stalemates and turtling in T:V?

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blazindave
05-18-2004, 11:20 AM
Hey,

New here but not new to Tribes :) . Though i've never heard the expression "turtling" before.

Can someone explain what it means?

thanks,

Theta
05-18-2004, 11:26 AM
Look at a turtle. What does a turtle do when it gets scared? It puts its head and legs into its shell. In Tribes, turtling is where everyone goes defense to protect the flag carrier.

If you were really not new to tribes you would have known that. ;)

blazindave
05-18-2004, 11:31 AM
I've been playing tribes since it came out(i mean tribes 1 but i now play tribes 2) and NEVER have i heard that expression.

Thanks for the info though, :)

ZProtoss
05-18-2004, 11:33 AM
You haven't played much of either game then.

I've been playing tribes since it came out(i mean tribes 1 but i now play tribes 2) and NEVER have i heard that expression.

Thanks for the info though, :)

jsut
05-18-2004, 12:43 PM
You haven't played much of either game then.

maybe he just doesn't read chat.

NiNe-t-NiNe
05-18-2004, 01:44 PM
Turtling is the result of bad map design where there are (a) bases are too big (lots of hiding places), or (b) there are few ways to get inside the base. RD and IR are perfect examples of this. RD for having only one way to get inside the base, and IR for having both A and B. DX is a perfect example of a non-turtle map. If you go inside your base, you'll be disc/mortar spammed.

but breaking a turtle on RD is about 10 times more easer than IR. the only real bad map designs r probably IR and RQ. If those maps r turtles its nearly impossible to break it.

ZProtoss
05-18-2004, 01:46 PM
Maybe pigs fly, and we just haven't observed it yet?

maybe he just doesn't read chat.

Amadeus
05-18-2004, 02:28 PM
Maybe pigs fly, and we just haven't observed it yet?
Actually, you can pub just fine with the chat hud off.


I can understand him, I played T1 for 2 and a half years on the school LAN before going online. Of course his state is far not as bad as mine was (with barely knowing how to ski and having no real problem with o sniping), but there's nothing wrong with being unfamiliar to an expression (isn't that right, scr8pin? :wave: )


While we're at it, additional expression/abbreviation checks:

ROFL
LMAO
to pub
OFN (you'll really need this one here)
to farm
standoff (just for the sake of security)

VaporTrail
05-18-2004, 02:54 PM
HO, LO, HD, LD, HoF, HoG...

Those are: Heavy Offense, Light Offense, Heavy Defense, Light Defense, Heavy on Flag, Heavy on Gens, respectively

Mooley
05-18-2004, 04:05 PM
There's a lot of people who play but aren't as serious as us who turtle and think it's just fine and in some servers, it is. There's plenty of people who don't know wtf.

Sopo
05-18-2004, 04:24 PM
Theta, when you said the thing about the A and B turtling problems. Wouldn't hiding in bases not be a problem with the flag identifier? Although if it is too big they could stay way in the back in collossus' review did it not say that turtling could be solved with a burner and a speed pack, or hypothetically lot'sa guys with rocket pods and speed packs?

Tycho
05-18-2004, 04:36 PM
knowing where the flag is and getting to it are two very different things. In both IR and RQ you'll have a good idea where the person with the flag is, it's just getting to them that presents an issue...

VaporTrail
05-18-2004, 04:39 PM
Not to mention that "Kinetic pack (krak pack)" and Burner are at least as effective for defending a turtled player as for assaulting one.

Flatscan
05-18-2004, 04:50 PM
Turtling CAN be a tremendous amount of fun (for each side - the winner and loser - the tactics are interesting).

*Extended* turtles (e.g. > 5 minutes) quickly become not fun (at least for me).

Mojo's "Randomized Automatic Return" seems like a good solution. The return delay should be long enough that turtling is still a viable tactic worthy of practice.

I'm not a big fan of the base + "carrying the flag back to base" idea. Half the fun of tribes is the prospect of gamesaving last minute returns (frequently where the returned has no life). The "carry the flag back" idea kills this and that would suck.

The "no flags indoors" thing won't work for a variety of reasons.

1. Many maps require the flag to be brought indoors. While you could make tweaks to allow for this, as I think about them they all seem to suck (e.g. paths through the base, make the base like "the paint" in basketball).

2. (Most importantly) Turtling is fun for limited periods of time and should be part of the game.

Tycho
05-18-2004, 04:57 PM
I would like a random flag return far less than I would random environment effects like lightning...With smaller teams and intelligent base design turtling will be much less common or effective in T:V than in T2 or t1.

Think about it: they will hopefully design the bases with the turtle in mind and avoid single choke points. Unlike T2, with 14 or 16 players, a team will not be able to effectively defend multiple choke points against an organised offense. In t2 it was simple; you could have 7 shielded heavies in your base and that would still be only half of your team, you could have 4 ld outside and still have 3 ho spamming the enemy base. In T:V it would come down a lot more to the individual skill of the players in deciding the outcome instead of just 7 mortars going off at once.

People continously tell me to stop being so pessimistic about T:V, but this is one thing where it would take a group of retarded monkies as the dev team to screw up and have it be a problem...

Thaumaturge
05-18-2004, 04:59 PM
Turtling is a challenge because as a team you have to decide between sending in more players to assault and recover your flag, or keep more on defense to protect your flag carrier. In essence, its about knowing when your enemy is going to push or not and attacking with a wave at the right moment. Nothing wrong with a tense stalemate, especially in Tournement matches. If something is done about this, I pray its a feature that can be turned on and off by the admin, not permanant.

Tycho
05-18-2004, 05:11 PM
that's not turtling, that's a stalemate. Turtling is keeping their flag in your base when your flag is at the stand.

Sopo
05-18-2004, 05:12 PM
so this whole conversation has been about stalemates? then the best thing to do would just be a vote return.

NiNe-t-NiNe
05-18-2004, 05:17 PM
knowing where the flag is and getting to it are two very different things. In both IR and RQ you'll have a good idea where the person with the flag is, it's just getting to them that presents an issue...

knowing where the flag was was never a problem. it was simple to find in t1 even simpler in t2.

dont have huge bases with only 1 or 2 entrances and turtling wont be a problem. stalemates i can live with cause those end.

VinFox
05-18-2004, 05:19 PM
A good weapon and pack combo should be avalable to stop turtling..