This thread is intended to give feedback to balance the vehicles.
This IMO should help, these are various ideas brought up by people in that thread:
- Vehicles should have a limited amount of ammo.
- Chaingun should be able to damage vehicles more then they do now.
- Rocket Pod should have a lockon type mode for vehicles.
- The tank should fire slower, and it should have more of an arc. Gettting MA'd by one because it fires faster then the disc launcher is eh.
dunce_boy added:
- Remove splash damnage from pod's weapons (makes it more useful against vehicles instead of players).
- Tank weapon should be an arc, but make it a little random at long distances to prevent spam.
- Bomber and tank should have less health.
- Vehicles should have a limited amount of ammo.
Yes.
- Chaingun should be able to damage vehicles more then they do now.
No. Vehicles are too large and to immobile to make this balanced.
- Rocket Pod should have a lockon type mode for vehicles.
Absolutely not. Skill should be more involved than setting up a favorite.
- The tank should fire slower, and it should have more of an arc. Gettting MA'd by one because it fires faster then the disc launcher is eh.
Agreed.
- Remove splash damnage from pod's weapons (makes it more useful against vehicles instead of players).
No, it should be useful against players as well. This is not "Tribes: Vehicle Wars"
- Tank weapon should be an arc, but make it a little random at long distances to prevent spam.
Spam implies a stationary target, thus easily spammed back.
- Bomber and tank should have less health.
I think they should be slower, not weaker.
Blotter 08-18-2004, 03:23 PM vehicles and balance :rofl:
JodoFett 08-18-2004, 03:23 PM What Fool said.
Amadeus 08-18-2004, 03:28 PM Actually, beefing up the rocket pod a bit sounds to be the solution to a lot of the issues to me...
Actually, beefing up the rocket pod a bit sounds to be the solution to a lot of the issues to me...
Yes until it's used on people and everyone complains about that. Good call.
Amadeus 08-18-2004, 03:31 PM Yes until it's used on people and everyone complains about that. Good call.
If you make the spread wide and the explosion radius small then it will be very hard to hit people with them.
Why make a weapon that's only good against vehicles then? It's retarded to make A > B > C type of balance in an FPS. It was stupid in T2, it would be stupid here.
JodoFett 08-18-2004, 03:34 PM If anything I think the rocket pod needs less of a spread. It is very hard to hit people with it right now. But I don't think we should change anything until we see what people can do with it, only person who has yet to use the rocketpod against me is KP.
Amadeus 08-18-2004, 03:38 PM Why make a weapon that's only good against vehicles then? It's retarded to make A > B > C type of balance in an FPS. It was stupid in T2, it would be stupid here.
Well, that's what balancing is about. Don't make them useful against only one thing, but not make it a jack of all trades either. There are a lot of things you can change about the rocket pod, and every one of them alters its role in a different way.
Well, that's what balancing is about. Don't make them useful against only one thing, but not make it a jack of all trades either. There are a lot of things you can change about the rocket pod, and every one of them alters its role in a different way.
Your arguing to make the rocket pod great against vehicles and worthless against players, that's not balance. That's situational usage only, and that is stupid.
Amadeus 08-18-2004, 03:44 PM Your arguing to make the rocket pod great against vehicles and worthless against players, that's not balance. That's situational usage only, and that is stupid.
I was just pointing out that it's fairly easy to make the pod useful only against vehicles. You can go down from there to make them more useful against players by altering its properties that made it so great against vehicles.
But you shouldnt' be making the pod only good against vehicles, so it's completely a moot point.
Amadeus 08-18-2004, 04:03 PM But you shouldnt' be making the pod only good against vehicles, so it's completely a moot point.
The point is, the pod can have a very different purpose based on its spread, blast radius and damage. For example, what I mentioned above would be only good against vehicles. Small spread, large radius and high damage would make it a guided disc, good against everything. Medium spread with large radius and average damage would make it a 100% hit with less reward than a disc hit. It's all in finding the right combination.
LostAngel 08-18-2004, 04:03 PM I keep seeing the rocket pod as the new Flare grenade.... In otherwords, it's in all your loadouts just in case you come across a vehicle that is ruining your day.
I don't want that :(
JodoFett 08-18-2004, 04:05 PM It's nice for shooting cappers I have started to notice. I am using it more and more.
KillerONE 08-18-2004, 04:06 PM The pod is so annoying.
Those rockets that NEVER END as your chased across the map..
I think an ammo limit for the vehicles is a good idea. As well as chain being more effective VS. Vehicles.
Someone mentioned before about Vehicles requiring "reload" stations. That would be a good addition. It could even be something destroyable adding some depth/strategy. Attack/Defend Vehicle RELOADING station!
Make it so!! :)
Vyrticl 08-18-2004, 04:09 PM I posted this over in another thread but I'll post it here as well since it seemed nobody had anything to say about it.
Why not make it so the vehicles' armor gets weaker the farther away from your base you get. That way vehicles work really well defending the base, still work pretty good in mid-field, but become less overpowering when at the enemys' base.
You could blame this phenomenom on the fact that the generator provides extra power to the vehicle to give it better protection. In fact there could also be small deployable vehicle generators that you could place throughout to the field to increase the range of the generators power.
Wulfen 08-18-2004, 04:10 PM Your arguing to make the rocket pod great against vehicles and worthless against players, that's not balance. That's situational usage only, and that is stupid.
That's exactly what they planned the rocket pod for, great against vehicles and not nearly so against players.
Nevermind the fact that I think the rocket pod is a terrible design anyway. If I wanted to freakin' be shot by rockets I sure as hell wouldn't be playing Tribes. If you make the thing useful against players then it will replace the disc as the weapon of choice(outside of the grapple, of course).
If they can lower the damage of the chain vs vehicles cant they raise the damage of the rocket pod vs vehicles.
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