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TheRoDent 05-16-2004, 04:55 PM Just trying to guage what everyone else's reaction is here... I remember when T2 Classic players came back to play some base, their first msg in global chat was always: "OMG! So floaty!"
From every video I've seen coming out of E3, I'd have to say T:V is probably the most floatiness I've ever seen. What do you guys think? Will skiing even be required? Is that why they're not showing us any skiing? Is T:V going to be Team Aerial Combat in the UT engine?
Kingky 05-16-2004, 05:02 PM ohnoes.. not joo too....
they are gonna tweak it...
gonna tweak ti
gonna tweak it
Amadeus 05-16-2004, 05:07 PM I have my opinions on the T:V physics, but I'm not going to sound them until beta.
TheRoDent 05-16-2004, 05:10 PM Damn right I dunno how to play it (yet). But my feel from the vids is that this games is 20 times more floaty than anything I've seen. Sure, they can tweak it. But I can tell you from eperience that once you decide a single physics aspect needs tweeking, it means that a thousand other things need the same kind of tweaking.
I'm prolly rehashing an already discussed topic here, and this is probably premature, but by Shazbot! Where is the skiing? Nordramor's post indicated that it wasn't actually even required to ski... From the vids, it didn't look that way either.
The problem is, we have an engine with limited terrain size. So even mapping things to force skiing might not be doable... Is T:V going to be "teh floaty aerial combat" ?
Edit: Ah, I see Validuz, and a few others have already jumped on this, buried in a 28 page post, here... (http://www.tribalwar.com/forums/showthread.php?p=6297731# post6297731) Whatever... ATM, T:V seems like "teh floaty".
Zaptistas_Blood 05-16-2004, 05:13 PM Well Spiridan(the colusium map) is a verticle-centric map that doesn't have much skiing in it so thats why you didn't see much skiing.
Amadeus 05-16-2004, 05:15 PM The dev team would be crazy not to find a way to make huge ski-fiendly maps. Afterall, Tribes is about freedom of movement, and it's pretty dang hard to have any freedom of movement when you're restricted to a few hundred square meters.
And about the vids... you know what they say, don't judge a book by its cover. You can make T1 seem floaty in a vid, and that's without a grappling hook.
LoVer 05-16-2004, 05:15 PM This is going to be a long and annoying thread that will allow for a few intelligent points amidst much blind bellyaching. Good luck to the devs in sorting it all out.
Amadeus 05-16-2004, 05:16 PM This is going to be a long and annoying thread that will allow for a few intelligent points amidst much blind bellyaching. Good luck to the devs in sorting it all out.
Just look for the posts with the T1 chat window... :blockhead
TheRoDent 05-16-2004, 05:17 PM Well, I predict that T:V in it's first beta is going to be a long and annoying "floaty" amidst much bellyaching... But, good luck to the dev's in sorting it out too, from my side. I do know however that it takes yonks of tweaking to get "teh floaty" just right.
Egonomics 05-16-2004, 05:28 PM Uh, maybe it's because skiing doesn't translate well into videos. You can't just throw up some background music and let it fly. You have to experience the skiing first hand. Anyways, the maps we've seen are easily some of the smallest in the game (coliseum being the smallest), so of course there was very little room to ski. The problems with falling speed are being exaggerated to an incredible degree here. These are tweakable, and it appears nowhere near as floaty as some one have you believe. There's no need for such downright pessimism and excessive abuse of the English language.
Da_Timsta 05-16-2004, 05:30 PM it does look a bit floaty judging from the videos, but everything has to be looked on in a context. I'm trying not to judge the game before I've played it.
I do like the fact that the TW vs Irational game had like 30 caps total over an hour. Seems like T:V games will have a lot more flag play compared to T1/T2. I love moving the flag around, timing cap returns, flagpasses, chasing.
You should know better than this, Rodent. There's a DevTracker for a reason ;)
http://www.tribalwar.com/forums/showthread.php?p=6295967# 6295967
TheRoDent 05-16-2004, 05:34 PM Well, I hope we don't get teh floaty. I'm holding thumbs that we get our intricate, long ski runs over huge terrains, with the use of a jetpack when it's essential. That's the essence of Tribes, to me...
Oh. And green snot. Naturally.
