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Dark|Dragon 06-13-2004, 09:37 PM Tacky's designs are .ok. but i strongly bet that it is just because nobody has done as good a job at drawing.
http://www.diamondsword.com/images/wallpaper/ds_art.jpg
THAT is what the ds medium should look like. ALl of tacky's designs look exactly like ut2k3/4 player models. What is wrong with making the DS look like it is supposed to look?
You want the models to feel in place with the other armors of T:V. If you look at the picture in the first post all the armors look like they're from the same game. The DS armors should give you that feeling too.
that ds medium fromt eh t1 art, would fit perfectly in with the other mediums. You should then use that style(smooth rounded metallic plates and somewhat conform to the body, to make the other 2 armour types.
Tacky Tricky 06-13-2004, 11:41 PM Tacky's designs are .ok. but i strongly bet that it is just because nobody has done as good a job at drawing.
http://www.diamondsword.com/images/wallpaper/ds_art.jpg
THAT is what the ds medium should look like. ALl of tacky's designs look exactly like ut2k3/4 player models. What is wrong with making the DS look like it is supposed to look?
Obviously you don't think I'm up to par for doing this. perhaps you would like to find someone else who will submit ideas and concept to the table?
http://www.diamondsword.com/images/wallpaper/ds_art.jpg
THAT is the armor from t1, NOT T:V. Does any of the armors from T:V look anything like the art work in t1 manual?!?
ps, thanks for coming out. but you're a little too late for this thread.
Black1ce 06-14-2004, 12:12 AM I think its time to put my Diamondsword.com staff mark on this topic :)
PyroTeknik 06-14-2004, 12:42 AM Oh goddamnit.
I hate you all for making this thread.
Now I'm going to spend all night sketching diamond sword concepts.
Damn you people.
Benzer 06-14-2004, 01:40 AM I kinda like the bigger shoulder armor now actually....
http://img30.imageshack.us/img30/2568/shoulders.jpg
moonpie 06-14-2004, 02:55 AM Tacky, I like your med. concept, but the proportions don't seem to fit in with the rest of the T:V models. I'd suggest that you make the lower legs, forearms, and lower torso skinnier and less massive. That seems to be a trend in the existing med. models. (And as noted before, he's lacking protection for his boy parts.) I do think that the plated look is the way to go to make the DS stand out from the others.
Also, the general feel of the armors will most likely change once they get their jetpacks, so I'm eagerly awaiting that stage.
PyroTeknik 06-14-2004, 03:31 AM :rawr:
2 minutes after seeing the thread:
http://upload.serverseed.com/pictars3/thds3.jpg
I like this one. I need to do a more fleshed out version instead of a 2 minute quickie, but I dig it. I tried to go more like knight instead of samurai like Tacky did.
The one on the lower left is actually more samurai-ish but the full sketch just looked plain ghey (imagine subzero from mk, add plated armor, add some ghey to it, and you got it).
10 minutes after seeing the thread:
http://upload.serverseed.com/pictars3/thds2.jpg
NINJA!
Not sure how those shoulders would work out though.
http://upload.serverseed.com/pictars3/thds1.jpg
Totally random thing. For some reason I thought "one eyed hi-tech ninja."
(it's not finished because I realized it looked pretty retarded halfway through)
:o
Tacky's med is pretty awesome, but I think there are 2 areas that are too plain: the thighs, where there are just 2 plates and the torso/abs area. The thighs are, well, just flat. They should probably be more like the rest of the armor, with layers of plates going downwards. The torso looks cool, but there's too many plates there, so it looks too flat. Perhaps removing a couple of the lower plates or alternating between larger/smaller plates would make it more intricate.
I think the helmet is probably the most defining point of DS design. It's got to look spooky or mysterious (cos they think they're leat and spooky).
NecroSen 06-14-2004, 04:26 AM :rawr:
10 minutes after seeing the thread:
http://upload.serverseed.com/pictars3/thds2.jpg
NINJA!
Not sure how those shoulders would work out though.
Change that helmet and adjust the stance, I can see it as a light armor. That's the kind of light design you can see in all the other tribes: it's just enough to stop a disc from tearing you up in one shot.
Plague 06-14-2004, 07:37 AM I think a lot of the problem people are encountering is that they're trying to emulate the previous style and not focusing on trying to make a T:V armor.
Anyway, I drew up something, a medium. It certainly isn't my best drawing, as I drew it in record time and didn't even detail it, but it should get the idea across. Something about drawing Tribals... just don't have the motivation. I tried to incorporate the DS logo into how the armor was shaped, somewhat.
www.angelfire.com/indie/reklaw/concept100.jpg
copy/paste if it doesn't open normally
Benzer 06-14-2004, 08:52 AM I like all of those new concept images. When I get some time I will make up some quick models of those guys as well. I like the ninja look, and that medium is pretty sweet too.
It's always good to have options!
-iA- Sass 06-14-2004, 01:07 PM I think a lot of the problem people are encountering is that they're trying to emulate the previous style and not focusing on trying to make a T:V armor.
