max throw mine

M@ngo
06-02-2004, 11:36 AM
Does this still work? I can't get mine to throw far damnit!

neehl
06-02-2004, 11:44 AM
max throw has been disabled on all lasthope servers

Shinigami
06-02-2004, 12:30 PM
aha. That's great.

Runar
06-02-2004, 12:31 PM
max throw has been disabled on all lasthope servers
And the laser backfires and the server kicks+bans instantly!

Amadeus
06-02-2004, 12:59 PM
max throw has been disabled on all lasthope servers
Is this a joke?

neehl
06-02-2004, 01:07 PM
are you?

NOVA|lam
06-02-2004, 02:47 PM
he is joking but it was funny
here:
editActionMap("playMap.sae");
bindCommand(keyboard0,mak e,"numpad4",TO,"Grenade::Start();"); bindCommand(keyboard0, break, "numpad4", TO, "Grenade::Stop();");
bindCommand(keyboard0,mak e,"end",TO,"Mine::Start();");
bindCommand(keyboard0, break, "end", TO, "Mine::Stop();");
function Grenade::Stop() { $throwingGrenades = false; }
function Grenade::Throw() { if(!$throwingGrenades) return;
remoteEval(2048,throwItem ,41,100); throwRelease(Grenade);
schedule("Grenade::Throw();",".1");
} function Grenade::Start() { $throwingGrenades = true; Grenade::Throw();
} function Mine::Stop() { $throwingMines = false;
} function Mine::Throw() { if(!$throwingMines) return;
remoteEval(2048,throwItem ,40,100); throwRelease(Mine);
schedule("Mine::Throw();",".1"); } function Mine::Start() { $throwingMines = true; Mine::Throw(); }

copy/paste to notepad
rename to toss.cs
add exec("toss.cs"); to autoexec

Shinigami
06-02-2004, 03:15 PM
He might mean T2.

Deceptikon
06-02-2004, 06:59 PM
editActionMap("playMap.sae");
bindCommand(keyboard0, make, "g", TO, "Nade::Start();");
bindCommand(keyboard0, break, "g", TO, "Nade::Stop();");
bindCommand(keyboard0, make, "m", TO, "Mine::Start();");
bindCommand(keyboard0, break, "m", TO, "Mine::Stop();");

function Nade::Start()
{
if ((Client::GetTeam(getMana gerId()) == -1))
{
remoteEval(2048, throwItem, 41, 100);
return;
}

function Game::EndFrame() {remoteEval(2048, throwItem, 41, 100);}
}

function Nade::Stop() { function Game::EndFrame(){} }

Nade::Stop();

function Mine::Start()
{
if ((Client::GetTeam(getMana gerId()) == -1))
{
remoteEval(2048, throwItem, 40, 100);
return;
}

function Game::EndFrame() {remoteEval(2048, throwItem, 40, 100);}
}

function Mine::Stop() { function Game::EndFrame(){} }

Mine::Stop();

M@ngo
06-04-2004, 11:10 PM
So whats the deal? Why wont it work? I have it set to 'X' but it don't max throw OR place WTF.......

Thanks

·liquid·
06-04-2004, 11:24 PM
wth since everyone else posted theirs, try mine

editActionMap("playMap.sae");
bindCommand(keyboard0, make, "x", TO, "Throw::Mine(1);");
bindCommand(keyboard0, break, "x", TO, "Throw::Mine(0);");
function Throw::Mine(%val) {
if(%val != "")
$Throw::Mine = %val;
if($Throw::Mine) {
remoteEval(2048, throwItem, 40, 100);
schedule("Throw::Mine();", 0.1);
}
}

be sure to remove the old binds for "x" in config.cs

NOVA|lam
06-04-2004, 11:25 PM
they are tribes scripts, they will not work with T2 if thats what you needed
if you needed it for tribes, check your config.cs for conflicting keybinds

M@ngo
06-05-2004, 12:39 AM
I play T2..........does it work for t2?

nuff said
06-05-2004, 01:47 AM
nope, you need the t2 script wich i dont have