Time: 08/30/04 15:49:00

OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel Unknown processor @ 2603 MHz with 510MB RAM
Video: RADEON 9600 SERIES (6467)

TV Build Number: 59407

Assertion failed: Obj->IsValid() [File:.\UnObj.cpp] [Line: 4556]

History: UObject::StaticAllocateOb ject [(Texture Texture327402)] <- UObject::StaticConstructO bject <- Process_Native_Func <- UObject::CallFunction [SCRIPT='Engine.Actor.Shal lowCopyMaterial' OBJ='WeaponSpinfusor922'] <- UObject::CallFunction [SCRIPT='Gameplay.Spinfuso r.buildControllableSkins' OBJ='WeaponSpinfusor922'] <- UObject::CallFunction [SCRIPT='Gameplay.Spinfuso r.Tick' OBJ='WeaponSpinfusor922'] <- UObject::ProcessEvent [Function Gameplay.Equippable.Idle. Tick() on WeaponSpinfusor MP-Winterlake.WeaponSpinfuso r922] <- AActor::Tick <- AEquipment::Tick <- TickActorObjects <- TickAllActors <- ULevel::Tick [(NetMode=3)] <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- MainLoop

IrritAnt
08-30-2004, 07:18 PM
Need more info. Are you in the game, is it pre-game? Or just when you first enter a level? On which server?

Thrax Panda
08-30-2004, 07:23 PM
Anything common between crashes is critical. Some effect, something you're doing in game, accessing something (vehicle, inventory, etc...), using a particular weapon, some sound maybe? Put a pad of paper next to your kbd and write down everything you can remember when you crash. Eventually you'll see a common thread.

Dr.Ago
08-30-2004, 10:16 PM
Maybe it doesnt help, but i've got this bug when i booted the game with my previous chipset with a bad DDR slot. I changed my chipset and ram, and now it work pretty well.

TexT
08-31-2004, 03:56 AM
It is always in game, and it seems to be a random occurance. Happens in every server I have played in so far. Can happen either 5 minutes into the game, or two hours into the game. Completley and utterly random.

noobfactorNF
08-31-2004, 04:27 AM
I just changed some swap sizes and virtual memory and got rid of errors, only hangs with black screen every 42 minutes or so.