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one thing that could make things way more fun is maybe redesign the grapple function to allow you to swing with one arm, and still have your other weapon out and shooting, like rather than the grapple be an entirely different gun, have it attached to wrist or soemthing, ala spiderman, cause when you grapple you are totally defenseless (i hope this isnt ofn, oh well)
just a thought, either way provides interesting gameplay
Thats pretty much OFN. You can shoot while grappling, it hooks on to your waist but you can't detach the hook and reel in the grapple cord without taking the grappler out.
cyanide 08-01-2004, 02:27 PM you can switch weapons and still stay attached after grappling
i dont know what conventional use having a grapple in one hand and a disc launcher in the other one would bring to the game
how do you shoot someone behind you chasing if you are trying to grapple around a corner
you are defenseless either way
Levendis 08-01-2004, 02:42 PM Omg Its Grabbler Would You People Get It Right
You Grab == Grabbler Aka Grabbling Hookem
PyroTeknik 08-01-2004, 02:44 PM GRABBLER.
The one thing I would like is a grabble disconnect key.
Like, pressing E or F (or whatever your "Use" key is) to disconnect the grabble instead of clicking. Why? Because you have to click and hold in order to reel yourself in, and sometimes due to lag or just a mishap you get disconnected even though you don't want to, and sometimes you get disconnected and then the grabble shoots again right after and you get stuck on a spot that you didn't intend to.
Levendis 08-01-2004, 02:52 PM I would like a grapple disco key, myself.
Phantom 08-01-2004, 02:55 PM Yeah, sounds reasonable(The disconnect key)
IrritAnt 08-01-2004, 07:50 PM ...it attaches to your waist but you cant manipulate it at all without taking it out.
That's the filthiest thing I've read all day :)
FSB-AO 08-01-2004, 08:12 PM I would like a grapple disco key, myself.No thanks. That would mean on a map like cavern you would have the entire defense just grappled to the ceiling circling around the flag, in a very difficult to kill position. If you do manage to grab the flag, the immedietly disconnect from the ceiling and are already firing.
The position advantage grappling gives you should be balanced by the time it takes to detach and resume firing, if you were originally hanging there shooting people.
Levendis 08-01-2004, 10:25 PM No thanks. That would mean on a map like cavern you would have the entire defense just grappled to the ceiling circling around the flag, in a very difficult to kill position. If you do manage to grab the flag, the immedietly disconnect from the ceiling and are already firing.
The position advantage grappling gives you should be balanced by the time it takes to detach and resume firing, if you were originally hanging there shooting people.
I'd buy that, too.
Chame1e0n 08-02-2004, 09:33 AM No thanks. That would mean on a map like cavern you would have the entire defense just grappled to the ceiling circling around the flag, in a very difficult to kill position. If you do manage to grab the flag, the immedietly disconnect from the ceiling and are already firing.
well, you need bats in a cave :)
PyroTeknik 08-02-2004, 01:40 PM The thing is AO, from what I hear there's only 2 maps like that. Cavern and that big building map. To leave out this feature and make life harder for just those two maps seems kind of silly to me. The grabbler makes it impossible to hit anyone on that map anyways, and what you described is already possible with ease so that shouldn't change much anyways... Meh.
In any case, you'd have to press E (or F or whatever) while your grabbler is out to disconnect (so it doesn't conflict with other actions that require the "Use" key). I don't see what prevents the defense from doing what you described; they can do it just as well now, and adding a disconnect key isn't going to make it any easier. It'll just be a matter of pressing E instead of clicking. It won't speed them up any, it won't slow them down any, it just means that they'll press a different key to do it.
I see what your point is though. I should have mentionned that the disconnect key should work with the grabbler out only. I'm not saying the mechanics should be changed; I think the necessity of having the grabbler out takes out some possible exploits, I'm just saying the controls need to be optimized to prevent accidents and a learning curve that is more often based on luck and lag than on actual skill.
Mattack 08-02-2004, 03:38 PM Yes it is true Team Grapple owns you.
FSB-AO 08-03-2004, 03:22 AM The problem with killing people will decrease as people's skill with the various weapons improves, and once some of the weapons are tweaked (the rocket pod should be a great weapon for chasing grapplers.)
As far as the maps is affects, the map list is not finalized yet, from what I remember being told. In the 01 and 02 betas, you could grapple hang on fort, detritus, and arid. On all maps heavies were able to grapple themselves to near the flagstand to make themselves difficult to move. How would you like to be a capper who not only has to move an almost immovable HoF, but then deal with it immedietly detaching itself and chasing?
Thrax Panda 08-03-2004, 03:35 AM grabblerDear god man. grappler. Don't make me burninate you.
PyroTeknik 08-03-2004, 03:52 AM I'll grabble your mouth shut, how 'bout that?
The grabbler has many uses!
triple 08-03-2004, 04:44 AM cause when you grapple you are totally defenseles
exactly how it should be. It has an upside, and a downside. Upside: increased mobility. Downside: No weapons.
ElectroWaffle 08-03-2004, 09:19 AM holy shit
i wish i was in beta
oh my god, im going nuts watching all these damn videos and not being able to play
please devs, pm me and hook me up, im one of the best bug hunters known to the gaming world
There are no bugs left so you're shit out of luck EW.
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