Nash
07-31-2004, 05:14 PM
I'ld still like to see the Health-Bar turning red the less health you've. :>
T:v[health Bar]Nash 07-31-2004, 05:14 PM I'ld still like to see the Health-Bar turning red the less health you've. :> Thrax Panda 07-31-2004, 05:20 PM LW, chill out. _roxycon said that at 50% damage the meter still shows nearly full health. I've never seen it do that, and if it's doing that I'd like to find out why. 1% of damage should be indicated by 1% of movement on the gauge. The confusion may be coming from the fact that the gauge number does not show a percentage, but rather the total number of HP that you have. So for a heavy it starts at 180 (I think) for a medium at 100, and for a light at 75. So it could read 50, and you'd still have 66% of your health left (which is correct). Here's an image of the light health in progression from full to nearly dead at which point it is flashing. http://hosted.tribalwar.com/thrax/healthbar.jpg The energy bar works the same. The light has 100 units of energy, the medium and heavy have more. The number of units is displayed to the left of the bar, and not the percentage. _roxycon 07-31-2004, 05:25 PM Thrax, that's exactly what I'm talking about. Please consider changing the HP display to an actual percentage, rather than actual HP. It's very confusing, even more when you don't know the actual HP's. Void|deadjawa 07-31-2004, 05:41 PM I think they did that so people would get the idea that the heavy has more hp than a medium or a light. I mean, it gives new players a sense of scale with the armor classes. Its just different, but honestly it cant be that hard to get used to :shrug: Thrax Panda 07-31-2004, 05:49 PM I don't have a preference really. Since it starts at 75 it doesn't seem that confusing to me, and I always look at the bar during battle, and it's based on your percentage of health, so I've never thought of it as anything other than what it is. Does anybody else have a problem with this aspect of the health bar? Xagothae.1 07-31-2004, 05:53 PM The system is good. It gives you two ways of reading your health. One, the gauge in the form of a percentage. Two, the actual number of HP you have left. if you can't see any sort of percentage when looking at a gauge like this without the aid of a number, you are a complete idiot. Thrax Panda 07-31-2004, 05:55 PM Well, I can understand thinking it's a percentage, particularly if you play medium a lot (in which case it could be a %). But I also like the fact that you can see that a disc does X damage and I have Y health and will survive another disc, or will die from another disc, etc... Xagothae.1 07-31-2004, 05:56 PM But I also like the fact that you can see that a disc does X damage and I have Y health and will survive another disc, or will die from another disc, etc... _roxycon 07-31-2004, 05:57 PM The system is good. It gives you two ways of reading your health. One, the gauge in the form of a percentage. Two, the actual number of HP you have left. if you can't see any sort of percentage when looking at a gauge like this without the aid of a number, you are a complete idiot. The problem is the number doesn't jive with the health bar. It's about being intuitive. Someone that just loads up the game wouldn't realize heavies have 190 hps, someone that just loads up the game wouldn't realize why the number shows 50 after taking slight fall damage. Etc. discuit 07-31-2004, 06:03 PM Well, I can understand thinking it's a percentage, particularly if you play medium a lot (in which case it could be a %). But I also like the fact that you can see that a disc does X damage and I have Y health and will survive another disc, or will die from another disc, etc... I wont lie, initially i didn't like the idea, but after the above example i have to say that that would be cool, to be able to tell extacly how much damage was done, and how much i can take before i die would definately rockl. :) Again, another reason why i cant wait to play this game, making broad ASSumptions based on screenies and movies is starting to send me gray...and bald! and thats not cool for a 25 yo! :mad: Xagothae.1 07-31-2004, 06:03 PM it's not hard to realize that the number next to your health isn't a percentage, I don't see what the problem is. It's amazing what people find to bitch about. Viper 07-31-2004, 06:05 PM I think similar was said before. But gain, I never had time to judge the length of my health bar in any game T1, T2 or else. For me (and I can only speak for myself) I judge health by color. Green = good Yellow = good but be careful Red = get the hell out of here. I think coding a color system in (or give an option) could be more helpful than an actual number or a health bar (and IHO I think from the pictures you posted they are very hard to read in combat; bright green, dark green..). But again I didn't play it jet and I may be wrong. _roxycon 07-31-2004, 06:09 PM it's not hard to realize that the number next to your health isn't a percentage, I don't see what the problem is. It's amazing what people find to bitch about. No kidding, look at what you're bitching about. You're just a whiney fanboy, there's probably nothing that you dislike about the beta. Since this is beta I don't see any problem with people voicing their true opinions. Xagothae.1 07-31-2004, 06:14 PM No kidding, look at what you're bitching about. You're just a whiney fanboy, there's probably nothing that you dislike about the beta. Since this is beta I don't see any problem with people voicing their true opinions. yes, because of the 7 posts I've made about the beta (and evidently you can read my mind) completely relays the fact that I love everything about it. There are A LOT more important things to be concerned about than bitching about how the numbers have little to do with the health bar. _roxycon 07-31-2004, 06:16 PM yes, because of the 7 posts I've made about the beta (and evidently you can read my mind) completely relays the fact that I love everything about it. There are A LOT more important things to be concerned about than bitching about how the numbers have little to do with the health bar. Important things to you and I are different. Move on. Xagothae.1 07-31-2004, 06:18 PM good cop out. Phantom 07-31-2004, 06:18 PM But I also like the fact that you can see that a disc does X damage and I have Y health and will survive another disc, or will die from another disc, etc... :signed: It's far better than %. PyroTeknik 07-31-2004, 06:19 PM What I want is a bigger ammo count. I tried to change it in the .ini files, but all I could get is a bigger weapon icon. :( _roxycon 07-31-2004, 06:23 PM Well, I can understand thinking it's a percentage, particularly if you play medium a lot (in which case it could be a %). But I also like the fact that you can see that a disc does X damage and I have Y health and will survive another disc, or will die from another disc, etc... Yes, because having an exact number is so important with splash damage and so many other variants to add to it. :roller: Nash 07-31-2004, 06:27 PM I'm all for the %age Version. Was kinda suprised in the vids, to see the acutal number of healthpoints left (instead of the %). % plz (and color code them. green = good, yellow/orange = okish, red = screwed) :) I might add, its obviously easier to see in the heat of the battle. Instead of looking up the number of healthpoints left, you just take a look at the color :| | ||