Colosus
05-16-2004, 10:54 PM
Yeah. Once we saw what was going on, DV dedicated himself to keeping that turret down.
T:V - OMG! So floaty?Colosus 05-16-2004, 10:54 PM Yeah. Once we saw what was going on, DV dedicated himself to keeping that turret down. VaporTrail 05-16-2004, 10:54 PM Actually it sounds like it was working as intended. A big force, stationary, (vulnerable to preregistered mortar spam) when utilized correctly can counter several people. But when faced with people using proper tactics/weapons (spam mortars and rocketpod runs) can be taken out fairly easily. Seems that "turret jockey" might become a viable position. The Pope 05-16-2004, 11:05 PM The turret actually sounds really good how it is. For the same reason VaporTrail said. Thrax Panda 05-16-2004, 11:11 PM I think it was actually a bit too easy to take out, and to repair. Giving it about 2x or 3x health, and 2x or 3x repair time might make it a bit better. give the gunner a chance to take out somebody using rockets, and also keep it down a bit longer. Had I been thinking I would have placed a repair turret under it and it might have stayed up a bit longer. It was really surprisingly fun to play in the turret. VaporTrail 05-16-2004, 11:27 PM Hmmm... I assume you can trigger your repair pack in the turret, and that a repair spike would only augment that. Perhaps it should be possible to reinforce the turret to the point that it's just this side of impossible to kill... but it requires 3 (out of how many?) repair spikes, at least, along with a repair pack. But this would mean that you don't have those assets to use elsewhere. It's a balance question that may need a lot of watching during beta. Sircle 05-16-2004, 11:37 PM seems like we have heard this somewhere b4 [THE]Perrin 05-17-2004, 01:35 AM I think that (contrary to everybody's fears) skiing is quite difficult in T:V so many people opt to stay up in the air as much as possible. KP and Perin have both shown that skiing fast is the way to go (both are harder than hell to catch and kill) but that it's tough to do. As people get better, more will ski. People who choose to stay up in the air more will tend to get killed by snipers, chainguns, and rockets. Give it time. DAMNIT! Whoever thinks they can steal my name by just takin' an r out has another thing coming! And while I appreciate this comment, I'm not sure it syncs with the "You ski like colosus" one :p Wulfen 05-17-2004, 02:00 AM while those who are intent on playing light/epack for the rest of time will become has-beens. So the light/epack loadout doesn't serve a purpose? [THE]Perrin 05-17-2004, 02:02 AM No. It does. It's damn fast, and personally I'd love to see how I do against an organized team in it at this stage. However medium is also speady, and has the advantage of health, and lack of need to go to the inven station. In smaller cluster situations, it definatly has an advantage. Wulfen 05-17-2004, 02:07 AM Perrin']No. It does. It's damn fast, and personally I'd love to see how I do against an organized team in it at this stage. However medium is also speady, and has the advantage of health, and lack of need to go to the inven station. In smaller cluster situations, it definatly has an advantage. I figured as much. Which is why I wonder why those of us who like light/epack loads will be old beasts who can't keep up, and will go the way of the dinosaur, heh. [THE]Perrin 05-17-2004, 02:19 AM I think he's more saying it's all about adaptibility. If you play it like T1. You won't find the tricks. Both the one the dev's know about, and don't know about. Heavy skiing wasn't built in. And in this game, there are a lot more variables than T1. This more innovation. So you can either be at the front of that. Or constantly behind it grudgingly accepting the changes. Bistromatic 05-17-2004, 09:10 AM I think light + e-pack could still be a viable combo, but i think mostly as sniper... get: Disk (was the standard weap before, maybe something else might be better in T:V) Sniper (doh...) Grapple (even more mobility) That loadout would allow you to get into position and relocate really quickly, and the faster recharge would of course help the sniper-rifle, even if the e-pack isn't required anymore. P.S.: I think not being able to go OOB will make O-Sniping an acceptable tactic LoVer 05-17-2004, 09:58 AM This is going to be a long and annoying thread that will allow for a few intelligent points amidst much blind bellyaching. Good luck to the devs in sorting it all out. I was wrong, this post turned out to be worth reading. Kingky 05-17-2004, 10:05 AM man this sounds like a TON of fun waiting to be had.... i for one am glad there are going to be more than a couple of loadouts that are useful Kingky 05-17-2004, 10:06 AM and HOPEFULLY there wont be a bunch of modding and sh*t to revert back to old t1/t2 gameplay Stilgar 05-17-2004, 10:46 AM So...if you are a n00b, you feel overly floatly due to energy mismanagement. When you become proficient at the new & improved skiing, the feeling will be speed. The devs have given us both ends of the spectrum, it's all how we use it. So it seems to me the "feel" of the game is entirely in our hands. Amadeus 05-17-2004, 10:48 AM So...if you are a n00b, you feel overly floatly due to energy mismanagement. When you become proficient at the new & improved skiing, the feeling will be speed. The devs have given us both ends of the spectrum, it's all how we use it. So it seems to me the "feel" of the game is entirely in our hands. I think it would be the opposite. Noobs are pretty much used to air control from UT, it would be us vets who would keep using our jets to correct ski routes. Yogi 05-17-2004, 11:01 AM So the light/epack loadout doesn't serve a purpose? It serves a few, but it is not the quintessential loadout anymore Writer 05-17-2004, 11:34 AM Is the sniper rifle still going to have an epack requirement? I can't help but think the speed pack might be useful for snipers. Experienced T1 snipers never stood still -- to stay alive in a sniper vs. sniper duel, you need to move as unpredictably as possible, dodging back and forth -- so the increased land speed could make you a harder target. And the active mode might let you get your shots off more quickly (depends on reload time of sniper rifle and the duration of the speed pack's active mode). Then again, the epack makes your suit energy recharge faster, which is what the sniper rifle will drain (correct?) so that might end up being more effective than the speed pack's active mode, since the energy level determines the strength of each shot. Amadeus 05-17-2004, 11:37 AM No pack requirement on the rifle, only armor. | ||