Nahaj
08-28-2004, 02:03 AM
I have NO problem with the grappler ammo, none at all. But I seem to alot of times fire again when trying to release. Just in my opinon if your going to have grabbler ammo, put in a release button.
[Feedback] Grappler, ammo, and a release button.Nahaj 08-28-2004, 02:03 AM I have NO problem with the grappler ammo, none at all. But I seem to alot of times fire again when trying to release. Just in my opinon if your going to have grabbler ammo, put in a release button. Jericho 08-28-2004, 02:05 AM :signed: enDless_Delirium 08-28-2004, 02:05 AM I have NO problem with the grappler ammo, none at all. But I seem to alot of times fire again when trying to release. Just in my opinon if your going to have grabbler ammo, put in a release button. Yeah, I wasn't sure if I was lagging or not, but sometimes I'd go to release, or to reel in and it would release and then refire. I dind't mind the first time as the sudden stop helped me lose the three chasers after me, but it's still kind of annoying. Maybe have "F" be the release button for when you're in the field. Shift is both voice and inv loadouts, so couldn't F be "activate" or "grapple swap"? JodoFett 08-28-2004, 02:08 AM They managed to have the grappler way more buggy in this build than in the last. :( |Blitzkrieg| 08-28-2004, 02:18 AM They managed to have the grappler way more buggy in this build than in the last. :( ^^^ The release button bugs are known, though I don't know how they plan on fixing them. Now, the grappler is insanely jumpy. It used to be very smooth but now its harsh and jagged :disgust: Bring back the 03 grappler kthx slogg 08-28-2004, 02:19 AM this comic is more true than ever http://images.tribalwar.com/images/tribalwar/comics/comic014.gif |Blitzkrieg| 08-28-2004, 02:21 AM :lol: Nahaj 08-28-2004, 02:25 AM :rofl: Curious_George 08-28-2004, 02:34 AM I'm choking on my water laughing at that! slogg 08-28-2004, 02:38 AM the crazy part is that comic is almost 3 months old Amadeus 08-28-2004, 03:26 AM Yeah, scary sh!t. JodoFett 08-28-2004, 03:28 AM I'm not worried about the final product at all seeing how much the beta improved, this last build just seemed to have some wierd problems where I had never had any before. BFGanksta 08-28-2004, 03:35 AM Will probably get flamed but I think the ammo should only count for broken lines and should be reduced to like 5-7. Just my opinion. Nahaj 08-28-2004, 03:42 AM Will probably get flamed but I think the ammo should only count for broken lines and should be reduced to like 5-7. Just my opinion. But to monkey across cavern takes 10 minimum that is if you dont do any of those misfires. Ammo at 15 is fine. Amadeus 08-28-2004, 03:46 AM Remove ammo, replace with energy that's used when shooting the grappler and swinging, but regenerates when it's not in use. |Blitzkrieg| 08-28-2004, 04:25 AM Remove ammo, replace with energy that's used when shooting the grappler and swinging, but regenerates when it's not in use. :rofl::rofl::rofl::rofl:: rofl: JodoFett 08-28-2004, 04:28 AM Leave it the way it is, it's fine. Add shooting the grapplepoint if possible, but other than that leave the grappler alone. Pachacutec 08-28-2004, 04:41 AM Will probably get flamed but I think the ammo should only count for broken lines and should be reduced to like 5-7. Just my opinion. yeah, thats what i was thinking. Amadeus 08-28-2004, 05:22 AM :rofl::rofl::rofl::rofl:: rofl: Care to elaborate? | ||