Will there be Flag discing in T:V?

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rOOph
08-01-2004, 12:40 PM
A shootable flag just creates chaos. There isn't very much skill involved, it just becomes a big cluster.

I disagree...

I don't think there is anything that can get your blood pumping than a good flag scramble at midfield... at least that was the case in Renegades.

more often than not, the same people always ended up comin' out with the flag...

I think being able to move the flag is crucial to coming out alive in those scrambles because if you take the shot to move it to a spot slightly dodging all the incoming fire from every other person shooting, you can make a clean getaway...

in this case, the D has one spot to target while camping on it waiting for the return...

either way you have to adjust, but if this is about pros and cons, I think it has more pros than cons...

Sojourn
08-01-2004, 12:53 PM
mmm delicious irony! :slurp:

If you say so.

WinterFreshX
08-01-2004, 01:49 PM
My only concern in all of this is the game becoming a one-weapon loadout with the Grapple becoming an absolute necessity like the disk launcher is.

Well I'm guessing that the grappler will be a necessity for cappers but not so much for defense.

Although I do agree and am a bit worried about that too. Hopefully a balance can be found with the other weapons to counter that.

Father Ruckus
08-01-2004, 01:54 PM
Well I'm guessing that the grappler will be a necessity for cappers but not so much for defense.

Although I do agree and am a bit worried about that too. Hopefully a balance can be found with the other weapons to counter that.


grappler got in my way on Emerald, but was useful on Cavern

JodoFett
08-01-2004, 02:53 PM
grappler got in my way on Emerald, but was useful on Cavern
I use it all the time on Emerald, makes for some nice course adjustments.

bartkusa
08-01-2004, 05:43 PM
Agreed. There were areas where discing the flag was cool. There were also areas where it wasn't cool (discing it into a corner, or watching it do st vitus dance while half the server shot it). We decided the bad outweighed the good. To some extent that will always be just an opinion.


I don't see what's bad about briefly taking the flag out of play. Capper screws up --> defense gets a brief respite on the flag.

And the dancing thing isn't as much of an issue if you have the grappler. Just make the flag heavy so you can't send it rocketing away. It seems like discing the flag and grappling it balance each other quite nicely.

KnightMare
08-01-2004, 06:22 PM
Agreed. There were areas where discing the flag was cool. There were also areas where it wasn't cool (discing it into a corner, or watching it do st vitus dance while half the server shot it). We decided the bad outweighed the good. To some extent that will always be just an opinion.




I understand that but with the grappler that wouldnt matter much because wont grappling a flag in a corner be the same as grappling in the open field?

FSB-AO
08-01-2004, 08:07 PM
Yes. This means that just about any dropped flag will still be playable. Even if you die immediately after picking up the flag, unless you positioned yourself horribly, the flag will fall in a much more accessible area.

Fool
08-01-2004, 09:54 PM
It never ceases to amaze me when people argue against better game design because they believe what's being removed to be fun.

Flag shooting was always gay.

DigitalFiction
08-01-2004, 10:51 PM
Discing the flag is great for chasing/returning when you shoot beyond it and pop it back into yourself. I don't see how a flag wouldn't move when hit by a disc, but hey I'm not a dev.

Disciple
08-02-2004, 08:33 AM
It never ceases to amaze me when people argue against better game design because they believe what's being removed to be fun.

Flag shooting was always gay.

Fool
08-02-2004, 09:52 AM
Discing the flag is great for chasing/returning when you shoot beyond it and pop it back into yourself. I don't see how a flag wouldn't move when hit by a disc, but hey I'm not a dev.


Yes well we're not exactly playing Tribes for realism.

DigitalFiction
08-02-2004, 10:02 AM
Yes well we're not exactly playing Tribes for realism.

Realism or common sense to match the physics of everything else? Hmmm, I wonder...

Yogi
08-02-2004, 10:06 AM
No one on the beta currently (including the hardcore T2 players) has even mentioned the status of the flags moving or not.

Take that as you will.

Fool
08-02-2004, 10:39 AM
Realism or common sense to match the physics of everything else? Hmmm, I wonder...


If we want to use common sense why would we even be using mobile armor instead of vehicles and huge BFG weapons?

It's a game, games are meant to be fun, not realistic.

Big Monkey
08-02-2004, 10:58 AM
The first few replies basically answered the initial question with no doubt. There is no flag discing, case closed.

Not sure why this went so many pages arguing what is better, since it's not up for discussion.

There was no flag discing in T1.

There was flag discing in T2.

I liked T1 more than I liked T2.

End thread.

Sojourn
08-02-2004, 11:51 AM
Discing the flag is great for chasing/returning when you shoot beyond it and pop it back into yourself. I don't see how a flag wouldn't move when hit by a disc, but hey I'm not a dev.

You want realism? Shooting a flag would destroy the flag.

Disciple
08-02-2004, 11:56 AM
You want realism? Shooting a flag would destroy the flag.

that would be awesome

"well fuck now what do we do?"

Archaic
08-02-2004, 12:06 PM
Realism or common sense to match the physics of everything else? Hmmm, I wonder...
Wierd, last time I checked packs and weapons on the ground don't move when disced, or mortared, or anything.

Sojourn
08-02-2004, 12:10 PM
that would be awesome

"well fuck now what do we do?"

Go talk things over a pint.