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Colosus 05-16-2004, 07:28 PM It just seems, from what people are saying, that there needs to be a little bit more gravity and inertia.
As I pointed out in my review... It could be more that the jetpack is too powerful in an upward motion than that there needs to be more gravity. As most tribes players do, we correct our descent with jets to angle our selves, but in T:V the jets are really powerful so even a slight type shoots you upward a bit.
So you really slow your descent when using jets to make corrections. Which is why it would take more skill to ski fast.
Makasuro 05-16-2004, 07:35 PM That makes sense.
Well if that's why it seemed so floaty then I'm not too worried about it. I guess that's why the strafe is now available in the air, make it so it only changes your velocity on the x-y axis but not the z, still uses some of your energy but not as much as your main thrust. That way you can't just make so many corrections if you fudge up a route and expect to come out the ski with 100% energy to the next hill. And it won't feel as floaty unless you apply your main thrust... I can see how a lot of T1 players will think that T:V is slow because they are using the shazbot out of their main thrusters to make corrections, thus decreasing the velocity on the z axis.
Too many variables! :O
Colosus 05-16-2004, 07:41 PM That makes sense.
Well if that's why it seemed so floaty then I'm not too worried about it. I guess that's why the strafe is now available in the air, make it so it only changes your velocity on the x-y axis but not the z, still uses some of your energy but not as much as your main thrust. That way you can't just make so many corrections if you fudge up a route and expect to come out the ski with 100% energy to the next hill. And it won't feel as floaty unless you apply your main thrust... I can see how a lot of T1 players will think that T:V is slow because they are using the shazbot out of their main thrusters to make corrections, thus decreasing the velocity on the z axis.
Too many variables! :O
Exactly. That is MY opinion though. I didn't have a chance to test flat out falling. (I didn't even think about it until I was in the car).
Makasuro 05-16-2004, 07:47 PM We'll have plenty of time for testing in beta...
I'm getting that feeling in my stomach, I'm so hyped for this game now.
experimental 05-16-2004, 09:45 PM some 2 cents from me. Its interesting that on the one hand people have said that we shouldnt nerf things and make everything too easy, and then on the other hand they play with the new physics for a few hours, and come to the conclusion that skiing is slow and crap, because *they* are not going really fast. Amazingly enough you have to practice and get used to the game to get good at skiing. Remember that internally we have all been playing for a long time... and none of us are anywhere close to matching KP at getting up speed :)
A similar thing applies to the jetting. Yes you can hop on, burn all your energy in a single blast, get up really high and be floaty.... then 99% of the time you will get taken out very quickly because you have not managed yer energy effectively. You soon learn that although you have the ability to do stuff like that, its not a very effective gameplay tactic. So thats the balance here... newbies can *move* around without getting frustrated, but that doesnt instantly make them good at *playing* the game. But at least it gives them a starting point (as opposed to T1... arggg can't reach.. ledge... *slam*... dig claws into wall as i slide down... arg game sux... im gonna go play ut)
I think one of the problems here is exactly what thrax has alluded to... people cant just hop onto the game, play it exactly like its T1, and expect to get anywhere. This is a new game, not an exact clone...
Of course we also need to consider that kind of feedback thou, coz we dont want to alienate all the T1 players. Thats waht the unenviable job of trying to balance the game for newbies and hardcore players alike involves.
good point rowan, that effectively summarizes the extra jet power in the game right now -- just because you can doesnt mean you should, in fact, you are much better off if you dont.
dueling is still a problem because of too much maneuverability though, and we're looking at that, without of course, ruining it for new players.
experimental 05-16-2004, 09:46 PM As I pointed out in my review... It could be more that the jetpack is too powerful in an upward motion than that there needs to be more gravity. As most tribes players do, we correct our descent with jets to angle our selves, but in T:V the jets are really powerful so even a slight type shoots you upward a bit.
So you really slow your descent when using jets to make corrections. Which is why it would take more skill to ski fast.
air control / drifting baby. you can apply horizontal corrections directly without any up thrust at all.
Njal Storm 05-16-2004, 09:59 PM ............. and they have only showcased a few maps..........
