T:V - OMG! So floaty?

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[meph]DooM!
05-16-2004, 06:06 PM
t:v actually has 72.5% the gravity t1 does, experimental had it wrong

but its not much to argue about since we have no idea what the scale is for t:v to compare it to t1..

Thrax Panda
05-16-2004, 06:06 PM
I think that T:V can feel floatier than T1 for sure. You certainly have more jet power at your fingers than you ever did in T1, if only because it all comes out at once. But once you learn to glide instead of jet to make small corrections to your trajectory, you're back to non-floaty.

One of the most interesting things to me is how all the T1 and T2 players refuse to try anything new. They all jump into light armor with the E pack and assume they're in the perfect armor for all situations. That's why the TW guys lost horribly to the IGA/VUG team. We used different combinations for different situations, and played primarily in medium armor. I was chewing up their flag carrier during standoffs, not because I'm better (colosus should take me 7 out of 10 times, and would in T1 or T2) but because they kept going for light + epack and I kept going for medium and shield, or repair, or speed. :shrug: People will learn that the game is different, but until they do, their play (and their reviews to some extent) are going to be hampered by their preconceptions.

EDIT: Colosus will say that we won because of "exploits" and that it wasn't a horrible loss, but the thing to remember is that we still would have won without the grappling hook, that KP didn't play, and that half our team had a 400 ping vs about a 20 for everybody at the show. I'd say it was official ownage and that if the TW team are honest with everybody they'd own up to the fact that they sucked quite badly....

Thrax Panda
05-16-2004, 06:08 PM
DooM!']t:v actually has 72.5% the gravity t1 does, experimental had it wrong

but its not much to argue about since we have no idea what the scale is for t:v to compare it to t1..Since Experimental is the guy who wrote the physics engine, perhaps he knows better than you what the gravity is :shrug:

KillerONE
05-16-2004, 06:09 PM
:eek:

:heart: Thrax

VaporTrail
05-16-2004, 06:10 PM
One of the most interesting things to me is how all the T1 and T2 players refuse to try anything new. They all jump into light armor with the E pack and assume they're in the perfect armor for all situations. That's why the TW guys lost horribly to the IGA/VUG team. We used different combinations for different situations, and played primarily in medium armor. I was chewing up their flag carrier during standoffs, not because I'm better (colosus should take me 7 out of 10 times, and would in T1 or T2) but because they kept going for light + epack and I kept going for medium and shield, or repair, or speed. :shrug: People will learn that the game is different, but until they do, their play (and their reviews to some extent) are going to be hampered by their preconceptions.

This is exactly why I commented "Irrational in 3" during the cast which the challenge was issued.

Not because the Irrational guys were better skill wise, but that they had much more experience with the equipment.

Now, was I right? I believe that it was slightly in the WOFN guy's favor for the early part, but Irrational came back and started handing them thier heads... I'd say I was fairly accurate.

Now about that closet at FL3 Gunner....

VirDT
05-16-2004, 06:18 PM
"That's why the T2 guys lost horribly to the IGA/VUG team."

Good idea to do that edit hehe, the "T2 guys" will give you a rematch in beta, they're use to adapting to new things ;)

[meph]DooM!
05-16-2004, 06:24 PM
what

experimental said t:v had 14.5m/s^2 gravity
he then said he was pretty sure t1 had 9-10m/s^2 gravity, but someone might have to correct him

t1 has 20m/s^2 gravity, which i posted.

Colosus
05-16-2004, 06:26 PM
"That's why the T2 guys lost horribly to the IGA/VUG team."

Good idea to do that edit hehe, the "T2 guys" will give you a rematch in beta, they're use to adapting to new things ;)
I yelled at him for calling me a T2 guy. I play T2, but I enjoy T1 more. I will explain why we lost in my review and it is only partly because we didn't understand the mechanics.

Makasuro
05-16-2004, 06:28 PM
Just give this game the same gravity as T1 + the added control and we're golden. :)

VaporTrail
05-16-2004, 06:38 PM
is only partly because we didn't understand the mechanics. If I recall correctly, you were the first to start using the "stand grapple" tactic... :roller:

Explanations aside, I still stand by my "IG in 3" prediction. At least until the "WOFN crew" has more experience with the game. Once the experience gap has closed, its a complete skill game, which I think the WOFN guys have a broader range of.

Thrax Panda
05-16-2004, 06:45 PM
I didn't mean to say T2, I honestly went for the "W" and accidentally hit the 2 instead.

Makasuro
05-16-2004, 06:47 PM
Uh huh :rolleyes:

KineticPoet
05-16-2004, 06:50 PM
DooM!']what

experimental said t:v had 14.5m/s^2 gravity
he then said he was pretty sure t1 had 9-10m/s^2 gravity, but someone might have to correct him

t1 has 20m/s^2 gravity, which i posted.
Yeah Andrew, I saw your post and reported it to him. As you say though, it's difficult to make a direct comparison due to scaling. Nonetheless, we played around with -20m/s^2 gravity this weekend and it can feel pretty good, though heavy,
KP

VaporTrail
05-16-2004, 06:52 PM
Hmm... try bumping to 16-18ish and see how that works out.

Personally I'd like something around old B++ as far as feel... but I can live with it being T2Classic feel...

Thrax Panda
05-16-2004, 06:54 PM
Personally I'd like something around old B++ as far as feel... but I can live with it being T2Classic feel...Play it for a while before you decide one way or another.

VaporTrail
05-16-2004, 06:56 PM
I plan on it.

Unlike a lot of TW, I use "I'd like" to state a preference... not as a synonym for "GIMMIE this NOW, or I will never even LOOK at an ad for your company again!!!":)

Makasuro
05-16-2004, 07:12 PM
I want to this so bad now...

Sucks I couldn't be at E3.

triple
05-16-2004, 07:15 PM
I think the obvious solution to

1) helping newbies get enough of a boost for platform jumps
2) keeping people skiing and on the ground (relative to t:v physics now)
3) not letting people get across the map in one jump

is to.. cut the energy pool, energy recharge rate maybe

too obvious? am i missing something? I haven't played it, so there's no way to actually know, and I realize that.. just trying to help out based on what others are saying\

Mr Fish
05-16-2004, 07:18 PM
some 2 cents from me. Its interesting that on the one hand people have said that we shouldnt nerf things and make everything too easy, and then on the other hand they play with the new physics for a few hours, and come to the conclusion that skiing is slow and crap, because *they* are not going really fast. Amazingly enough you have to practice and get used to the game to get good at skiing. Remember that internally we have all been playing for a long time... and none of us are anywhere close to matching KP at getting up speed :)

A similar thing applies to the jetting. Yes you can hop on, burn all your energy in a single blast, get up really high and be floaty.... then 99% of the time you will get taken out very quickly because you have not managed yer energy effectively. You soon learn that although you have the ability to do stuff like that, its not a very effective gameplay tactic. So thats the balance here... newbies can *move* around without getting frustrated, but that doesnt instantly make them good at *playing* the game. But at least it gives them a starting point (as opposed to T1... arggg can't reach.. ledge... *slam*... dig claws into wall as i slide down... arg game sux... im gonna go play ut)

I think one of the problems here is exactly what thrax has alluded to... people cant just hop onto the game, play it exactly like its T1, and expect to get anywhere. This is a new game, not an exact clone...

Of course we also need to consider that kind of feedback thou, coz we dont want to alienate all the T1 players. Thats waht the unenviable job of trying to balance the game for newbies and hardcore players alike involves.

Makasuro
05-16-2004, 07:26 PM
It just seems, from what people are saying, that there needs to be a little bit more gravity and inertia.