T:V - OMG! So floaty?

Pages : 1 2 3 4 [5] 6

Theta
05-17-2004, 12:22 PM
why are the pings so high on the TW side when they are all LANed?

KillerONE
05-17-2004, 12:24 PM
IG HAX!!

EDIT: I'm retarded

jpr333
05-17-2004, 01:42 PM
air control / drifting baby. you can apply horizontal corrections directly without any up thrust at all.
Can you clarify what this means exactly? Do you mean there are two types of thrust that can be used (two separate buttons say), so one is for vertical thrust and the other for horizontal only thrust. Or do you simply mean you can make horizontal directional changes with the movement keys alone. If the latter is true, how much 'movement' is there in the air when no thrust is used and I know its a game and all but if this is the case it would make the physics inacurate. Could you strafe in t1/t2 without thrusting mid air, I can't even remember (I am thinking not). And if the first, although more unlikely, case is true above, how do you go about configuring the two thrust buttons separately.

Theta
05-17-2004, 01:45 PM
drifting / aircontrol allows you to apply purely horizontal thrust while going down without applying any vertical thrust. just hold the direction you want to adjust without holding thrust.

It will give you a thrust in whatever direction you press. In T1/T2, if you press forward, it wouldn't do anything unless you also press jet. Now you just press forward, and it gives you a slight forward thrust without using jetpack energy.

jpr333
05-17-2004, 02:00 PM
Thanks for the reply Theta. Ok now I understand. This 'small thrust', is it continuous or do you have to tap forward to get short bursts of thrust, I'm also assuming it uses energy. Also how strong exactly is this 'drift thrust'. The idea is good but seems oversimplified, the best part about the previous tribes games physics is how accurately and effectively you could control your mid air movement. Implementing this agains seems like another step to noobify the physics and counter the exageration of the vertical thrust. Maybe I am too critical, as an ld/capper movement is the bane of my tribal existence ! I will reserve further judgement untill beta, well at least try.

SniperOmega
05-17-2004, 02:04 PM
im not going to say anything until i get to play the game

too bad that is probably going to be open beta (long wait :( )

Amadeus
05-17-2004, 02:08 PM
Thanks for the reply Theta. Ok now I understand. This 'small thrust', is it continuous or do you have to tap forward to get short bursts of thrust, I'm also assuming it uses energy. Also how strong exactly is this 'drift thrust'. The idea is good but seems oversimplified, the best part about the previous tribes games physics is how accurately and effectively you could control your mid air movement. Implementing this agains seems like another step to noobify the physics and counter the exageration of the vertical thrust. Maybe I am too critical, as an ld/capper movement is the bane of my tribal existence ! I will reserve further judgement untill beta, well at least try.
It does not use any energy, and it's continuous. It was implemented to allow small correction to be made to falling without wasting energy and downward momentum. This just enchances your midair movement, although not by much. If you fvcked up big time, gliding won't get you anywhere.

jpr333
05-17-2004, 02:26 PM
Ok thanks Amad. Skiing by the looks of it willl be harder in T:V. Well to gain and maintain speed anyway. As the maps are confined, if you don't hit that first steep slope almost perfectly (so you don't need to make any major parabolic adjustments with your jetpack) your maintenance/gain of speed from the vertical to horizontal direction by the looks of things will be dramatically and severely hampered. Maybe they should insert a capper mode or something, so that initial thrusting isn't so strong. Still not sure how effective this thrust drifting is yet, after re-examining colosus's vid I didn't really see it as being overly useful in action (maybe he just sucked though :p).

I think successful light cappers will use the speed boost in a downwards, forward direction to re-adjust their parabolic motion right before they are about to hit that first slope, so as to avoid losing any health/speed. That is my bold prediction for TV :p

Amadeus
05-17-2004, 02:30 PM
The amount of air control you gain by gliding is one thing to fine tune in beta, so it would be rather pointless to speculate on that based on the vids. And there will be large maps, so you'll get plenty of room to build up your speed.

Thrax Panda
05-17-2004, 02:38 PM
why are the pings so high on the TW side when they are all LANed?It's the show LAN, and they were in a different booth (ATI) and the server was across the show floor in the VUG booth. So they were actually about 10 hops away from the server (on a spiffy little $30 hub in the ATI booth). On top of that, some genius let the SASSER worm into the show floor and it was going bezerk attacking everything in sight. At the start of the show the pings from ATI to VUG were around 20 to 35. By the end the added traffic had dropped it down to what you see on the score screen, with significant packet loss also :( (between 1% and 3% at times).

Theta
05-17-2004, 02:43 PM
Thanks. I was worried that the pings were that high because the netcode was sucky. :D I'm surprised that the pings from Australia were around 200, I was expecting the ping to be in the 400s.

jpr333
05-17-2004, 02:49 PM
We do have teh internet in Australia you know. Yeah pings to good US servers are usually around 200-250 on cable.

Wulfen
05-18-2004, 02:30 AM
and HOPEFULLY there wont be a bunch of modding and sh*t to revert back to old t1/t2 gameplay

No one ever forced you to play mods, why do you care? If the comp community decides that's how they want it, you can choose to play it or not.

Wulfen
05-18-2004, 02:33 AM
On top of that, some genius let the SASSER worm into the show floor and it was going bezerk attacking everything in sight.

Doh! It was probably some crazy Sony guy. ;)

Amadeus
05-18-2004, 07:48 AM
Doh! It was probably some crazy Sony guy. ;)
Dave G :worried:

Excal
05-18-2004, 10:58 AM
Dave G :worried:

I think Amadeu5 is just trying to get the last word in on all threads about T:V!!

LoVer
05-18-2004, 12:19 PM
I figured as much. Which is why I wonder why those of us who like light/epack loads will be old beasts who can't keep up, and will go the way of the dinosaur, heh.

I'm sure there will be light epacking in organized play. I think the dev's point is simply that that is all that any of the experienced tribers did. A whole team of light epackers probably wont win you the game.

I'm at least glad to hear from one of the reviewers that he wasnt even aware that he spawned in medium for quite some time. Sounds like mediums really are more like t1/t2 lights with a tad more health.

LoVer
05-18-2004, 12:22 PM
No one ever forced you to play mods, why do you care? If the comp community decides that's how they want it, you can choose to play it or not.


I hate mods because they divide the community. If t2 base weren't seriously a total piece of dung out of the box I would have refused to play classic. With t2 unfortunately a mod really was necessary for the fun of the game.

NeotiK
05-18-2004, 01:45 PM
nvm.

Amadeus
05-18-2004, 02:32 PM
I think Amadeu5 is just trying to get the last word in on all threads about T:V!!
It's just my way to convert my forum diarrhea to something useful (well, not really).