Thrax Panda 05-16-2004, 10:06 PM dueling is still a problem because of too much maneuverability though, and we're looking at that, without of course, ruining it for new players.I found that the burner was actually quite effective in duels, as it's quite fast before it "blossoms". I had much more luck getting mid-air's with it. I also like the chain and the blaster in duels. The disk is much more like the T1 disk where I use it for splash only and switch to something else whenever my foe is in the air. And when Jay would whip out the buckler in a duel, I'd just leave instead of trying to figure out how to take him down unless I had the blaster with me.
Excal 05-16-2004, 10:20 PM EDIT: Colosus will say that we won because of "exploits" and that it wasn't a horrible loss, but the thing to remember is that we still would have won without the grappling hook, that KP didn't play, and that half our team had a 400 ping vs about a 20 for everybody at the show. I'd say it was official ownage and that if the TW team are honest with everybody they'd own up to the fact that they sucked quite badly....
oooooh BURN!!!!! Didn't think you had it in you!!!
It was a fun match and I enjoyed it hope to see alot more of them!
Colosus 05-16-2004, 10:24 PM air control / drifting baby. you can apply horizontal corrections directly without any up thrust at all.
Tribes 1 and Tribes 2 player baby, not used to new physics. Give me a few weeks and we'll see if you're still taunting. ;-)
VaporTrail 05-16-2004, 10:28 PM No... They've gotta taunt now while they actually have the advantage. Otherwise they may never get the chance! ;)
Thrax Panda 05-16-2004, 10:31 PM Tribes 1 and Tribes 2 player baby, not used to new physics. Give me a few weeks and we'll see if you're still taunting. ;-)We'd be stupid to play another CTF game against you. Next time it will be a gametype you've never seen or heard about before. :)
I think that the match does serve quite well in emphasizing what I've been saying for a long time now, that it's not T1, and that the new equipment and weapons (did you like it when I was in the turret? :) ) makes the game quite different. That people will have to let go of many of their preconceptions, and that while old skills will be important, there is still a lot to learn and those who are willing to accept the change will be good, while those who are intent on playing light/epack for the rest of time will become has-beens.
Excal 05-16-2004, 10:33 PM Only problem with trying to keep up with the taunts they throw is you get no sleep, I know I watched Colosus deal with Glenn and Russ until 5:30 am the night before our match.
Colosus 05-16-2004, 10:36 PM We'd be stupid to play another CTF game against you. Next time it will be a gametype you've never seen or heard about before. :)
I think that the match does serve quite well in emphasizing what I've been saying for a long time now, that it's not T1, and that the new equipment and weapons (did you like it when I was in the turret? :) ) makes the game quite different. That people will have to let go of many of their preconceptions, and that while old skills will be important, there is still a lot to learn and those who are willing to accept the change will be good, while those who are intent on playing light/epack for the rest of time will become has-beens.
http://staff.tribalwar.com/colosus/e3IGAvsTW.JPG
(Yogi crashed so his score is extra low)
Thrax Panda 05-16-2004, 10:43 PM My time in the turret must have been well spent. Either that, or you were all afraid of my l33t name - "Twinkletoes". :lol: I think I got about 20 kills before you guys sent somebody to keep the turret down :p
Colosus 05-16-2004, 10:44 PM My time in the turret must have been well spent. Either that, or you were all afraid of my l33t name - "Twinkletoes". :lol: I think I got about 20 kills before you guys sent somebody to keep the turret down :p
It was rather powerful...
VaporTrail 05-16-2004, 10:45 PM Tying up one whole person to a stationary position... it had better be powerful.
Thrax Panda 05-16-2004, 10:45 PM but easy to take down once you identified it as an issue, so... Perhaps a bit too easy to take down, and too powerful, but fun none-the-less. :)
VaporTrail 05-16-2004, 10:46 PM Bring power down, durability up, balance problem solved!
Thrax Panda 05-16-2004, 10:50 PM Tying up one whole person to a stationary position... it had better be powerful.TW was attacking mostly from one direction, so I hopped into the turret on that side of the map and started trying to slow them down. For about two or three minutes I was able to keep that side of the map almost totally clear. I was getting long range MAs at right angles to my position, and killing people trying to get to my position. Then they sent somebody to take me out with the rocket pod from the middle of the map, and I never really got the turret up for long after that. But for a while it controlled a part of the map. I'm not sure how it needs to be adjusted, but we'll work on it during beta.
BTW, the gun on the rover is the same as the flack turret gun at the moment.
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