r00fies
08-17-2004, 05:38 PM
I'm sure it's possible to do... I've grown fond of playing in 3rd person, and its harder without a reticle :( Requesting a script that puts the reticle in 3rd person view, as well. vet :cat:
[T1 REQUEST] Couple Taunt Scriptsr00fies 08-17-2004, 05:38 PM I'm sure it's possible to do... I've grown fond of playing in 3rd person, and its harder without a reticle :( Requesting a script that puts the reticle in 3rd person view, as well. vet :cat: r00fies 08-18-2004, 12:49 PM :bump: Rosco-SS 08-18-2004, 05:55 PM Do a search for DeRost's ClearSight. With that script, it allows custom reticles to be displayed, when you are in first and third person. GreyHound 08-18-2004, 06:08 PM adjust this here //////////////////////////////////////////////////////////// // File: Reticle.cs // Version: 3.2 // Author: Runar // Credits: Cowboy // Info: // // //////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////// Event::Attach(eventLoadPl ayGui, Reticle::Create); Event::Attach(eventExit, Reticle::Destroy); function Reticle::Create() { if($Reticle::Exist) return; %x = getWord(Control::getExten t(playGui), 0); %y = getWord(Control::getExten t(playGui), 1); Reticle::Destroy(); %HudContainer=newObject("Reticle_Container", SimGui::Control, %x / 2 - 15, %y / 2 - 15, 31, 31); %HudBitmapCtrl=newObject("Reticle_Bitmap", FearGuiFormattedText, 0, 0, 31, 31); addToSet(%HudContainer, %HudBitmapCtrl); addToSet(PlayGui, %HudContainer); $Reticle::Exist = "True"; Control::setValue("Reticle_Bitmap", "<B0,2:XHair.bmp>"); } function Reticle::Destroy() { HUD::Destroy("Reticle_"); HUD::Destroy("Reticle_"); $Reticle::Exist = "False"; } function HUD::Destroy(%hudstring) { %ngs = nameToId(NamedGuiSet); %len = Group::objectCount(%ngs); for(%i = 0; %i < %len; %i++) { %obj = Group::getObject(%ngs, %i); %objectName=Object::getNa me(%obj); if(String::findSubStr(%ob jectname, %hudstring) != -1 ) deleteObject(%obj); } return; } r00fies 08-18-2004, 08:06 PM how would I edit that to work with the defaul T1 reticule? I hate custom rets... GreyHound 08-18-2004, 09:55 PM edited the stuff below, should work, But you canīt just use the crosshair from your base folder as it wouldnīt be displayed, you need to create a new one and palettize it to be transparent at its black parts. to test u can use this http://greyhound.tribes-1.de/stuff/Xhair.bmp (just download, the bmp is there even if it doesnīt seem to be) how would I edit that to work with the defaul T1 reticule? I hate custom rets... just create one that looks like the default tribes crossh... eskimofo 08-19-2004, 02:03 AM *deleted* (idea repeat :)) | ||