[Opinion] No more HoF it looks like

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AirGibson
08-19-2004, 09:16 AM
This isn't a complaint so much as an observation. With medium armor spawns, medium only bucklers, different shield packs, no more minedisc / mineplasma, and strong weapon kick-backs, it looks like the HoF will be phased out.

Evolution isn't always a bad thing, but I hate to see that happen because that was a position that required a good bit of skill to be truly good at. But I just can't see it as being my armor of choice for flag D when you can just spawn in medium, hit a remote inv, and roll out with a buckler.

HoFs often lived and died through their shield management on the stand. Shield management doesn't really exist anymore beyond knowing when to turn on the 2 or 3 second super-shield. HoFs will more than less be meat on the stand. Also, without a buckler and without a minedisc, I'm left wondering what they would be better at when compared to a medium.

But maybe someone else has had better luck HoFing than I have. For now, I'm conceding that it's just not as effective as most of your other alternatives.

cyanide
08-19-2004, 09:25 AM
it is an effective position on winterlake

with the active shield function and a repair turret within range it is pretty hard to die

edit: i dont see why the heavy cant carry the buckler
sort of sucks

AirGibson
08-19-2004, 09:30 AM
it is an effective position on winterlake

with the active shield function and a repair turret within range it is pretty hard to die

edit: i dont see why the heavy cant carry the buckler
sort of sucksI did far better as a med w/ buckler on that map. The kickback on the explosions of discs and grens usually clears a HoF out of their with very little trouble.

Volenti
08-19-2004, 09:35 AM
HoFs often lived and died through their shield management on the stand. Shield management doesn't really exist anymore beyond knowing when to turn on the 2 or 3 second super-shield. HoFs will more than less be meat on the stand. Also, without a buckler and without a minedisc, I'm left wondering what they would be better at when compared to a medium.



I know I'll miss the shield management, but will probably still stubbonly HoF, it's what I've always done...

Fitty
08-19-2004, 09:42 AM
Heavy with a buckler would make the position more effective for sure.

Rambro
08-19-2004, 09:50 AM
havent played the game yet, but from what i hear its designed for 7-10 players with that said maybe no hof isnt bad cuz there will be more action and flag grabbing/chasing goin on

Fool
08-19-2004, 09:51 AM
Could simply increase the health regeneration gained by wearing the repair pack.

Metropolis
08-19-2004, 09:53 AM
speed pack + nade launcher or even disc = bye bye HoF

HoF, farmers, and even HD to a degree (fast repair, spawning in medium with nades) are
all obsolete positions.

Fitty
08-19-2004, 09:59 AM
I tried my position once on Winterlake and went back to playing MD since that was much more effective.

MoF will probably be the evolution of the position and I really don't mind that.

AirGibson
08-19-2004, 10:00 AM
speed pack + nade launcher or even disc = bye bye HoF If it were just a matter of dealing with speed pack equiped cappers, then HoFing might be more attractive. However, even without the speedpack, a simple grenade / disc as you come in is all that's needed to clear a HoF due to the notable kickback.

AirGibson
08-19-2004, 10:01 AM
I tried my position once on Winterlake and went back to playing MD since that was much more effective.

MoF will probably be the evolution of the position and I really don't mind that.Yeah, same here. I don't mind it so much since MoF is pretty fun, too. The buckler is just fun to play with, period.

But I'll miss HoF :cry:

JoMo
08-19-2004, 10:30 AM
HoF, farmers, and even HD to a degree (fast repair, spawning in medium with nades) are
all obsolete positions.

I disagree about farmers, there's still a pretty big position for them, probably one of the biggest if they do base/sensor repair.

nlhlacrosse
08-19-2004, 10:37 AM
I think it's great that some old positions are dying and new ones sprouting up. It'll be interesting.

KillerONE
08-19-2004, 10:38 AM
speed pack + nade launcher or even disc = bye bye HoF

HoF, farmers, and even HD to a degree (fast repair, spawning in medium with nades) are
all obsolete positions.

I disagree.

Certain maps are better suited for HoF, just like previous Tribes titles. HoFing is still a good skill. It's not the be all end all of flag D, like in T1/T2, but it's still very effective position.

Farming is pretty intense on some maps, Isle for example. A good farmer can keep the HO's out and the flag home. As well as keeping the defense/offense suited up. Like always.

HD, still a great asset. I played VS. 2 or 3 HD's on Emerald. Suffice to say, it was pretty hard to close to the enemy base/flag.

Roles are all there, I just don't see many people trying them out. I can't wait for competition. People will be utilizing what T:V has to offer and coming up with some pretty awesome stuff.

The tools are there, we just have to start using them.

Apotheosis
08-19-2004, 10:42 AM
...Shield management doesn't really exist anymore beyond knowing when to turn on the 2 or 3 second super-shield. ...

Two to three seconds? :huh:

If it were just a matter of dealing with speed pack equiped cappers, then HoFing might be more attractive. However, even without the speedpack, a simple grenade / disc as you come in is all that's needed to clear a HoF due to the notable kickback.

Do you think it would be a good idea to reduce knockback based on armor types (i.e. Heavy armor gets less knockback than Medium armor)?

Disdain
08-19-2004, 10:44 AM
Obligatory beta whine: "I want beta!"

Equaknox
08-19-2004, 10:45 AM
I actually tried HoFing a few maps. The only effective map I seen was WinterLake. The capper comes in above you, and its a little harder to disc off the hof.

Emerald was pure hell, no way in hell to hof that. Get a capper who knows what their doing, he can disc you off 100m away, and grab.

Caveran isnt to bad, but you can't stay alive for shit. People swinging nonstop, spamming nades/disc..etc

Never tired it on Isle yet.

Antares Reign
08-19-2004, 10:47 AM
Yeah, Heavies should get reduction on knockback. This goes both ways tho, disk-jumping won't help as much.
Also maybe the shield pack could reduce knockback.

But it definately seems strange to have a medium class better at holding ground than a heavy :huh:

AirGibson
08-19-2004, 10:57 AM
Certain maps are better suited for HoF, just like previous Tribes titles. HoFing is still a good skill. It's not the be all end all of flag D, like in T1/T2, but it's still very effective position.I've yet to see anyone HoF worth a damn, and most definitely haven't seen someone accomplish the same task better than a MoF. Not saying you're full of it, but I'd like to see this sometime.Two to three seconds? :huh:Yes?Do you think it would be a good idea to reduce knockback based on armor types (i.e. Heavy armor gets less knockback than Medium armor)?That combined with giving HoFs a buckler would definitely put HoF back in the game. Not that it necessarily needs to be.I actually tried HoFing a few maps. The only effective map I seen was WinterLake. The capper comes in above you, and its a little harder to disc off the hof.I don't see how this makes HoF better than MoF, though, and it also depends on who is capping. I've seen two guys already who come in on e-pack routes that can easily lay hell to the stand on their approach.
Never tired it on Isle yet.Open, narrow flag stand. You get blown off it relatively easy.

Fool
08-19-2004, 11:03 AM
shield is 4 seconds.