[Feedback] Weapon Cycling when out of ammo

Disciple
08-18-2004, 08:34 AM
Would it be possible to implement a feature that would not allow you to hold a gun that is out of ammo when cycling through your available weapons? If you run out of ammo in everything it would default to that energy blade thing until you picked some up. The reason for me is that I don't bother using next and previous weapon, I just use next, the way I've always done it. So when I have Disc, Chain, Gren and I run out of grens I have to cycle through the gren launcher instead of just bouncing back and forth between disc and chain. Did that make sense?

Osiris
08-18-2004, 09:07 AM
Yes.

Amadeus
08-18-2004, 09:38 AM
I made a script that did that in T1. I love it.


:signed:



edit: pressing the number of the weapon/slot should bring up the weapon even if it doesn't have any ammo, otherwise you can't change it to something else on the ground.