[T1 REQUEST] Couple Taunt Scripts

r00fies
08-17-2004, 05:38 PM
I'm sure it's possible to do... I've grown fond of playing in 3rd person, and its harder without a reticle :( Requesting a script that puts the reticle in 3rd person view, as well. vet :cat:

r00fies
08-18-2004, 12:49 PM
:bump:

Rosco-SS
08-18-2004, 05:55 PM
Do a search for DeRost's ClearSight. With that script, it allows custom reticles to be displayed, when you are in first and third person.

GreyHound
08-18-2004, 06:08 PM
adjust this here


////////////////////////////////////////////////////////////
// File: Reticle.cs
// Version: 3.2
// Author: Runar
// Credits: Cowboy
// Info:
//
//
////////////////////////////////////////////////////////////

////////////////////////////////////////////////////////////

Event::Attach(eventLoadPl ayGui, Reticle::Create);
Event::Attach(eventExit, Reticle::Destroy);

function Reticle::Create()
{
if($Reticle::Exist)
return;

%x = getWord(Control::getExten t(playGui), 0);
%y = getWord(Control::getExten t(playGui), 1);

Reticle::Destroy();

%HudContainer=newObject("Reticle_Container", SimGui::Control, %x / 2 - 15, %y / 2 - 15, 31, 31);
%HudBitmapCtrl=newObject("Reticle_Bitmap", FearGuiFormattedText, 0, 0, 31, 31);

addToSet(%HudContainer, %HudBitmapCtrl);
addToSet(PlayGui, %HudContainer);

$Reticle::Exist = "True";

Control::setValue("Reticle_Bitmap", "<B0,2:XHair.bmp>");
}


function Reticle::Destroy()
{
HUD::Destroy("Reticle_");
HUD::Destroy("Reticle_");
$Reticle::Exist = "False";
}


function HUD::Destroy(%hudstring)
{
%ngs = nameToId(NamedGuiSet);
%len = Group::objectCount(%ngs);
for(%i = 0; %i < %len; %i++)
{
%obj = Group::getObject(%ngs, %i);
%objectName=Object::getNa me(%obj);

if(String::findSubStr(%ob jectname, %hudstring) != -1 )
deleteObject(%obj);
}
return;
}

r00fies
08-18-2004, 08:06 PM
how would I edit that to work with the defaul T1 reticule? I hate custom rets...

GreyHound
08-18-2004, 09:55 PM
edited the stuff below, should work,
But you canīt just use the crosshair from your base folder as it wouldnīt be displayed, you need to create a new one and palettize it to be transparent at its black parts.

to test u can use this

http://greyhound.tribes-1.de/stuff/Xhair.bmp

(just download, the bmp is there even if it doesnīt seem to be)

how would I edit that to work with the defaul T1 reticule? I hate custom rets...

just create one that looks like the default tribes crossh...

eskimofo
08-19-2004, 02:03 AM
*deleted* (idea repeat :))