Anyway, I drew up something, a medium. It certainly isn't my best drawing, as I drew it in record time and didn't even detail it, but it should get the idea across. Something about drawing Tribals... just don't have the motivation. I tried to incorporate the DS logo into how the armor was shaped, somewhat.
www.angelfire.com/indie/reklaw/concept100.jpg
copy/paste if it doesn't open normally
I like the sketch, but I have to say that besides jetpack and midriff he looks right at home with the previous tribes armors as well.
I think the problem is that the existing T:V armors DON'T have any particular motiff besides their shapes and colours. Square and blue, pointy and red, or round and yellow - beyond that, they're kind of generic and just a mish mash of armor chunks and the occasional tribe logo. People here are putting more thought into this than the T:V artists did. Consistency of design is a stumbling block, whereas in the actual T:V armors you have things like wierd CoP light female helmet vs. the 3 eyed male counterpart, and the valkyrie-esque look in the BE light female helm but no where else.
Plague 06-15-2004, 12:47 AM That was my opinion as well. The problem there is that the shapes that have been used are rectangle/square (Imperial), triangle (Blood Eagle) and circle (Phoenix). What shapes are left to draw from? None, unless you want to use a hexagon or something.
starwolf_nexus 06-15-2004, 08:53 PM just an idea for the jet pack for DS but if u look at the back of the female robot with the head spikes for UT2004(not the one with wings) but the back of the robot resembles a jetpack its some wut small but u could bulk it up a little, it remids me of what a nija/futureistic warrior would use to jet out of a sticky problem...don't have a hosting site but i could send it through email
Fatman 06-15-2004, 09:57 PM That was my opinion as well. The problem there is that the shapes that have been used are rectangle/square (Imperial), triangle (Blood Eagle) and circle (Phoenix). What shapes are left to draw from? None, unless you want to use a hexagon or something.
Not to be an ass or anything but this reason alone will make integration with exsisting armors nearly impossible.
Don't get me wrong, the stuff here is great. Many kudos to Tacky for your great work here. As an studio art major I envy your drawing skills my friend :)
But the basic primary compositions of the armors unifies them much much more. Without a shape motif anything that is created will be seen as out of place, no matter how good the armor becomes.
The only real motif I can even think of would be one with heavy emphasis on flowing line. Which I think would work fairly well with the zen aspect.
Just an observation. I think with the dedication to this project we've seen thus far that a solution will be found that both honors the Diamond Sword and integrates well with the current armors.
Thats saying alot for me, since i'm a blood eagle fanboy ;)
I love this thread. :lovepink:
PyroTeknik 06-15-2004, 11:42 PM http://upload.serverseed.com/pictars3/thds4.jpg
That's the last thing I had before I got bored with the idea.
Some of the others look like a cross between splinter cell and a power ranger.
VaporTrail 06-16-2004, 12:44 AM Just a quick interjection here...
That quote from Hexabolic: could you start with the imperial light, medium and heavy, and work out from there? Change the helmets, evolve the design of the armor and jetpack, rather than trying to create a new armor from complete scratch?
Take the current light and compare it to the Imperial Light. Keep the new helmet, but incorporate some of the design elements from the Imperial Light armor into that of the Diamond Sword light. Put it like this: think about the evolution of external design between the F-15 Eagle, and the F-22 Raptor. They share some common design elements, (twin tails, twin engines, built for air supremeacy) but the F-22 is more evolved than the F-15. I think something similar used for the Diamond Sword would work out well.
Tacky Tricky 06-16-2004, 03:23 AM pyro-i like your designs. especially the 2 min gesture that you did. though the similarities between our armors are almost on the same wave length. though i would like to do a ninja light armor, i want to keep to the same armor type that i have been doing. and a ninja would seem out of place. i would how ever, like to see what you have for an idea for the med armors.
The only real motif I can even think of would be one with heavy emphasis on flowing line. Which I think would work fairly well with the zen aspect.
exactly.
Just a quick interjection here...
That quote from Hexabolic: could you start with the imperial light, medium and heavy, and work out from there? Change the helmets, evolve the design of the armor and jet pack, rather than trying to create a new armor from complete scratch?
Take the current light and compare it to the Imperial Light. Keep the new helmet, but incorporate some of the design elements from the Imperial Light armor into that of the Diamond Sword light. Put it like this: think about the evolution of external design between the F-15 Eagle, and the F-22 Raptor. They share some common design elements, (twin tails, twin engines, built for air supremeacy) but the F-22 is more evolved than the F-15. I think something similar used for the Diamond Sword would work out well.
while that is true. you have to remember the time line as well. though, i have looked at both t1 and t2 armor... the symbol is pretty much all that they have in common.
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pretty self explanatory, the light armor for the male and female.
fixing up the male med armor. and hopefully after that, i will have the female med armor up as well. then the heavy.
http://upload.serverseed.com/pictars3/DSlight_TW002.jpg
http://upload.serverseed.com/pictars3/DSlight_TW003.jpg
:lol:
That 3 slot toaster on the jetpack will come in handy on those chilly ice planets when all you really want is a nice slice of warm buttered toast.
...wait a sec, where's the butter dispenser? OMG your drawings SUCK!!!
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