AirGibson
08-17-2004, 08:57 PM
Couldn't find this reported elsewhere, and I'm not sure if this is by design or accident -
It seems as though the collision spheres or whatever is used between the player's body and the flag to determine whether or not a grab happened are not vertically correct. After muttering "no way I missed that" a million times, I walked up to the flag point blank and did some up close testing in 3rd person.
From everything I'm seeing on my system, you have to basically make your waist hit the flag pole for a grab to happen. IOW, if you hit the top of flag with your shins as you fly through it, you don't get it. I'd prefer that it be T1 / T2 style where if your body touches it at all, then you snag it.
As for "why should it be changed", simply because that's how it's always been in tribes. We've always been able to make leg grabs and, IMO, it helps account for how a person would bend over as they pass to snag it if they had to.
It seems as though the collision spheres or whatever is used between the player's body and the flag to determine whether or not a grab happened are not vertically correct. After muttering "no way I missed that" a million times, I walked up to the flag point blank and did some up close testing in 3rd person.
From everything I'm seeing on my system, you have to basically make your waist hit the flag pole for a grab to happen. IOW, if you hit the top of flag with your shins as you fly through it, you don't get it. I'd prefer that it be T1 / T2 style where if your body touches it at all, then you snag it.
As for "why should it be changed", simply because that's how it's always been in tribes. We've always been able to make leg grabs and, IMO, it helps account for how a person would bend over as they pass to snag it if they had to.