Thrax Panda 05-16-2004, 05:42 PM From every video I've seen coming out of E3, I'd have to say T:V is probably the most floatiness I've ever seen. What do you guys think? Will skiing even be required? Is that why they're not showing us any skiing?I think that (contrary to everybody's fears) skiing is quite difficult in T:V so many people opt to stay up in the air as much as possible. KP and Perin have both shown that skiing fast is the way to go (both are harder than hell to catch and kill) but that it's tough to do. As people get better, more will ski. People who choose to stay up in the air more will tend to get killed by snipers, chainguns, and rockets. Give it time.
TheRoDent 05-16-2004, 05:43 PM You should know better than this, Rodent. There's a DevTracker for a reason ;)
http://www.tribalwar.com/forums/showthread.php?p=6295967# 6295967
Yar, saw that a bit later, unfortunately. I realize it's a bit early in the process to be worrying too much about physics. I just know what goes into TWEAKING physics, and my biggest worry was that this is a general physics problem.
From experimental's post though, the explanation seems valid. The way T1, and T2 did it though is the "physically" correct way, if the jet is an angle controlled device (pure speculation of course...)
It's a fine balance to build a new Tribes game. It's the little things that Veterans pick up. And its the basics that needs to be made easy for newbies. As always. Leaving an option for BOTH kinds of behaviour is the best. As an example "Weapon bob" in other games. (OK bad example).
The point is, that Vets expect certain behaviour, and will be very pissed off if the devs let the little things screw the vets over just to satisfy noobs
Yes, it's mission impossible. I realize...
TheRoDent 05-16-2004, 05:45 PM I think that (contrary to everybody's fears) skiing is quite difficult in T:V so many people opt to stay up in the air as much as possible. KP and Perin have both shown that skiing fast is the way to go (both are harder than hell to catch and kill) but that it's tough to do. As people get better, more will ski. People who choose to stay up in the air more will tend to get killed by snipers, chainguns, and rockets. Give it time.
Show me the movie or it didn't happen :)
Colosus 05-16-2004, 05:46 PM The problem was that at E3, the maps were small. You didn't HAVE to ski to do what you wanted to do (unless you were KP and were just trying to show off by playing keep-away with the flag).
TheRoDent 05-16-2004, 05:48 PM The problem was that at E3, the maps were small. You didn't HAVE to ski to do what you wanted to do (unless you were KP and were just trying to show off by playing keep-away with the flag).
Show me the movie, or he didn't ski...
Just ragging you Col... Did you get to see any larger maps? Are there any at this stage? What is the largest map? If we had to take equivalents to Nordramor's guesstimates?
I guess this is the problem with living on a continent that doesn't have snow, aside from a few very high up mountains. I wanna SKI ALL the time :)
VaporTrail 05-16-2004, 05:58 PM Didn't Thrax Experimental already post somewhere about how the gravity is already higher than anything in T1/2... and how that "playing with gravity from Jupiter" is not on thier agenda?
Just so everyone's on the same page, the floaty feel of T2 was not because you came up off a ski run on a hill and crested out some distance above the hilltop... it was because you could walk straight off a one level building and not hit the ground for 50m.
Vids always "feel" floaty to me, because I'm not in control of the jetting. It throws me off visually. I think something similar may be happening to some extent to those who are judging strictly off video.
Frankly if it's better than T2 base, it will be fine. To me, it looks about the same as T2 classic.
If anyone is thinking that higher gravity == more fun, let me disabuse you of that notion. All a higher gravity does is force the devs to increase jetpack thrust to compensate. There might be a slight increase in skiing speeds, but that isn't a good outcome. There will ALWAYS be some "floatyness" to jetpacking and skiing, simply because gravity does not instantly stop you once vertical thrust is no longer applied. It takes time, and that time is the "floatyness". If someone is traveling at a 45 degree angle at 50m per second, 14m per second^2 gravity well, it will take approximately 3.5 seconds to stop moving upwards. For 100mps initial veolcity, it takes almost 8 seconds (roughly 7.75). At a 10 degree angle, it takes a second and a half to level out at 100mps.
If someone can put a "floaty feel" into exact numbers, I'll bet the Devs could craft the world to accomodate them. But since everyone's got different standards of "floatyness" I doubt something that will please everyone will be found. I'm just gonna play the game, and possibly make a comment or two, when beta comes out... not continue to jerk the Devs chain about a result of a realistic physics system.
Colosus 05-16-2004, 05:59 PM That was actually experimental that said that Vapor.
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