[Feedback] More about weapon switch times

LoVer
08-17-2004, 11:01 PM
I made a post yesterday about weapon switch times. I pointed out that certain weapons take longer to be "ready." For instance if you draw a disk while previously having chain out it takes longer than if you tried to draw a rifle from chain.

Note that I am not talking about reload times. You do not have to fire the chain for this to be true. I suggested that it might have something to do with the weapon switching animations.

Cyanide told me that you should be able to fire the disk immediately after pressing the button to draw it, even if the animation does not fully show the weapon in the ready position. I took his word for it.

I tested this today however and I still think the "ready" times are different. Try it for yourself: get a chain/disk/rifle and switch from chain to disk, firing as soon as possible, then chain to rifle firing as soon as possible. The rifle fires faster. Try it for yourselves.

Now maybe this has some purpose that I'm overlooking, so I'm not condemning it outright, but if there is no purpose for it, I think I would be a fan of having all weapons "ready" with the same timing supposing that the first weapon out has not been fired. And yes, I am one of those people that compulsively switches my weapons.

What do you think and why?

Calder
08-17-2004, 11:03 PM
Cool,

No matter what, I like it better than T2, waiting forever to change weapons :(

Echelon
08-17-2004, 11:48 PM
Yeah I agree that the disc should fire as soon as it is switched to. There are those crucial hundredths of a second when you come around a corner in a base and theres the enemy, or when you misjudged someone's landing and it looks like you could hit an air disc but you only have a slight timeframe to fire that disc in. Maybe not the best examples, but I believe the discs did not fire instantly when switched in - in tribes 1 at least, and this was annoying in moments of reflex. After all, we're already held back by trigger lag when we aren't on 20 ping servers, the slight extra time when switching weaps can mean life or death.

fant-
08-17-2004, 11:56 PM
I'm also a compulsive weapon switcher, and having the same switch timings for each weapon would be great. Yes, I have played T:V and yes, I did find the lack of consistency annoying.

Amadeus
08-18-2004, 06:05 AM
Weapons had different arm times in T1 (and iirc T2) too, and I have nothing wrong with that (and I'm a compulsive weapons switcher too). Now if the arm time of the CG was different depending on what weapon you switched to it from, I would call that a problem.

LoVer
08-18-2004, 08:43 AM
Weapons had different arm times in T1 (and iirc T2) too, and I have nothing wrong with that (and I'm a compulsive weapons switcher too). Now if the arm time of the CG was different depending on what weapon you switched to it from, I would call that a problem.

I was unaware of the different ready times in t2. Perhaps they were closer to one another and therefore less noticable. I used to switch disk/rifle/chain and not feel much of a difference. Perhaps this is just because I had gotten completely used to the feel of each weapon's timing. I would imagine the ready times in T:V differ from each other to a greater degree than those in t2 since I notice them here and not t2. As I practice switching in T:V though, I can see that even with more pronounced differences in ready times, eventually you will just switch quickly and naturally.

I know we don't have too many more patches to experiment with tiny things like this, but I wish we could try it out the way it is, with the times more like each other, and then finally with them all the same, and see what the community likes better. I'm not sure what I would like.