[meph]DooM!
06-05-2004, 08:24 AM
[hudbot v0.3p]
- Complete T:V imitation overhaul
- Replaced Compass with RadarHUD (Downsides: It won't render on terrains it
doesn't recognize and won't draw enemies due to cheaterness)
- Replaced crappy default WeaponHUD with new and improved very loose
T:V style WeaponHUD (And PackHud!)
- RadarHUD and WeaponHUD are moveable from the "k" screen
- RadarHUD width is controlled by $pref::RadarWidth (default 160)
- RadarHUD zoom is controlled by $pref::RadarZoom (default 2)
- RadarHUD circle stenciling is controlled by $pref::RadarStencil (default true)
- HudBot window is now minimizable to the system tray
- Added reticle support
- Re-added reticle compass after removing compass for RadarHUD
- Probably added more crappy OpenGL state burps
I did this retardedly by packaging all the T:V style graphics in with the update. This means you can use this version standalone (no other hudbot crap), but it also means the freakin file is 10mb.
-Note: If you set $pref::RadarWidth to a bad number, the compass goes somewhere special and I don't know where that is, you have to delete your play.gui to get it back.
If there are any problems, it's not my fault and please post them here so I can fix the mistake I didn't make.
http://www.team5150.com/~andrew/project.tribes/hudbot/
http://www.team5150.com/~andrew/project.tribes/hudbot/tvbot.01.png
http://www.team5150.com/~andrew/project.tribes/hudbot/tvbot.02.png
- Complete T:V imitation overhaul
- Replaced Compass with RadarHUD (Downsides: It won't render on terrains it
doesn't recognize and won't draw enemies due to cheaterness)
- Replaced crappy default WeaponHUD with new and improved very loose
T:V style WeaponHUD (And PackHud!)
- RadarHUD and WeaponHUD are moveable from the "k" screen
- RadarHUD width is controlled by $pref::RadarWidth (default 160)
- RadarHUD zoom is controlled by $pref::RadarZoom (default 2)
- RadarHUD circle stenciling is controlled by $pref::RadarStencil (default true)
- HudBot window is now minimizable to the system tray
- Added reticle support
- Re-added reticle compass after removing compass for RadarHUD
- Probably added more crappy OpenGL state burps
I did this retardedly by packaging all the T:V style graphics in with the update. This means you can use this version standalone (no other hudbot crap), but it also means the freakin file is 10mb.
-Note: If you set $pref::RadarWidth to a bad number, the compass goes somewhere special and I don't know where that is, you have to delete your play.gui to get it back.
If there are any problems, it's not my fault and please post them here so I can fix the mistake I didn't make.
http://www.team5150.com/~andrew/project.tribes/hudbot/
http://www.team5150.com/~andrew/project.tribes/hudbot/tvbot.01.png
http://www.team5150.com/~andrew/project.tribes/hudbot/tvbot.02.png